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Deathmechanic

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Everything posted by Deathmechanic

  1. Thanks, I tried sending you a direct message on Discord, but was unsuccessful. Your message could not be delivered. This is usually because you don't share a server with the recipient or the recipient is only accepting direct messages from friends. You can see the full list of reasons here: https://support.discord.com/hc/en-us/articles/360060145013 Only you can see this • Dismiss message
  2. I've managed to export the EDM by downloading Blender 2.83. Massive learning curve. Now to check the texture and move the arms into position.
  3. I would really like to see UK infantry added. I started creating my own in blender but I'm new to it and having issues. Would you like to finished it? Your expertise is far superior to my skills and your other infantry addon is fantastic work.
  4. Hi Everyone, I am new to Blender and creating model content. I am trying to follow the instructions you have all kindly provided. I am trying to create a UK Infantry solider, but when I am exporting my model i get the following error in Blender 4.0, 'Mesh' object has no attribute 'calc_normals'. Did you mean: 'flip_normals'? Please the attached screenshot. I have also downloaded https://www.digitalcombatsimulator.com/en/files/3308885/ and get the same error when exporting for testing. Does anyone have any ideas please? If anyone would like to have a crack at it or finish it off, I would be more than happy to share the files.
  5. I have been using this mod with the latest OB with no problems but when it comes to uninstalling the mod DCS will no longer start up and will crash. No mods in JSGME and removed via the program, I've also tried using the BAT for uninstalling but no luck. DCS will now only start with 3DmigotoDCS_VR_7.0 installed in JSGME. I have attached the log: # -------------- 20200623-145244 -------------- DCS/2.5.6.50979 (x86_64; Windows NT 10.0.18363) C:\Program Files\Oculus\Support\oculus-runtime\LibOVRRT64_1.dll # C0000005 ACCESS_VIOLATION at 829805BB 00:00000000 SymInit: Symbol-SearchPath: '.', symOptions: 534, UserName: 'Mike' OS-Version: 10.0.18363 () 0x100-0x1 0x00000000001605BB (LibOVRRT64_1): ConfiguratorUnregisterC + 0x1E75B 0x00000000000A8D85 (LibOVRRT64_1): ovr_Lookup + 0x3DBA5 0x00000000000A99C5 (LibOVRRT64_1): ovr_Lookup + 0x3E7E5 0x000000000009D2CD (LibOVRRT64_1): ovr_Lookup + 0x320ED 0x000000000003378E (LibOVRRT64_1): ovr_GetFovStencil + 0xB00E 0x000000000002304B (MotionSystems_OVRMC64): (function-name not available) + 0x0 0x0000000000100A77 (Visualizer): MouseCursorOwner::showMouseCursor + 0x41C7 0x000000000013C607 (Visualizer): smCamera_Implement::getClipRegion + 0x1C07 0x000000000013F23C (Visualizer): smSceneManager::CreateSceneManager + 0x15C 0x0000000000707141 (DCS): CoreUtils::TempFilesManager::operator= + 0x39F591 0x00000000007062BE (DCS): CoreUtils::TempFilesManager::operator= + 0x39E70E 0x00000000016D74BF (DCS): AmdPowerXpressRequestHighPerformance + 0xB194BB 0x00000000008D3D4E (DCS): CoreUtils::TempFilesManager::operator= + 0x56C19E 0x0000000000017BD4 (KERNEL32): BaseThreadInitThunk + 0x14 0x000000000006CE51 (ntdll): RtlUserThreadStart + 0x21
  6. There is a model (edm) already in the DCS folder. The skin works for that model by changing the db countries file.
  7. Hi, Ive added the new warheads.lua for you to take a look at if possible please? This should have the Super carrier in there! warheads.lua
  8. Sea King anybody? I know the livery is not spot on but the texture file uses mirroring so it the best i can do.
  9. HEHE I'm ex pat so i am more than happy with what you have already produced.
  10. Awesome work!! Please Please Please provide a Royal Navy Sea king :)
  11. Well I didnt sus it out, never mind. Thank you for the help! I did spend the rest of the day messing with the deck textures though, adding oil stains and marks.
  12. Trying to get a liveries to work for a the Hermes ship VR hanger menu. I can get the default model but I'm stuck trying to change the Liveries. Any help would be appreciated. sceneVR.lua
  13. Roger that!, but yeah still cant get the liveries to work for the VR hanger menu scene.
  14. Like this? scene.sh = sceneAPI:addModel("CentaurClass_1981", 0,-12,0); scene.sh:setLivery("UK", "HMS Hermes R12 Green", "CentaurClass_1981") scene.sh:drawToEnvironment(true);
  15. Great work on the on this Joey45 very much appreciated. I am trying to create a VR scene with the Hermes but for the life of me i cant change the liveries to the R12 and I am only getting the default . Can anybody help? This is how the Lua is set up: local cam_level = 1.5 scene.cam = sceneAPI:addCamera(3, cam_level , 1.5) scene.cam:setFov(90) scene.cam.transform:lookAtPoint(-5.0, cam_level, 5); scene.sh = sceneAPI:addModel("CentaurClass_1981", 0,-12,0); scene.sh:setLivery("HMS Hermes R12 Green", "HMS Hermes R12") scene.sh:drawToEnvironment(true); scene.cam:setActive() end sceneVR.lua
  16. Updated to the latest version but is this mod is interacting with the Supercarrier module for some reason. With the mod enabled and using a super carrier mission, the carrier is missing and the all the planes spawn in their parking positions somewhere on land. I'm using JSGME to install and remove for testing. Regards
  17. Great stuff Torc!! much appreciated I will give these settings ago tonight and adjust as necessary.
  18. Could we get a screen shot of the setting please?
  19. Thank you Fred41! The Holy Grail for the G940. I just tried this out, wow what a difference it made. Tested with the F14B, instant feedback holding a two finger stick. I had been having a problem with trimming forever. This patch has sorted a lot of the G940 problems out. Smoother more responsive set up on all of the axis. Its like a completely different joystick! I am using: 101% FFB 58% Spring 81% damper 0% Centering spring.
  20. I have also noticed that the G940 does not center correctly with the original FFB profile. So you have pull back on the slightly stick to neutralize it then hold will engage, but as soon as you let the stick go it drops forward of center and disengages hold. If using SIM FFB program the altitude hold works but we lose stick shake.
  21. All good!!! I changed the Name to Stennis_AI and not the Unit Name. So change the Unit Name seems to have worked.
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