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horus0129

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Everything posted by horus0129

  1. Guys please check my track. The mission and this track were saved from the latest 1.2.7.22998.348. The tanker has VHF AM 140.00. As you see, the tanker doesn't reply at all. Could you confirm what I have missed? And AM 150 is another problem. I just can't use the frequency because of the strange noise. You'll see that in the track too. 1.2.7 vhf am 140.trk
  2. In 1.2.7 OB, VHF AM 150 still doesn't work for me. The tanker AAR process itself works good, I can take fuel well(easy comm setting), but tankers don't reply at any frequency in this version. Though there is frequency bug in 1.2.6, they reply at +10~-10 frequencies at least. I don't know if it is only for me. Is it a known open beta bug?
  3. Is the cargo camera view deactivated in 1.2.7? I'm sure it was Lctrl + Lshift + C in 1.2.6... But there are no keyboard assignments for the cargo functions in 1.2.7 and the functions don't work at all(actually mapped on my stick).
  4. Yeah this issue is still in 127 OB. Hope this would be on higher priority bug list.
  5. Hi my first mission posting here. These missions were originally made for my squad special event. It was fun for all of us to play, so I want to share them with you. Zip files attached include 2 miz and trk files. Check the tracks first, and you'll see how to play clearly. 1. shark dam run - fly, shoot and land - 2 client players - the runner who get higher score wins - plus 50 points per a target truck - minus 1 points per 1 second - fly lower than the smoke height at every checkpoints - fly between the cones at every checkpoints - check all runners' scores via F10 radio menu - red smokes : something to do with runner #001 - blue smokes : something to do with runner #002 - green smokes : checkpoints - orange smokes : final LZ 2. huey sukumi run - fly and land - 4 client players - the runner who is the fastest wins - fly lower than the smoke height at every checkpoints - fly between the cones at every checkpoints - don't fly over MSL 70m at checkpoint 1 ~ the building in front of the LZ - don't fly over MSL 45m at low level sector, checkpoint 5 ~ 10 or you'll get time penalty of 5 per 1 second(if you've been over the limit in 2 seconds, the penalty will be 10 seconds). - check all runners' records via F10 radio menu - green smokes : checkpoints - orange smokes : final LZ Have fun! helo racing missions.zip helo racing missions track files.zip
  6. Hi guys, a simple question here. Title says it all, I want some specific static objects to be invulnerable. Is it possible? If it is, then how? Thanks in advance!
  7. Same mission and same server(me). I didn't do anything, just opened the same mission again.
  8. In MP, when 2nd mission is selected and started(MP itself is still opened, just mission changing), whole graphic blurs slightly. 1st MP mission works well. Any missions opened 2nd and after have blurred graphic. Another mate in my squad said that he also has this problem. Please check attached screenshot files.. Clearly seen what's different. Sharp one is from first play, blurred one is from the same mission opened 2nd. GTX670 and 331.65, windows7 x64
  9. Thanks Zayets! I'll try that soon.
  10. I want all values of the flags and true or false conditions to be displayed in a single msg field. This msg will be activated at any time through F10 radio menu.
  11. Hi, need some help about a text msg display script here. I have 4 active aircrafts, and want to check their status like this way - flag 1~4 are for checking each aircrafts' status(flag 1 is for AC 1, flag 2 is for AC 2....), values of flag 11~14 are status of each aircrafts, so if the checking flag is true, message will display the value of the status flag, but false, will display 'NA' For example, if the condition is flag 1 is true, value of flag 11 is 12 flag 2 is false, value of flag 12 is 32 flag 3 is true, value of flag 13 is 21 flag 4 is false, value of flag 14 is 15 then the text message will display all aircrafts' values at once AC 1 - 12 AC 2 - NA AC 3 - 21 AC 4 - NA I think it will be possible to do this via lua scripting, but don't have any idea how. Help me guys!
  12. I don' have any experiences with a x65f, but I have similar one, fssb cougar. It's just fantastic. I have hotas warthog and ms ffb2 also, but I can say the fssb cougar is the best joystick base I've ever tried. It is great for jets and helicopters. I don't recommend original cougar. The gimbal is real problem. It has huge center play, and it's too weak so you'll get it broken anytime soon.
  13. Is it possible to count the number of specific flags? I mean, for example, There are eight flags for specific activities -11,12,13....18 and I want to display the number of randomly activated flags from the list. If flag 11, 14 true -> display '2' or if flag 12,15,16,17 true -> display '4' of course all flags true -> display '8' I don't wanna write all possible combinations, just need simpler way to do that via triggers or scripts. Any suggestions?
  14. This issue is still here in the latest update(1.2.6 update 2). Hey ED, AAR sequence is getting worse! A-10C still has radio frequency issue, and tankers are refusing to feed us at last! Seriously?
  15. In multiplayer, rear ramp door animation of Mi-8 is visible only for the Mi-8 driver himself, but not for other players. Anybody noticed this bug?
  16. I could see AI wingman's touch down smoke, but not mine. It might be same kind of bug with invisible own helo's down wash.
  17. Same here. It seams that all 15x channels don't work except 151. Hence all aerial refuel missions having tanker default 150 have to be modified... Is this a realism fix or a bug?
  18. Thanks maverick! It seems working! But I still don't know why ED didn't put F5 view option selecter in ME.
  19. Hi guys, I need some help. F5 external view can't be disabled!! I mean, enforcing 'disable F5 view' for all players in MP mission. 'No external view' option in the editor only works for F2 view, but not for F5 view. If the player set F5 Nearest AC View Allow option checked in his own game options, he can see any nearest AC no matter how the external view is set mission internally. Have been searching some threads in this forum for the clues, but nothing works... As you know, it's obviously a realism breaker. I don't like this option, and many other players either, so want to completely disable it for my missions. So, how to enforce 'no F5 view' for all players in MP? Or is it a known bug?
  20. Bullet proof glass for shkval. This shit thing is always broken at the first hit.
  21. Thanks for the info WC. I like the 'battlefield control' concept of CA and think it's one of the must-have modules of DCS, but that kind of bug makes it useless. ED must fix the bug ASAP.
  22. Hi, Our squad mates played a TvT mission tonight, something annoying happened. When client players activated set path action in MP, their game was crashed. Everytime. But server player's game wasn't. If the users in ground commander slots were all clients, both of them got a CTD as soon as they set the path. For that reason it's impossible to play Team vs Team missions with ground commanders properly. Some critical bug for combined arms IMO. Any suggestions to solve this problem? Or have to wait for the patch? Please somebody test the mission attatched with your squad mates. [PvP] Battle over Gudauta.miz
  23. I've found a strange debrief info during playing some M1A2 vs T-80U missions. The Abrams in autopilot fired HE ammunitions only. Of course they loaded AP shells and could fire them manually when I got 1st person vew control. The russian tanks, on the other hand, fired 125mm AP shells. And AT missiles also! Did I miss something? Or is it a realism feature? Or a bug?
  24. What about tanker radio no response for MP clients bug? Fixed?
  25. Thanks for your reply!
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