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Everything posted by MacThai_75
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It's 'very' reassuring to know that this can in fact be be plug and play WRT not having major funky issues due to the HMD moving about. It actually sounds like you're not having any more recentering issues than are normal. I wasn't having any recentering issues with the short time I had my gear set up at a wood desk/chair, but when I went to a stationary OpenWheeler metal rig, I started to notice the need to recenter, but it is so fairly infrequent that I very well may not have stayed in the desk set-up mode long enough to see if it would show up there as well. With my rig the direction of view of the infrequent and intermittent drift is random. Then when reading about others that have motion rigs, and needing to recenter much more often ... and now over the past 24 hours reading that it's primarily a "sinking view" that needs to be recentered, and that is primarily on rigs that have the sensor mounted on the rig, I decided to see what Oculus has to say about it. Now I'm seeing that some people are using 2 axis gimbals (like used on drone camera ships) to mount the sensor on and then the gimbal/sensor package mounted on the moving rig to reduce/eliminate that sinking view, so I think there are a lot of mixed cause and affects ... some misinterpreted, and some possibly even self inflicted. Other than those reports, I'm not seeing any other ill affects with the CV1 and motion rigs at all. But Yeah ... if that's all it is, then IMO mapping a button and pressing on is totally acceptable to me, to have motion. The price for, and size of the DKP (which is a full cockpit) is worth it's entry level price to me and the viddys of it appear to demonstrate it's not super loud either, and very open to modifying for both additional axis upgrades and/or to be a dual racing and flight rig. I'll be sure to post the entire process from purchase and delivery to assembly and initial runs. Very good of you to offer your help with SimTools set-up to us. Knowing we don't have to go it alone brings it all to another level of confidence! :)
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Does your set-up have any metal near the CV1? I've asked Oculus if the HMD being close to metal (like a metal loop in the headrest area of a high-back seat of a cockpit and/or close electrical EMF emitting devices) might be messing with the HMD's magnetometer signal to it's IMU and causing a need to intermittently recenter the view. See: https://forums.eagle.ru/showpost.php?p=2897577&postcount=38
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BTW: After doing a lot of reading over the past few days regarding the intermittent need to recenter the CV1 when used on full cockpit motion platforms, I emailed Oculus to ask if the magnetometer in the CV1 HMD might be sending erroneous signals to the IMU due to the HMD's close proximity to all the metal that's used in those platforms ... especially the ones that use either, or both, a metal hoop in the headrest of the cockpit seat, and/or the ones that use the long vertical linear motion electrically activated actuators that are right behind the headrest of some motion platforms ... like the these: And if so, can the magnetometer be turned off somehow. They did provide this initial response this AM ... Jaxon (Oculus Support) Sep 10, 11:25 AM PDT Hello, Thank you for bringing this very interesting situation to our attention. Please give us some time to look into it for you. As soon as additional information is available, we will be sure to follow up with you as soon as we can. Thanks for your patience. Jaxon Oculus Support So if I get anything definitive back I'll post it.
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Well although the software is available via programs like SimTools, as are the specific plug-ins for many different simulations and games including DCS, IMHO we are still in a TBD state until we get a bit more time to see exactly how specific it will be at mimicking true 6DoF with VR, and specifically the CV1. Keep in mind, that especially WRT VR motion 'flight' cockpits ... this is all a fairly fast moving point (no pun intended). That's why unless actually building a motion platform yourself, which is completely do-able, pretty economical, can go up to 6DoF, and fortunately the path is well "pre-blazed" at the sites I've listed in this thread, if you want to spend the time and have the skills to do it. For a number of reasons at this point 'for me' the low cost, pre-built, up-gradable, entry level path makes the most sense. A 2DoF and the G-seat will be my first route, and I'll add a yaw and possibly a heave system to it if I feel the need later. But ... to better answer the question of what's available now, where to start, and how it all comes together, looking here would be a good starting point ... Building it yourself ... https://www.xsimulator.net/community/threads/smc3-arduino-3dof-motor-driver-and-windows-utilities.4957/ And/or if buying a prebuilt ... https://www.xsimulator.net/simtools-complete-documentation/ And for a list of simulator/game plugins that SimTools has .... https://www.xsimulator.net/simtools-motion-simulator-software/#plugins Those are not the only options out there, but are a pretty good starting point that will probably dial you into the ball park very fast, and do a much better job of doing that than I certainly can. ;)
