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Events
Everything posted by Veteran66
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Denke mal das dies nur über ein Script möglich ist, da hat Wags den eventhandler "Rifle" hinzu gefügt. http://wiki.hoggit.us/view/Category:Events
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thx, work now :)
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I make a Name list in my script but only the first Name "Unit1" will set the Flag100 what is wrong with my Unit1, Unit2 and Unit3 List? local _initiator = event.initiator local _initname = _initiator:getName() if _initname == "Unit1" or initname == "Unit2" or initname == "Unit3" then trigger.action.setUserFlag(100, true)
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Great, thx for your answer :)
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Same for CAS, my Fighter Bombers P51D do not fight with Bf109K, they attack the ground Targets and the german fighters shoot down all P51`s without any defence. We need working WW2 AI`s like Fighter Bombers with low level attack. Any AI changes for the next Patch? And the annoying enemy sight radio calls from the AI wingmans! They call all 8 enemy sights!
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i miss some bombing options like low level bombing, my Jabo`s always fly up to 2500m :(
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there are "grass Airfield" Objects but they are not work for me. Someone try the new Airfields?
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The DCS Updater GUI Utility work https://forums.eagle.ru/showthread.php?t=160053
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ok thx for your answer, so it is to complex for a SHOOT and HIT script.
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i try this script: -- event handlers: HitEventHandler = {}; -- function - event handler for aircraft: function HitEventHandler:onEvent(event) if event.id == world.event.S_EVENT_HIT then local _initiator = event.initiator local _initname = _initiator:getName() if _initname == "Unit1" then trigger.action.setUserFlag(1, true) end end end world.addEventHandler(HitEventHandler) i get the Flag1 whin the Unit1 is hit. better way is: PLANE1 SHOOT- UNIT1 IS HIT = FLAG1 TRUE http://wiki.hoggit.us/view/DCS_event_hit Initiator : The unit object the fired the weapon Target: The Object that was hit. but how i can this write in my script?
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Hi Stonehouse Maybe i find a way, this time i work for a small script "FLAK1 true when PLANE1 SHOOTING" :)
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Thx it work now :)
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DCS Version: 1.56 and Normandy Alpha
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Hi all I test the Condition: MISSION SCORE HIGHER THAN (offline) and PLAYER SCORES MORE it will not trigger the Actions (Text to all) PLAYER SCORES LESS will work fine what is wrong?
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Hi Stonehouse Look at my post above UNIT SHOOT TRIGGER + UNIT DEAD TRIGGER = TRIGGER ACTION SOUND TO ALL UNIT SHOOT TRIGGER = so the own Planes are in combat UNIT DEAD TRIGGER = the enemy is shoot down TRIGGER ACTION SOUND = the script make activ a Flag so i can set in Editor Flag1 trigger Play sound Pikey`s Moose script is the first script who will work for me (i am a script noob), not optimal but work :)
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Thx Pikey i make some tests and it work fine, can you add: Tank: Flag 10 Plane: Flag 20
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Hi Stonehouse The damage sound is not the problem it work fine. The UNIT DAMAGE or UNIT DEAD trigger a Soundfile my problem is, AA (Flak) is shooting down a enemy plane and the DAMAGE or DEAD Sound file is play the Soundfile. I will have: only friend plane is shooting down enemy plane = UNIT DEAD Trigger is play sound file. UNIT SHOOT TRIGGER + UNIT DEAD TRIGGER = TRIGGER ACTION SOUND TO ALL So when the enemy plane crash on start or is shoot down by a AA, no sound is play. The sound will play only when the player group plane is shoot down the enemy plane.
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i will set a Radio call like "Horrido! Indianer go down" so when a AA shoot down the Enemy plane the Radio call will play, but only a german plane will shoot the radio call will play. (sorry for my bad english)
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Hi all I need a working script like: Bf109 shoot P51 = Flag1 or Group1 shoot Group2 = Flag1 how i can make this? http://wiki.hoggit.us/view/DCS_event_hit Event = {S_EVENT_HIT id = 2, time = Time, initiator = Unit, weapon = Weapon target = Object }
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this will not work for me: ARM_ShotHandler = {} function ARM_ShotHandler:onEvent(event) if event.id == world.event.S_EVENT_SHOT then local wpn = event.weapon local wpnType = wpn:getTypeName() if wpnType == “MG_131” then MESSAGE:New("Plane shot Gun",15,"Alert!"):ToAll() end end end world.addEventHandler(ARM_ShotHandler)
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Hi all I look for a script plane group fires = Flag1 on The Plane Group is Bf-109K-4 i try this, but it will not work: local Plane = UNIT:FindByName( "Plane" ) Plane:HandleEvent( EVENTS.Shot ) --- -- @param Wrapper.Unit#UNIT self -- @param Core.Event#EVENTDATA EventData function Plane:OnEventShot(EventData) if EventData.WeaponName == "weapons.MG_131" then MESSAGE:New("Plane shot Gun",15,"Alert!"):ToAll() local Task = EventData.IniGroup:TaskOrbitCircle( 5000, 450 ) EventData.IniGroup:pushTask( Task, 30 ) end end
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Hi all How i can switch a Waypoint off/on?
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This is my first Mod for DCS i do not know what JSGME need for funktion. The Install is the DCS World main folder, maybe it will work with JSGME? C:\Program Files\Eagle Dynamics\DCS World
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I would like blend in with the radio menue a flight map in my mission Briefing pictures is to small and kneeboard is bad for User missions install
