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bbrz

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Everything posted by bbrz

  1. The problem is that it's apparently working for most of us, but not for you. Difficult to check/troubleshoot...
  2. Nothing new, it's been that way since ages! :(
  3. Do you have a timestamp for the parts with the departures?
  4. No mods, no open refueling door.
  5. I'm experiencing the pitch problem only above 600kts and the refueling door is definitely closed. Talking about take off and landing gain.....Hope the correct the FLCS gain trigger soon. Presently the changeover happens only at the end position of the gear, which means that you can't perform any airshow like pitch up or rapid roll into a turn immediately after unstick.
  6. Only with a DI of 250 or higher you are stuck below M1.0, but you don't come even close to this value with the OPs loadout.
  7. Same here, but since it took only a few seconds of acceleration after showing the severe pitch oscillations (starting above 600kias) I simply kept max pwr to show the yaw/roll 'problem'.
  8. Don't know about the F-16, but VMO/MMO on most jets is at least 10% lower than VDF.
  9. Here's a short track showing the pitch oscillations <800kias and the (new?) yaw/roll oscillations >800kias. f16_pitch_yaw_oscillations.trk
  10. Interestingly the RPM changes significantly even at low altitude in the F16. 100% <300ktias, 102% from 400 to 500kias and 97% at 900kias. On the F-5 the RPM doesn't change with speed at low alt.
  11. Again, there's a very noticable high frequency pitch oscillation between 650-800kias. But the pitch oscilliation has been there already in the previous release. This has nothing to do with the severe roll/yaw excursions at higher speeds.
  12. Yes. No need to turn. Accelerating in level flight causes slight pitch oscillations between 650 and 800kias. (maximum between 700-750) Above 870kias I'm experiencing the same phenomenon like you do.
  13. How do you do that? If the FPM is already at the bottom of the AoA bracket, how do you get it back into the middle, especially when you are reducing thrust over the threshold?
  14. To avoid any confusion, it's the other way round. Half = take off Full = landing
  15. Looks like it's only you. But what have axes to do with trim?
  16. Just re-checked. All pitch trim commands are correct. trim button nose down = nose down pitch trim wheel nose dn = nose down
  17. In this case (LLZ backcourse) there would be no GS.
  18. Pitch trim works perfectly fine for me when it's needed, during the approach at low speed with the gear down.
  19. Assuming you are using the hat switch for trimming you pull the trim in direction nose up and push to get the nose down. Works the same way in all DCS aircraft.
  20. One click of trim seems to change the g-load by 0.1 units at high IAS in clean config. Don't know if that's correct. What I don't understand is, why you did trim? That's not the way you fly the F-16. Definitely not needed during refueling etc. At the start of the video your F-16 was slightly descending at 1.0G. Why didn't you simply pull the nose up a bit to stop the descent?
  21. That's the correct way :) Btw, 100kts for NWS is way too fast IMO. I've already reported the wrong rudder pedal animation in the bug section.
  22. AFAIK they only 'move' 1/2 inch. Breakout force is 15lbs and max is 100lbs.
  23. Never had any problems in taking off, landing or taxiing the F-16. No unexpected yaw, no lack of friction, nothing....
  24. Well, at 5kts it is easy of course, at 15-20kts it's not easy anymore but still no problem. At 5kts there's definitely no 'severe yaw'.
  25. No, it's not easy, but it doesn't present any problem. It requires a bit of practise to smoothly manage the transition between NWS and rudder. The point is that the 5kts mentioned in the other thread made the impression that this is limiting, which it isn't.
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