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Although there are a number of successful uses of 2Dof flight sim platforms that you can see by googling "Flight simulator platform with 2Dof" ... you could certainly argue you 'need' 6Dof. For example ... to get yaw right you need a horizontal sliding system at the rear of the platform that tracks roll and pitch, so the yaw doesn't go around the center of a 2 or 3Dof seat. You also need heave for racing (and not just rally sport where you get air ;)) as well as the sliding yaw for obvious reasons. For flight you could argue you also need to be able to roll and pitch past 180 degrees to get it right, so when you get to 180 on a 3Dof platform, you don't just go back around to the other extreme and then back to level. But how much do you want to spend, and how much more do you actually get ... and ultimately how practical is it all in your home? But even more importantly ... read what SkateZilla had to say in this thread. It took me some time to get my head around what he meant, and then by reading many different reports of people actually flying/driving on a motion platform with a CV1, to see how what he said impacted the experience. Because the internal sensors on the CV1 (the accelerometer, the gyro, magnetometer and the IMU) provide rotational, linear and acceleration info that is used for tracking in addition to the tracking sensor, there is a bit of a burp that can take place during a flight or a race. It seems that with these platforms 'and' the CV1 (I only looked at CV1 situations) you will need to periodically reset your view position. It's not a lot and it is not consistent in the need to do it. Sometimes you won't need to, and sometimes you will. But as you add DoF you will need to more often because you have added another movement axis variable to the equation. So at the significant increase in price ... are you getting more or just adding in another issue? The G-seat demonstrates just how little total movement is needed to trick you into an immersive 'motion' experience (see the info on the G-seat posted earlier in this thread). Some folks set their platforms up to have movement like a carnival ride, and from what I've read, this is a situation where less is actually better to have the nuances come through, but that's with respect to degrees of movement on an axis, as well as the speed that the change in movement comes at you. You are still stuck with the exponential increase of complications added by the CV1 internal sensors unless you can find a way, or the program you use to run your platform has the way built in, to shut them off ... and consequently you lose some amount of tracking accuracy that may or may not be worse than needing to reset the view. For me the best of capturing the point of diminishing return on investment is at a $1650 delivered 2Dof price point on a full cockpit platform that can carry 330lbs, and then possibly adding the G-Seat function ... which is totally CV1 internal sensor neutral. It has been (and is) a learning process for me, and one factor in choosing the 2Dof besides it's price is that if I find I need heave and/or a sliding yaw, I can add it later as an option that this platform sits on, and is sold by other platform companies like SimXperience. Sort'a like this ... http://simxperience.com/products/accessories/stageseriesupgrades/reartractionlosssimulation.aspx Yaw (to me) is much more important than a true heave, because you already do have more of sense of heave in a 2DoF than you do of the needed degree of yaw that you don't get in either a 2 or 3 DoF that has heave instead of yaw. So at an additional $1304 to get yaw later, it's still only at $3k for a full cockpit platform. I didn't see any 3 DoF close to that price and they still didn't have a sliding yaw. However, I'm not sure that if with the internal sensor of the CV1 issue, it might be less problematic to deal with heave than with yaw, because heave is linear and yaw is rotational. (so ... :dunno:) So the amount of loss by shutting off the internal sensors might become a deciding factor. My "feel" from reading the different comments/threads/reviews on VR and platforms is that I 'might' end up wanting yaw a lot, and it's importance would be placed above heave. In any case ... it's good to be able to take it a step at a time with this 2DoF platform, and give doing a G-seat mod to it a try before I add any additional axis to it ... be it heave, yaw, sliding north/south/east/west, or doing full loops and rolls. ;)
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I ordered the Dynamic Kit, Pro version motion cockpit today, so I suppose it'll be here in 2 to 3 weeks (not sure about customs' time (???). It's a full cockpit version that will move everything including the sensor for my CV1, and can carry up to a 330lb payload. So I'm going to bolt my existing dual propose (flight and racing) seat and controls on it. In the meantime I'll become familiar with SimTools and the DCS (and other) plugins for it. I need to do more posts on the SimTools (XSimulator) site at https://www.xsimulator.net/community/ to gain these virtual"coins" thyey award you with for posting, so I don't have to pay for the tools or plug-ins I want to download from there, but it's a really interesting site for gaining info on VR and motion cockpits if looking to buy, or if building ... especially the info at https://www.xsimulator.net/community/threads/smc3-arduino-3dof-motor-driver-and-windows-utilities.4957/
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Option to set world scale / Enlarge / Reduce (airplane)
MacThai_75 replied to misoswan's topic in Virtual Reality
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For you guys that have them of have flown them ... what happens when you roll or loop. Does it suddenly snap back as you virtually cross over the apex of the roll or loop, or ... well ... what just what the heck 'does' it do/feel like? :)
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The viddy in post #21 is a semi-freeware version called SimTools and has DCS plugins. I'm trying to get some info regarding if that means it will be as VR readyfor DCS as the one in that viddy is for racing, but in the meantime there is a whole group of VR sim drivers here ... https://www.xsimulator.net/community/forums/virtual-racing-league.59/ So I'm hopeful that it's as simple as just doing the plugin for DSC (and other flight sims) to be good to go. I got my answer back form SimXperience. Their kits will work with SimTools, no warranty impact if doing that, and you can use their SimVibe for driving transducers, in conjunction with using SimTools to drive their motion kits.
