The ms FFB2 (which I use) is completely without centering springs, in non-FF apps it uses it's FFB motors for centering..
Works fine in BS, except that one can't set a curve on any axis when using it (because it still sets trim-position of the stick as if there were no curve).. I guess it would be the same with the EVO FFB stick..
Had the same problem, and the same solution that I had'nt centered the ball.. Not a big deal though I thinks, I've never missed a Vikhr because I slipped. Come to think of it, if one wants a big slip indicator on the HUD.. :P
I usually order them into a loose formation before giving any order that will have them return to the formation afterwards while I'm busy. Don't know if it really helps but I've never had them crash into me, only into eachother :P
I bet some talented and educated 3rd party guys could make a Cessna or similar that's up to "DCS standards", or some bush plane...
Might be fun to fly as the insurgents :D
Would be a great addition me thinks, to fool around with.
I give it a 100 just for the intention of modeling a russian attack helicopter so thuroughly :)
(Played "Apache Longbow" and "Hind", forgot what the company making them were.. But I've been missing a good heli-sim since then (10 yrs ago or something))
edit: And 500 for actually doing it so nicely :D
I don't think there are any other effects other than centering, and that the trim position changes (I have the same stick running in XP, also without drivers)
Says in the GUI manual that the FARP needs to have certain vehicles for different "services", an SKP-11 for comm's for instance, a fuel truck for fuel etc..
I don't remember what is needed at the FARP for repairs though...
hmm.. Thats very odd, for me it works fine, I think.. Admittadly I've not used it for a while but I am certain I've turned the heading bug and seen it spin around.
I'll try this tonight and post back tomorrow when I get back to work.. :)
I had the same thing once. I noticed however that while the buttons for adding units etc on the left did´nt work, the menu's on top did (so I could "save as" my mission and reload it)..
Never knew the cause though, but I most definetly also changed the number of wingmen in the player flight.
I think it's a non-issue though since all one has to do is delete the flight that locks up the ME-buttons and remake it..
WinXP sp2
Asus mobo
AMD X2 +4400
MSI 8600
2gb ddr2 800mhz
ms FFB2
ms wheel and pedals
trackIR 3