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bbrz

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Everything posted by bbrz

  1. How (and why) do you extend the trailing edge flaps manually? The ~50% reduced pitch and roll authority due to the extended gear (which is incorrect since it should depend on the gear lever position) is there since the first release version.
  2. It does. ...Sollte in der Produktbeschreibung keine Information zur benötigten Version von DCS World stehen, brauchst du nur die "Stable"-Version DCS World 2.5 auf deinem PC installiert haben.
  3. It's rather unusual that the Germans are sloppy ;) https://www.digitalcombatsimulator.com/de/shop/ https://www.digitalcombatsimulator.com/de/shop/modules/viper/
  4. This doesn't make sense and this is clearly false advertising. You have to buy it at full price now, you get the info that you can use it with the stable version, but it isn't.
  5. Applying rudder will yaw the nose, but (initially) it will not change the flight path. Heading changes are always done by banking since lift is the force which makes your aircraft turn.
  6. I don't understand why the info on the shop page is wrong.
  7. Oh, that's great. Didn't know that I can install it on my laptop too! :) Btw, the F-16 product description says that you need 2.5.5 stable!
  8. Is it possible to install/run one add-on on more than one PC?
  9. That's really strange since the F-5 behaves very similar on my PC. One more item, we are only talking about clean config I assume.
  10. Running out of ideas.....sorry!
  11. So even when maintaining the centerline at higher speeds, e.g. 80kts, the F-16 starts to again drifting to the left? Have you tried doing mil thrust takeoffs where you have more time for corrections, just for testing?
  12. I've switched from pedals back to twist grip rudder controls and on the F-16 I'm using a rather large 33% curve. Neither the A-10 nor the F-5 need such a big curve. Just tested the F-5 and the NWS is also rather sensitive. I'm surprised that you don't have any problems with it. Are you using a curve on the F-5 rudder axis?
  13. Do you have the F-5 and/or the A-10 for comparison? As mentioned before, the initial alignment is also very important. E.g. at Sukhumi the alignment isn't perfect and I doubt that the alignment will be perfect if you do your own lineup. Especially during the initial stages of the takeoff run you should always anticipate necessary corrections to maintain the centerline. The NWS on the DCS F-16 is very sensitive, but since you never need the rudder during flight, you can try e.g. a 50% curve for the rudder.
  14. Downloaded your left yaw takeoff trk and didn't notice anything abnormal when I took control. IMO you are simply having the wrong expectations about yaw stability. Even if this would be/ is bug, I honestly don't know how that tiny amount of initial yaw is making the F-16 'unflyable' and 'game breaking'. Unfortunately I can't test the left roll trk because I don't have anything but the Caucasus installed. Just tested the A-10, slightly more left pull during the initial takeoff run and the F-15 which 'suffers' from a very slight right pull. I've never read any complaints about these two....
  15. 1.E.g. the F-16 not being perfectly aligned with the runway causes this problem. Compressor & turbine rotation might cause this as well. 2. Again, I've never flown any jet IRL which doesn't require constant tiny corrections. Furthermore IMO you can't compare the F-14 and the F/A-18 due to the noticeable different gear design. Twin nosewheels, more weight on the nosewheels, wider wheel track and longer wheel base etc. That said, even the DCS F-5 with its wider track and requires constant corrections.
  16. I've just watched the track and I definitely wouldn't call that a 'pull to the left'. That's exactly what I'm experiencing as well! I've never seen any jet IRL or in DCS which perfectly maintains the centerline without tiny corrections. With the F-16 it's usually just a tiny (right rudder) input at the beginning of the takeoff roll. Thereafter she maintains the centerline. In your track I didn't notice any 'pull' to the left either. With a tiny correction right at the beginning she would track perfectly along the centerline. For me a 'pull' is a continous trend to turn/yaw to the left which needs constant or repeated corrective action, which definitely isn't the case here. edit: Noticed that the F-16 isn't perfectly aligned with the runway heading in many (if not all) cases I've tested. Most of the time she's slightly offset to the right, but the nose points exactly at the centered runway end, which means she does already point slightly to the left when starting the take off roll.
  17. Simply hold down the speedbrake extend button, but the slighty higher extension angle doesn't make a very noticable difference at these low speeds.
  18. LOL, why should this be very dangerous? Btw. it's from the -1.
  19. If you need the shortest landing distance possible, you need to start braking immediately after touchdown while maintaining the 13deg pitch attitude as long as possible. The brakes are currently at least 30% too weak.
  20. No need to introduce new feature, I'd be happy if they would simply fix old bugs, like the annoying head/tailwind performance bug.
  21. Hm, SP here as well.
  22. R U experiencing this problem in SP or MP or both? Some bugs are e.g. only surfacing only in MP?
  23. The real altimeter setting range is from 28.1 - 31.00. (>2006 27.5 - 31.5) IRL QFE is very seldom used, especially not in mountainous terrain, for obvious reasons.
  24. Apparently this issue doesn't exist with for all (many?) users.
  25. Neither does mine.
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