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See post #21 above.
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Well this answers where the sensor for the CV1 needs to be mounted ... and how being jostled about effects what's seen in the HMD.
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Can you explain this a bit more? I understand the desire to keep the HMD sensor in "normal" sync with the HMD, which would seem to indicate that the sensor/camera should be mounted to the moving platform/seat, but you are losing me with the rotational tracking" comment. If the sensor/camera is mounted to the moving platform how would it be any different than placing an entire stationary cockpit on a moving vehicle or even ... well ... on a spinning earth for that matter? It really should not see the movement of the platform at all. I do see that it might very well cause some annoying effects though. I'll have to see what happens when I have somebody jostle my seat about a bit while I'm wearing my HMD, to attempt to mimic bumps or fast maneuvers and etc. I'm not sure if it would add or detract to the realism, or may not be consistent in that regard depending on how intense a bump/maneuver is or is not. Need more people that have tried it with VR. I'm off to cruise the racing sim forums ... :)
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I should add that WRT: SimXperience, the answer I received from them regarding their SimVibe software is that it's not compatible with DCS .... yet. However they list it for sale separately from SimCommander, for tactile transducer control (like ButtKickers etc.) but it's apparently the same SimCommander software that they package with their motion systems/kits, based on the exact same list of compatibility with sim programs/games, and more telling ... their instructions to select "non-motion seat" when setting up SimVibe for just transducers. So if their controller for their motion kits is not closed, it may be possible to simply use other freeware (as do some other motion kit suppliers) to operate the different level of SimExperience motion kits and/or their full Cockpits. For me the ideal set up would be with a motion kit that's obviously DCS compatible, and SimExperiance's SimVibe software driving my transducers ... once it's available for DCS. IMHO it's the absolute best for both using individual sources and/or blending of the sources that you might want to use for transducer actuation, for up to 8 transducers. Anyway here's what they said when I asked about SimVibe and the Oculus version of Project cars, and DCS compatibility ... SimVibe definitely works with the desktop version of Project Cars and I believe it will with the Oculus Home version if you launch PCars first and then launch the PCars profile in Sim Commander. We have not built a plug in for DCS yet but are considering it. Sincerely, Darin Gangi Customer Service Department SimXperience I'm sending them an email today to see if I can use their level one motion kit with DCS compatible freeware, and still use the transducer portion of their SimVibe with my transducers. I'll report back with what I find .....
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That is what I was thinking may be the effect ... dives and braking moving you closer to the sensor/camera, and climbs/acceleration moving you farther away. Glad to see you prefer the sensor/camera mounted off rig and feel it's a benefit, dispelling my initial concern, because that would keep it easier to install with a 'seat motion' setup' as opposed to seat mounting it out on a long enough stalk or having to use an entire 'cockpit motion' setup. As I look into this more there seems to be two camps. One that feels a seat motion set-up has better defined nuances (like those that Knock-Knock mentioned above) than a full cockpit motion setup, and one that prefers the entire CP to move to feel them all "properly" (but I'm not totally clear on exactly what that means). :dunno: But those are not necessarily, nor possibly even significantly influenced when also using VR, so ..... One thing important for anyone looking to add this to an open frame cockpit is to be sure that the hardware you buy is compatible with the programs you want to run. Most list the major flight sims (including DCS) but some like the SimExperience do not. So far either the $800 home, or $1350 heavy duty kits here look the best ... http://dynkit.com/en Especially after you look at their compatibility list here ... http://dynkit.com/en/games I think I'll do some more looking, but am pretty near ordering the $1350 heavy duty kit to move my big old derriere about in a simulated way. ;) So far it's appears to be a clear winner! :cheer3nc: P.S. Here's a YouTube of the full Dynkit cockpit that a guy did a cool looking job of installation with:
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Here's another inexpensive possibility http://dynkit.com/en Also I got the price of the Next Level platform mixed with the one offered as the base for the SimExperience unit here http://simxperience.com/en-us/products/motionsimulatorkits/stage1motionsimulatorkit.aspx which (unfortunately) I don't think is compatible with DCS.
