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Everything posted by slug88
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Yes, very nice, please share!
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Wow, either I need to go back to english class, or you people do. Here's another quote, from the first link: "The LAIRCM system is designed to protect C-17s, C-130s, and other large aircraft from infrared-guided surface-to-air missile threats by automatically detecting a missile launch, determining if it is a threat, and activating a high-intensity directed laser beam countermeasure system to track and defeat the threat. "
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I use the Cover Me functionality quite often, and I can confirm that the wingman will automatically engage any target that is attacking you, either on the ground or in the air. Very, very, very useful.
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From one of the links I posted: "The AN/AAR-44 is a passive Infrared Warning Receiver designed to provide warning of Surface to Air Missiles (SAMS) and pass information to countermeasures systems... The system detects a missile launch by reading the IR heat signature of the missile's plume."
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Not so. There are systems that can pick up passive incoming missiles: http://usafengineers.com/modules.php?name=Bricolage&MODE=SHOW&PAGE=AAQ-24 http://www.globalsecurity.org/military/systems/aircraft/systems/an-aar-44.htm http://www.globalsecurity.org/military/systems/aircraft/systems/siircm.htm Etc..
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Or an IR SAM. The Shark similarly lacks any ability to detect those. And they are far more common in the world of DCS.
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Once you've had a bit more experience with wingmen, you'll probably find that you can use them to make things go much easier and quicker. For example, you can send one to scout ahead, while you fly about a km or two behind, and watch for missile trails and tracer fire. If you're quick enough, you'll be able to take out threats and save him. Alternatively, you could switch roles with the wingman, and do the scouting yourself, while he holds back and covers you (use the Overwatch formation and the Cover Me command). Proper wingman management can go a very long way in this game.
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Well, I wouldn't assume so much. For example I've never tried to load any of the campaign missions through DCSMax, and I assume that most others only get to the campaign missions by actually playing the campaign through DCS. I wouldn't be surprised if something about the way DCSMax loads missions precludes it from applying your settings to those missions (in other words, ignoring the "Use these settings for all missions" selection).
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I very strongly doubt that this is a 64bit issue. I, and many others, are running 64bit systems without any problems.
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Seems like it's a problem with DCSMax. Why not just load the campaign missions the normal way, however? Sounds like your solution is right there...
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That's not a bug. Try using the search function. There have been dozens of posts regarding this issue. In short, the AP shuts off automatically under circumstances in which it might otherwise fly the aircraft into the ground. Engaging autohover below 4m r-alt, and extremely erratic flying are two scenarios in which the AP might shut off. If you want more detail, do a search on the topic.
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Alright, then maybe I was mistaken and it is a DCSMax issue :).
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This is not a DCSMax issue. Start the game, click Options, click Gameplay, and then check the box marked "Use these settings for all missions".
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Can your PC run BS with no related issues?
slug88 replied to Air-Force-1's topic in DCS: Ka-50 Black Shark
No issues here: Intel E6750 @ 3.2 GhZ 4GB Nvidia 8800GTS 320MB Creative X-Fi Xtreme Gamer Windows 7 RC Saitek X-52 Pro -
This is why many people hold down trim while maneuvering. The FCS hold channels are disabled while the trimmer is held down. As for flying with a keyboard, I can't imagine that it will ever work out. I think a joystick is necessary to play this game. Even a cheap $20 joystick will suffice.
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Thank you very much for this. I eagerly look forward to trying it out!
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That's a little excessive. You're safe applying full right rudder well over 200 KPH. It's only when the combination of high speed, low rotor RPM, and right rudder/hard manuevering occurs that you're in significant danger. However, even fairly hard maneuvering at 300+ KPH is relatively safe if you just bottom out the collective (which increases rotor RPM).
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Pretty much, unless illumination flares are dropped by other aircraft. Of course you can still fire Vikhr's at night, it's just that they won't track automatically.
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Ah, ok. That's confusing, however, since ED is working on a completely new (from scratch) engine, that we should see sometime after A-10.
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Sorry, just one more offtopic post. But here's a statement made less than 3 weeks ago on the Russian forums that indicates they're still planning on maintaining all modules on the same engine: http://66.163.168.225/babelfish/translate_url_content?.intl=us&lp=ru_en&trurl=http://forums.eagle.ru/showpost.php%3fs%3dea89cfc0dad2944cf3c0cf0a7b8df1b6%26p%3d680348%26postcount%3d492 (Babelfish Translation)
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This: http://forums.eagle.ru/showpost.php?p=681053&postcount=1 Plus this: http://forums.eagle.ru/showpost.php?p=681113&postcount=11 Implies that A-10 will still be using a modified form of the current engine. Edit: This too, if you can read Russian :): http://forums.eagle.ru/showpost.php?p=681309&postcount=8
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No, the A-10 game will still be using the current engine. Albeit an improved version of it.
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There's a single mission called "Shooting Range". It's exactly what you're looking for.
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Hmm, I think that's far too vague to be able to make draw any conclusions. Especially since making each iteration of DCS compatible in multiplayer still implies that each would have to be brought to the same standard. I strongly suspect that this would be far simpler to implement than managing compatability across a wide range of code bases.
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Why do you say that? Where have you read that the initial plans have changed?