

Tango777
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Less than one minute in the air after carrier launch and ctd with nothing in the sim showing anything was wrong. FPS were great and nothing was going wrong. This was in the PG map, single player, offline, Instant Action - Carrier Takeoff. Log and DxDiag attached. dcs.log-20180613-000236.zip DxDiag_6-12-2018.txt
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Due to my experience in this problem, had I not taken off as soon as I did, my Hornet would have caught on fire as well. Believe it or not the AI that collide on deck at slow speeds by taxiing can catch fire and if I remain on the carrier for too long, my Hornet will eventually die. I have a jpeg screenshot of this, but this forum will not upload it for some unknown reason, and I am no where near my total upload size limit on this forum. When it comes to me playing back a track that I just flew, and a very short track at that, it always shows me crashing into the water or the ground about 45 to 60 seconds after takeoff. Or it shows my airplane under water acting like the world's only submarine like craft that travels at 500 kts. I never crash in the replay tracks that I watch, but the track playback always shows a crash. However, why is it so difficult for me to get a screenshot? I press the print screen button on my keyboard and when I paste in MS Paint it pastes the DCS splash screen instead of what I took when I pressed print screen.
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Hi Bignewy, As you requested, here is a short track where AI hornets are hit. This time it was after the 3 wingmen shutdown their engines after they parked on the deck. I was already back in the air when it happened. A "I'm hit, I'm hit, etc..." message from wingman #2 happened when I was already airborne, and I quit to save the track in order to keep the track as small as possible. How can an aircraft be hit when nothing is going on? By the way: Sometimes the AI Hornets can taxi thru the parked S-3 Vikings without consequence as if they were "ghost planes", and other times they pay for their AI mistakes. I tried to take a screenshot that would have shown you what happened but the #2 wingman that was lost was just below the water line under the carrier, but when trying to make a jpeg in MS Paint (copy paste) as usual but it would only paste the DCS black background splash screen. The other problem that happens is that AI takes 1 or more of the arrest cables off of the ship. The cables are still attached on either side of the cable where the cables are attached to the counter-pistons under the deck, but you can see the a cable is stretched out into infinity, and when this happens it renders landing on the carrier an impossibility. Carrier-practice_AI-Hornets-cause-on-deck-crash.trk
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Thanks for the reply BIGNEWY. I will try and practice carrier traps tonight and then Save Track. When I do practice I utilize the Instant Action "Carrier Takeoff" with the PG map. It gives you a 4 ship flight on the deck where all 4 Hornets are on all 4 cats. So if you want to see what happens use the instant action mission named "Carrier Takeoff" from the DCS startup page (splash screen) and make sure to be the first to land. Now when you do land, taxi to the front of the carrier instead of taxiing to cat 1 if you want to practice more because if you don't not only will you blow up when you are on cat 1 getting ready to launch again, but your wingman that will have landed after you will taxi and shut down rear starboard on the deck, he will also be either damaged (Radio from him will say "I'm hit" over and over until you quit the mission) or the wingman will be killed that far away. But he will not be damaged for at least 5 to 10 minutes after the other 2 AIs collide if he does not spontaneously explode when the other 2 AI land, or at least in this particular case that is how long it took for my wingman to be damaged by 2 large holes in his nose cone. In other cases my wingman blows up either instantly or in under 1 minute after the other 2 AI collide on deck because their spacing for landing is never properly spaced as wingman #4 lands within seconds after wingman #3 lands.
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Sometimes an AI crash is cleaned up within minutes, but other times the collision is never cleaned up. How long should it take? I'm attaching a screen shot of the latest AI problem that never went away and I had to land at an airport.
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I would post this in the Bugs sub-forum but I forgot to save a track, etc. I was landing on the deck and as soon as I caught the wire a smoking helicopter appeared out of no where directly in front of me on the deck, so my Hornet hit it obviously. Instead of my Hornet blowing up when I hit the helicopter, the Hornet went thru it as if the helicopter was not there but it was there because it ripped off part of both of my wings. About 1 second later I was suspended in water under the carrier while "swimming" at the same speed of the carrier. I took a screenshot that I am attaching here but what is strange is that it did not take a screenshot of what I was looking at. Instead it is a shot of the DCS splash page. Anyone else out there experience anything like this before?
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PG Map, no weather (severe clear), daytime, offline, single player. When an AI F-18 lands it taxis into a parked F-18 causing mass damage, and even in this case causes the player (me) to die. Attached is the trk file, dxdiag, and a screenshot of the actual problem. This problem always happen on the deck, except in this case it killed me, the player. This leads to a question: Why do I contact the carrier for landing clearance and the carrier clears me to land, but the AI Hornets do not contact the carrier for clearance and problems happen? When operating out of an air base on land the tower tells AI airplanes to go around because of an occupied runway. So can the carrier be programmed the same way? Another example: On other occasions what happens is that right after I land, and before my hook is even fully retracted, another AI Hornet lands behinds me and crashes into me. Carrier-practice_AI-Hornets-causes-collisions.trk DxDiag_6-9-2018.txt
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Great video with very good explanations for people like me who are visual learners. Thanks for making the video!
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Thank you!