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LOL! One of the advantages to my dual purpose CP is that I can take it apart with no tools, and each section can be easily wheeled away for storage. I'd really like to keep it that way ... or I'll have to also buy a lot of "apology jewelry" as a peace tribute to my better half. ;)
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I has seen that set-up a while ago and I think it could very well be all you need with an HMD. I'd love to hear from people using it that way, especially if it helps with motion sickness from just using an HMD. My wife likes to use my setup but gets queasy really quick. I'm hoping motion will help with that, but because there are other things at play, I'm not betting on it, nor making it a prerequisite to whatever I end up with. Maybe an email, or YouTube question to Bergison regarding VR is in order ... and it appears that it could always be added to a motion seat platform for the best both worlds. :)
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Supposedly plug and play USB with it's own drivers included. Here's some more info on it with a list of compatible sims ... http://www.nextlevelracing.com/products/next-level-racing-motion-platform-v2/ I thought I saw it @ about $2400 USD, but can't find the price, nor any place in stock. So I wrote them and this is what they said ... Thank you for your e-mail. At the moment we are low on stock however stock is coming very soon. I think that frys might have a motion platform however you will have to call them. http://frys.com/product/8534609;jsessionid=hmb8M1JIx1Q21BRXLxYybg__.node3?site=sr:SEARCH:MAIN_RSLT_PG If you have any further queries we are happy to assist you. Kind Regards, Brendan So I'll give Frys a call to see what the deal is. :) As you can see from theProducts page on their site here http://www.nextlevelracing.com/products/ they sell it in a few different configurations. My open frame cockpit is an OpenWheeler that I modified to be a dual purpose CP for both racing and flight, so I just need the platform. See: https://forums.eagle.ru/showpost.php?p=2866602&postcount=9
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Is anybody using a motion platform for your seat/cockpit with your HMD? If so, what platform are you using? Did you connect the sensor/camera(s) to the platform, or did you mount it stationary? I'm going to get a platform and I 'think' the sensor for my CV1 HMD will be best if mounted to the platform for it to all work and for it to look properly when in cockpit view ... but it might need to be stationary for outside views. So I'm thinking the best trade off would be to mount it to the platform. Any thoughts? Also, if you do have a platform, did it help at all with the type of motion sickness that some people sometimes experience due to their eyes seeing movement that their body doesn't experience, when in a stationary cockpit? Finally, are you using a separate tactile feedback system with your motion platform and (if any) what software is driving them? This is what I'm looking at, but just the platform version itself. It's compatible with DCS, FSX and all my racing sims ...
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Windows 10 Anniversary Update - Experiences?
MacThai_75 replied to hughlb's topic in PC Hardware and Related Software
Gee, I hope these new autonomous cars, and delivery drones don't use consumer grade programs. Life would suck if you need to reboot at 65 MPH or you get hit in the windshield by an Amazon delivery drone that couldn't recover after being winged by a shotgun blast as it flew over a bad section of town were some 12 ga strapped dude though he might get himself a free Rolex if he hit it just right. Sometimes progress ... isn't. ;) -
Actually I agree. The service packs, "in-flight updates" and new drivers address most ... if not all of the issues I've had over the years, and I interface my PCs to a lot of stuff like machining equipment, telescopes and specialized astro-CCD cameras, HAM gear, 4K video editing, drone programming, cameras, instrument midi and musical devices, studio equipment, and etc. My only real complaints are the Win 10 forced updates, and the frustration when I have to go hunting for new drivers for things that I want to use right now. That's when I'd prefer to just get the ice pick an call it a day. :music_whistling:
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Yeah, but it'd be a lot more satisfying to stick MS in the neck with an ice pick! ;)
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Looking forward to your results. In the meantime I went over the the Oculus site and read this ... https://forums.oculus.com/community/discussion/41154/windows-10-anniversary-update-causing-huge-problems Although all these are from early Aug, I'm thinking I should probably pull the wifi connection on my gaming PC until the waves on 1607 are confirmed smooth. :surrender:
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What modules do you have and when did you update to Win 10 version 1607? Maybe ED fixed them all after the posts that Rangi linked to? I'm in a remote area in the Sierras with slow-assed DSL that D/Ls at like 300 to 400 KBS, so Having to re-reg the affected modules would be like "Yah, eet's reely sawkink nau" for me! :(
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Yikes!! :shocking: I'll be sire to deactivate first! A 'huge' thanks for the heads up Rangi!! :thumbup: