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SUNTSAG

ED Beta Testers
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  1. Once again thank you for the feedback. I know some of these missions purposefully require extremely precise flying, particularly toward the end of the campaign but I will review the success criteria for the GEE-H missions in particular. In the night fighter mission your final beacon is not at Manners (Manston) and as you did, it relies on keeping your eyes peeled for its general location and then turning in on finals…… so good job on that score. I really appreciate your overall campaign feedback and my design concept worked as intended, if you became invested in the characters of Dougie and Ginger. Finally well done for completing the campaign and my next planned venture in the campaign arena will leap forward 14 years to the early jet era, providing I can get everything I need to complete the concept……its early days yet. Cheers.
  2. I am afraid Tacview is not an option for me to review I would need the .trk file saved at mission end if you have it? Did you receive this written message and associated morse sound following Ginger closing the bomb bay doors?
  3. @Euccy and @andygg Firstly thank you for purcasing the campaign. This mission has now been fixed and should be available following the next update. @andygg thanks for the feedback and I am glad to see people really enjoying their flight time in this campaign. I will also take a look at the Harbour Master mission and see if I can apply fixes to the mission messages appearing, prior to the next update. Thanks for the heads up.
  4. Here is your original mission amended and working. The changes I made are highlighted on the F10 map when you load the mission via the mission editor. I hope this helps. Cheers. suntsagversionF15EX VS MIG31 CASE 1miz.miz
  5. Hey mate, thanks for the heads up on this one and I am really pleased you are enjoying the campaign. I have made some adjustments to the mission which should provide a fix to the issues you have encountered, particularly the lack of message when it should appear. I have adjusted the AI bombers too which may stop them colliding with one another. Many thanks.
  6. @Grundar When you have released your bombs following the attack run do you receive this message from Ginger? (see image) If yes simply follow Gingers instructions as this means your flight/section as a whole, have completed the overall mission of flak supression sufficiently to allow the A20s to run in on their targets reasonably unmolested. The collisions sound like a typical AI scenario at present but I will take a look to see if something else is causing the collision. Cheers.
  7. Use missile in zone kh-41 and attach the zone to the Molinya so it can record the missile launch whilst moving if required.
  8. In the vast majority of instances I wanted to keep the settings simple and to a minimal. Hence why I used zero as more or less the standard throughout.
  9. @TasDozer Firstly thank you for purchasing the campaign, it is appreciated. Thanks for the feedback, glad you are enjoying it thus far and I will look at the elements you have highlighted and make the necessary changes. As far as using the term “Manners” is concerned, I am ex RAF (3rd Generation) and during my time we called it Manners and so did my grandfather (served on a Mossie Sqn during the war). It’s the same for shortening Biggin Hill to Biggin. Cheers.
  10. That sounds like it could be a trigger issue so I will take a look at the mission and provide a fix where required. Many thanks.
  11. Here is a link to my new discord channel for those interested. Many thanks. https://discord.gg/cb7jae6wj5
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  12. An old crew bus mod of mine now working in the latest version of DCS. Cheers. https://drive.google.com/drive/folders/1M7qZGbJnIWgqh9XcaUpJdkL1NCVO7-zG?usp=sharing
  13. As requested, here is a Normandy map based working example mission containing the Chain Home Radar mod. I have also attached a new version of the original Chain Home script and associated sound files. It now includes the ability to have both Axis radar units (Würzburg and Freya) detect and display detection messages for allied aircraft. Because the script was designed for allied use the measurements are set to imperial. Having said that, axis pilots can whilst in cockpit, adjust to a metric option if desired. I can’t redistribute Mist 4.4.90 it’s not my work but it can be obtained via GitHub or from within this example mission. chainhomemicclick.ogg freyaWurzactive.ogg tophatchainhome.ogg ChainHome&LuftwaffeRadarScript.lua LUFT SCRIP TEST.miz
  14. Here is a link to the latest version 1.5 and below I have attached a copy of the Chain Home mod script that allows detection of V1s in flight: https://drive.google.com/file/d/1n2KiWs3dojzmvwoClcJM3sH8TfX8NFLJ/view?usp=sharing new chainhomeEWRS120325.lua
  15. A couple of further updates in the pipeline:
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