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joker62

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  1. Original ARK.lua file works good, but contains only some airports. The problem was find syntax for minor airports. I found its syntax in Mods\aircrafts\Ka-50\Cockpit\Scripts\Devices_Spec\ARK.lua file. Now we have everything we need. antonio
  2. Yes. Please, can You send me via Private Message this updated mission? As soon as I can, I'll check and send it back to You. antonio.
  3. I've 7zip, but I think it's same for winrar. 1. put folder "scripts" (containing sub folders and ARK.lua, of course) in :\Documents and Settings\username\Saved Games\DCS\Missions, so to use it again for other missions. 2. launch 7zip and locate the above \Missions folder. 3. right click on "Scripts" folder, then select Add to archive, and select as destination "yourmission.miz", then OK. That's all!!! antonio.
  4. Simply use the NDB's INNER-AUTO-OUTER switch in Landing lights and voice warning panel (see pag. 131 ENG manual). YES! 1. When your mission is ready, exit from DCSW. 2. Where You wish, create these folders: \Scripts\Aircrafts\ka-50\Cockpit\ARK and put your ARK.lua into this ARK folder. 3. Using 7-Zip (or another .zip software) add the above folders at "yourmission".miz. That's all!!! So, You can forget to modify ARK.lua file stored in :\"DCS World"\Mods\aircrafts\Ka-50\Cockpit\Scripts\ARK folder. I've collected all ARK scripts for airports in the attached file (ARK scripts for all airports.txt) For NDB station, the script is [x] = { [ADF_HOMER_FAR] = NDB(beacons["stationname"]), [ADF_HOMER_NEAR] = nil}, You can find stationname in :\"DCS World"\Bazar\Terrain\Beacons.lua file. And remember, in ARK.lua file, max 8 slots. antonio. ARK scripts for all airports.txt
  5. Really can we wait russian version? Please, keep up russian cockpit too. Thanks a lot for this extraordinary work. antonio.
  6. I don't understood what You want, maybe this can help. Some times ago I've writen these scripts, I'm flying with them, and ARK works very well. Use these for Anapa-Sochi area: channels = { [1] = runway_homer_pair(Airdrome[Anapa],nil,localizedAirdromeName(terrainAirdromes[Anapa])), [2] = runway_homer_pair(Airdrome[Krymsk],nil,localizedAirdromeName(terrainAirdromes[Krymsk])), [3] = { [ADF_HOMER_FAR] = airdrome_homer(Airdrome[Gelendzhik],1, localizedAirdromeName(terrainAirdromes[Gelendzhik])), [ADF_HOMER_NEAR] = nil}, [4] = runway_homer_pair(Airdrome[Krasnodar],nil,localizedAirdromeName(terrainAirdromes[Krasnodar])), [5] = runway_homer_pair(Airdrome[Krasnodar_P],nil,localizedAirdromeName(terrainAirdromes[Krasnodar_P])), [6] = { [ADF_HOMER_FAR] = NDB(beacons["Смоленская"]), [ADF_HOMER_NEAR] = nil}, [7] = runway_homer_pair(Airdrome[Maykop],nil,localizedAirdromeName(terrainAirdromes[Maykop])), [8] = { [ADF_HOMER_FAR] = runway_homer(Airdrome[sochi],nil, BEACON_TYPE_AIRPORT_HOMER_WITH_MARKER,localizedAirdromeName(terrainAirdromes[sochi])), [ADF_HOMER_NEAR] = nil}, } Use these for Gudauta-Batumi area channels = { [1] = { [ADF_HOMER_FAR] = runway_homer(Airdrome[Gudauta],nil, BEACON_TYPE_AIRPORT_HOMER_WITH_MARKER,localizedAirdromeName(terrainAirdromes[Gudauta])), [ADF_HOMER_NEAR] = nil}, [2] = runway_homer_pair(Airdrome[sukhumi],nil,localizedAirdromeName(terrainAirdromes[sukhumi])), [3] = { [ADF_HOMER_FAR] = NDB(beacons["Гали"]), [ADF_HOMER_NEAR] = nil}, [4] = runway_homer_pair(Airdrome[Tskhakaya],nil,localizedAirdromeName(terrainAirdromes[Tskhakaya])), [5] = { [ADF_HOMER_FAR] = runway_homer(Airdrome[Kutaisi],nil, BEACON_TYPE_ILS_FAR_HOMER,localizedAirdromeName(terrainAirdromes[Kutaisi])), [ADF_HOMER_NEAR] = nil}, [6] = { [ADF_HOMER_FAR] = NDB(beacons["Кутаиси"]), [ADF_HOMER_NEAR] = nil}, [7] = runway_homer_pair(Airdrome[Kobuleti],nil,localizedAirdromeName(terrainAirdromes[Kobuleti])), [8] = { [ADF_HOMER_FAR] = airdrome_homer(Airdrome[batumi],1, localizedAirdromeName(terrainAirdromes[batumi])), [ADF_HOMER_NEAR] = nil}, } Use these for MinVody-Lochini area: channels = { [1] = runway_homer_pair(Airdrome[MinVody],nil,localizedAirdromeName(terrainAirdromes[MinVody])), [2] = runway_homer_pair(Airdrome[Nalchick],nil,localizedAirdromeName(terrainAirdromes[Nalchick])), [3] = runway_homer_pair(Airdrome[Mozdok],nil,localizedAirdromeName(terrainAirdromes[Mozdok])), [4] = runway_homer_pair(Airdrome[beslan],nil,localizedAirdromeName(terrainAirdromes[beslan])), [5] = { [ADF_HOMER_FAR] = NDB(beacons["Мухрани"]), [ADF_HOMER_NEAR] = nil}, [6] = { [ADF_HOMER_FAR] = NDB(beacons["Гори"]), [ADF_HOMER_NEAR] = nil}, [7] = { [ADF_HOMER_FAR] = NDB(beacons["Али"]), [ADF_HOMER_NEAR] = nil}, [8] = runway_homer_pair(Airdrome[Lochini],nil,localizedAirdromeName(terrainAirdromes[Lochini])), } So, You can use ARK for all airports having NDB / Locators stations. Edit: These ARK.lua scripts work with DCS WORLD. antonio. Anapa - Sochi.zip Gudauta - Batumi.zip Min Vody - Lochini.zip
  7. JG14_Smil, I've found some times ago the correct scripts for Sochi, Kutaisi and Gudauta http://forums.eagle.ru/showpost.php?p=1522757&postcount=23 and Chizh found the correct script for Gelendzhik http://forums.eagle.ru/showpost.php?p=1460017&postcount=10 other airports so as in default ARK.lua. antonio.
  8. Yes, but I'd like the russian version. Thanks in advance. antonio.
  9. Grimes, thank You very muh for script about LOS. I've almost reached my purpose, adapting your mission for my Ka-50's job. LineOfSight_Ka-50.miz LineOfSight_Ka-50_moving.miz But, I've noticed that flag F1 is dinamyc, occuring only when LOS function is satisfied. Please, I'd like maintain flag F1= TRUE once happened, so to connect it with other triggers. antonio.
  10. Thanks a lot Grimes, and excuse me but I've seen your script only now. antonio.
  11. Grime, please, I've investigated a little into mist.flagFunc.units_LOS function. Can this function help me? Example, when my Ka-50 in LOS with a defined vehicle, within a defined radius? I'm really ignorant with LUA script, but I'll try. Can You help me if I'll encounter troubles? Thank you in advance. antonio.
  12. Request: to add new trigger condition: [player sensor] [locked on] [unit X] because I'd like to set any defined flag to be TRUE (trigger action) when I've locked any vehicle with my Ka-50's Shkval (condition). Thanks. antonio.
  13. Ok, thank you very much for courtesy and quick reply. antonio.
  14. Please, can someone help me? I'd like to set any defined flag number to be true (trigger action) when I've locked any vehicle with my Ka-50's Shkval (condition). I read about MIST, but useless. Think, this don't be a problem, as player can lock target and send info via PRT data link. So, function about locking exist. But unfortunately, I'm not skilled with lua language; honestly I'm very ignorant. Please, any tips and example? Thanks for Your kindness. antonio.
  15. Sir, THANK YOU. Really your cockpit is pretty and accurate. antonio.
  16. Excellent work!!!! Please can you release Russian version of this cockpit? Thank you very much. antonio.
  17. Так скоро?! Thank You very much. At present day, I'm flying only with this cockpit!!! antonio. (add rep. ;) )
  18. На самом деле, эта превосходная кабина. Но пожалуйста, можете ли вы решить эту проблему (номера давления и температуры являются двойными)? Спасибо за внимание. антонио.
  19. Understanding problem, please avoid it. My setting is now 1024 and I'm flying without any problem. antonio.
  20. Отличная работа!!! Большое спасибо тебе. антонио.
  21. БОЛЬШОЕ СПАСИБО ВСЕМ ВАМ. антонио.
  22. FOUND CAUSE I confirm: this problem is due to resolution of cockpit displays (from option menu). 256: ok 512: ok 512 every frame: PROBLEM! 1024: ok 1024 every frame: PROBLEM! antonio.
  23. Please, will be even Russian version of this recoloured cockpit, right? Thank You in advance. antonio.
  24. This problem is almost always in my Shkval screen, and uncage/cake is useless, above all since lastes patches of 1.2.1. I'd like to know how much peoples have this problem. antonio.
  25. All right Wasserfall, it works. Thank You very much for tip. antonio.
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