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Sharkku

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Everything posted by Sharkku

  1. Aha, now I see what you mean. Yes, the Leap needs to be properly supported by DCS, that's why I posted this in the Wishlist subforum originally. The thread was moved by a mod, hence the confusion.
  2. @hansangb: Thanks, I know, I'm using 1.5 as well. Thanks for the link, Derek! And thank you for agreeing, kuabi.
  3. I'm not sure what you are talking about, @wormeaten. The Leap tracks your hands in space 6 DOF. You attach it to your Rift, and then your hands are there in virtual space. You can move them however you like, as long as you keep them in view. I'm assuming you don't own a Leap or HMD yourself? But if you do, I suggest you get yourself FSX or P3D and download FlyInside, and try it out for yourself. It really works! @MacThai_75: I haven't read up on different versions recently, but as far as I know there's really only one Leap. Bundled together with different mounts etc. Doesn't really matter how you attach it, velcro will do fine I guess. @Derek: Hi man! ;) So you come here as well? :) I agree that the Leap isn't perfect, but it's by far the best option out there for 3D cockpit interaction. What would you suggest otherwise?
  4. This is the top thing I'm missing now! It nothing short of AWESOME to be able to flip switches with your virtual hands! Believe me, I've tried it with FSX and FlyInside.
  5. Please, I want the option to use regular mouse interaction in menus etc, instead of having a selection dot attached to my face.
  6. Great! Hope it fixed the Huey campaign as well then, although I'm not at home so I can test it.
  7. You're welcome! Glad I could help!
  8. Ah, ok! It happens! :) Thanks a lot!
  9. It's not just Mission 12, it seems like all missions have AI that doesn't move or do anything. Attaching a test-mission I did though, see if it works for you. For me, the karavan group just stand there. Oh, and I'm on win 10, GTX970, i7 2600K group activation test.miz
  10. Thanks for replying! It's good to know I'm not the only one who encountered this. I thought it was specific to the Huey campaign first, and posted in that sub-forum and got zero replies. But then I started fiddling with the mission editor and discovered that I couldn't use "late activation" at all. Wonder how long this bug has been there, I've played the whole campaign with no issues besides my own stupidity up until mission 12. There was a game patch the day before or so I think.
  11. If a unit or group is set to "late activation", it will not start moving after trigger action "group activate". This happened with road vehicles and waypoints set to "on road". Unchecking "late activation" will cause the vehicles to appear at the beginning of the mission and move as they should. I discovered this since I couldn't complete mission 12 in the Huey campaign "UN pilot" because of this bug. Edit: I figured out a dirty fix. I was able to circumvent the problem with the mission editor by making the group active from the start, but standing still until the proximity trigger was activated by the player. I could then complete the mission. The bug is still there though...
  12. Ok, so this time I think I did my homework a little bit better. Stuck on mission 12 now. The AI won't move. When I find the first vehicle group and send out Walker to investigate, Walker group just stand there. Even so, after a while I get the report that the vehicles only contain wine, and I can move on. Reporting everything to base. Then I come across the caravan with a HMMVEE and two trucks that are supposed to be moving along the road. Problem is they don't move. I can order them to stop via megaphone and I deliver Walker group to the roadblock, but I can't complete the mission. If I fire at them, they disperse, but stop again on the side of the road. If I kill them and fly home, mission won't complete. Am I missing something obvious again? Some help please? Oh, and I'm running latest DCS 1.5 beta, on win10. GTX970, i7-2600K. Edit: Since I didn't get any help, I had to figure it out on my own. I found that the "late activation" in group options caused the unit to just stand there, even after "activate group" was triggered. I was able to circumvent it with the mission editor by making the group active from the start, but standing still until the proximity trigger was activated by the player. I could then complete the mission.
  13. Hi! First post, registered because I can't seem to get past this... After landing on the "Giresun", nothing happens. I'm supposed to get a cue "Springfield 2, welcome aboard. The general will be out there in a minute", at least according to this video: I can't seem to download the "Campaign fix" from the sticky of this thread either. Is it needed or incorporated in the latest update? I'm running version 1.5.3.52xxx. Any help to get past this would be greatly appreciated! thanks in advance, Sharkku Edit: I goofed. Just had to request landing permission of course! Was so used to Pedro doing everything for me. And in my defence: I'm flying in VR with a DK2, so the radio menu is very hard to read. You can only see it very blurry in the corner of your eye.
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