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SUNTSAG

ED Beta Testers
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Posts posted by SUNTSAG

  1. There are so many variables attached with such a requirement that it makes it difficult to deliver a complete solution.

    Is there an engagement prior to reaching the zone?

     Is the flanker running for the cover of the SAM site?

    Should both aircraft re-engage once the flanker has left the protection of the SAM site?

    I have a basic solution in the attached example but I have no idea if it meets all your needs. In this example the aircraft will re-engage when the Flanker leaves the protection of the SAM zone.

    ENGAGEDISENGAGE.miz

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  2. 7 hours ago, Hallsy said:

    I have definitely gotten my use out of them. Some more air assets to add variety, especially Axis support aircraft would add some nice diversity. Hell, a Uboat that could dive would make for some fun mission possibilities.

    Uboats can dive already. Please refer to attached simple miz example using latest OpenBeta. Cheers.

    UBOATDIVE.miz

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  3. I am not sure if this is exactly what you are trying to acheive but I will post a manually created option for you that can work. There is a "UNIT SET LIFE" trigger available which is based upon a percentage. In the image provided I have set the units life to 30% at mission start. A simple .miz file is also provided and I hope this helps. Cheers

    SHIPLIFE.png

    UNITAISETLIFE.miz

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  4. No scripting was required in the example mission provided.

    1.       AI starts with 40% fuel and needs tanking.

    2.       When AI fuel reaches 60% it stops tanking and the tanker stops tanking it.

    3.       AI breaks off and forms up right of the tanker.

    4.       When AI fuel is less than 60% it stops flying in formation and proceeds to a designated waypoint.

    Only three triggers were required to set this entire sequence of events up, plus some additional triggered actions and stop conditions.

    HARRIER AIrefuel.miz

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  5. The BGM 109-C is a precision weapon with a built in CEP of 10m (32 feet). It has guidance systems of GPS inertial navigation and terrain following radar. It is NOT an area bombardment weapon and is designed to eliminate specific and known targets or threats. Hence the reason why, “RADIUS”, does not apply to this weapon.

    Due to its precision nature, you must allocate multiple targets via fire at point; if you are trying to destroy numerous targets in a given area. The attached mission attempts to replicate that.

    cruisemissiles.miz

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  6. The D/R needles will not collapse unless the signal beacon at the airfields is turned off. During the mission there are image instructions that appear on screen (both left and right centre)advising you of the next D/R channel to tune to; in this case Hawkinge on 7.71 mc. The images remain on screen for 25 seconds which should give ample time to read them. Once tuned from the navigator seat, the needles will switch and fly you toward Hawkinge. The process is repeated throughout the mission, for navigational changes. I tetsed the mission this morning and found no issues. I hope this helps. Cheers.

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