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I was flying in the PG map, it was a Create a Mission, and Single player. Daytime with no weather. Flying thru thru combat between blue planes and red planes (good vs. bad guys) with no problem, and then I was about 5,000 ft. above 4 enemy tanks out the corner of my left eye with nothing but blue skies and desert everywhere else and I went from great fps to a massive FPS hit, then I regained my usual fps, then the screen went black and the heavy breathing came over the speakers as if I was in a hard g turn, which I was not. What happened next was a screen telling me that DCS had crashed and if I would allow it to collect data for a log to be generated. The log is attached here. This did not happen to me in the previous version of 2.5 open beta just a couple days ago before it was updated and I had way more combat action then just a few tanks to my 9 o'clock. dcs.log-20180607-222805.zip
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I'll admit it, this is a question that I am embarrassed to ask: Where is the Hornet guide? I searched this forum and the 5 User Files on the F-18 from the DCS main page and I could not find a user guide. So I googled it and the closest site that mentions the word guide or early access guide is Chuck's First Impressions.
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I have watched every training video by Matt Wagner on the F-18 and I have re-watched most of them too. In the startup and takeoff video, I can't see where or when he turns it on. But then in every training video thereafter at the very start of the video, the Radar Warning Receiver is already up and running. He points out the Radar Warning Receiver in episode #2, but nothing more. However in what academic video does he address the Radar Warning Receiver and tells you how to turn it on? It does not come up in his weapons videos.
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I have searched everywhere but I still can't find the answer. How do you turn on the Radar Warning Receiver?
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The AIM-7 Sparrow misses every time. I get a solid lock on the right TDI's radar page, in the hud the green dot is in the target box, the word "SHOOT" begins to flash, and then I launch the AIM-7. It flies toward the target perfectly and then about 0.5 nm short of the target the AIM-7 turns right, or left, or above, or below the target every time no matter the enemy aircraft type. What am I doing wrong?
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This is probably a dumb question, but why in both 2.5 stable version and 2.5 open beta does it show on the main welcome screen at the bottom of that screen below the F-15's "button" (where you can click and set it as your wallpaper) does it say that it is a Beta version?
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AIM-7 Performance
Tango777 replied to HawkDCS's topic in Release Version Bugs and Problems (Read only)
Based on what I have read in this thread I would say the AIM-7 on the Hornet has a ways to go in the development stage on either the missile, the Hornet's radar, or both. I will launch an AIM-7 at a target only 4 nm away with a fast closure rate and the missile still turns left, right, above or below the target. The only time I break away from my target is if they fire a missile at me. Just have to wait while ED continues to tweak and build things on the Hornet. But since the F-15C has been brought up quite a bit in this thread I have a question. Why in both 2.5 stable version and 2.5 open beta does it show on the main welcome screen at the bottom of that screen below the F-15's "button" (where you can click and set it as your wallpaper) does it say that it is a Beta version? -
PG map, daytime, 8,500 lbs of fuel left, only under belly external fuel tank and 4 air to air missiles remaining, flaps fully functional, autopilot off. At times when the plane takes damage, the FCS tries to spin (technically roll but it would lead to a spin) the plane by sharply banking left or right while 220 knots or slower. At that speed regime it is as though the FCS is fighting me the pilot, but when above 220 knots the plane handles as though it is in perfect shape. At 220 knots or greater I can let go of the stick and the nose remains exactly as when I let go of the stick.
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AIM-7 Performance
Tango777 replied to HawkDCS's topic in Release Version Bugs and Problems (Read only)
This describes me as well. -
AIM-7 Performance
Tango777 replied to HawkDCS's topic in Release Version Bugs and Problems (Read only)
After the mission do I need to click Save Track and then post that file in the bugs section? Just want to make sure. -
AIM-7 Performance
Tango777 replied to HawkDCS's topic in Release Version Bugs and Problems (Read only)
AIM-7 misses The AIM-7 Sparrow misses every time. I get a solid lock on the right TDI's radar page, in the hud the green dot is in the target box, the word "SHOOT" begins to flash, and then I launch the AIM-7. It flies toward the target perfectly and then about 0.5 nm short of the target the AIM-7 turns right, or left, or above, or below the target every time no matter the enemy aircraft type. What am I doing wrong? -
Has it been reported as a bug on the forum? I have looked but I cannot find a post about this problem.
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Is anyone else experiencing a ctd when clicking on Fly Again?
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That was the first thing that I tried. With TAD set to MAN, the lowest zoom level does not show the PG map.
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If you zoom the TAD map all the way in (2.5 nm), which is the default zoom on startup anyways, the PG map does not show up as TAD is a black screen with waypoints. But any other zoom factor does show the PG map.
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I flew the F-15C last night for a quick little tour of the Western portion of the Southern peninsula, from Al Dahfra up to Dubai, around the Dubai area and then back to Al Dahfra during mid-day time setting. I flew at various altitudes and speeds. My fps were just fine, but the fps in the 3 rear view mirrors were all over the place. Sometimes they were around 3 fps and at other times they were just as good as my overall fps. It did not matter if I was over downtown Dubai or flying low over the desert with no buildings, the fps in the rear view mirrors constantly changed. Compared to the NTTR because PG is alot like it in terms of the terrain being a desert, etc. I have flown in the NTTR for a long time and I have never had this problem. Whether it is right down the Vegas strip or over the Nevada desert. I did a mission in the PG with the A-10C with a ton more combat, AI planes, AI ground vehicles, etc. and there was no problem with the fps in the rear view mirrors. My display and performance settings in 2.5.2 beta are identical to 2.5 stable version.