Jump to content

Boosterdog

Members
  • Posts

    1231
  • Joined

  • Last visited

  • Days Won

    2

Everything posted by Boosterdog

  1. This is how Im expecting the logic to work. Effectively what went before with some added interaction. If there aint no patio or rear elevator parking nothing will be directed past the island.
  2. I think ED has repeatedly said "no nukes".
  3. @motoadve you seem to posting different Telem screenshots over different forums. Have you images of your full settings (including the base VP configuator settings). Would be a useful reference of what feels real, given your RL experience. Cheers
  4. This genre benefits from innovators and start ups. Without them we wouldnt have high end rudder pedals, collectives or a new generation of FFB at all. Each to their own in the choices they make but I'll be staying well clear of a company for whom even the simplest, least arduous and mutually benefical terms of an open source licence are simply things to be plagiarised and be rolled over without concern.
  5. When Syria came out Mustang produced a method of extending the draw distances. You needed a monster PC but it worked and it looked great.. Cant recall if it affected bushes though but it certainly helped in many other regards. Fences and wiping shadows especially, not to mention the trees that were, initally very hobbled. All moot as I think subsequently ED encrypted the files used. The mod effectivley altered the values of the Ultra and Extreme setting (and somthing about a setting that was there but unused). Obviously since that time Syria has been refined but not to the point something like this would still be a boon for those lucky enough to run very high spec rigs. So the draw distances could be altered relatively easily (if bluntly) and there was already an additional level in the game sitting unused as far as I know.
  6. I know both NL and yourself are pushing - so thank you. Im not sure Teak is appropriate to the location though
  7. I think so. I think its now a comination of clutter radius and draw distance in the some of the tree and bush models. But there was always an element of the small stuff close draw from Caucauses (I think). Only they were hid in the forests to give the impression of density. Syria was the first map I noticed the unfurling effect to a large degree but there was also one particlar tree type in the Caucauses that drew in a shorter range than the others. None of this is especially noticable in a jet but in a helo - well you have a lot longer to consider your surroundings. Theres that and the Anabasis_setifera in the surface detail folderfor Syria. In PG its small_bush and small_bush_group. But we shouldnt have to be removing stuff in 2024.
  8. I have to agree. Sliders and levels all the way IF performance is knocked but equally how is flying over a forest any less performance impactive than flying over empty desert with bushes? Im struggling to see how that is.
  9. They wouldny have to fix this if we had more bushes to look at
  10. Its harsh but this should have been addressed before ED started chucking the latest round of helos out really. In the grand scheme its perhaps not a huge issue in comparison with stuff on the bugz list but equally Its not like its not been raised many times by the helo and mud plugging community over the years. Its not a new thing brought about by new maps. But, I'll go with with the fact you are banging the drum and thank you for it.
  11. Surely that what options are for? The popping bushes predate even the 10 series cards. The short range bushes possibly go back to the start of the Caucauses where they were seemingly used as forest floor filler to make forest look dense and dark. I dont know if some of that carried over (and over and over) or a once heavy hit on a GTX680 was never looked at again. Certainly the grass clutter is also way to conservative for 2024. I dont understand how I can fly over a huge forest in a temperate map and even in the valleys of Syria but, somehow a few bushes in an otherwise sparse arrid map is regarded as a huge performance risk.
  12. Have a look at the thread for the last newsletter but one. All the relevent points as to why some of us feel thats not the case are there. The "maybe we'll fix it" sentement comes from the protest after Afghanistan was FAQ'd as feature complete, the back and forth as to what this meant, the rewording of the FAQ and the current stance that the Hi-Fi areas will be completed for the whole map before a look is taken at seeing what scope remains to improve the rest. Its not an EA issue. Its the fact that the entire map is based on low rez textures to which there is no certain fix or confirmed roadmap of improvement. If you really wanted to send a clear message about EA mpas, you should perhaps include some of those awful looking areas with an explanation of what improvements, if any, will come. At the moment the EA I once happily took part in to support ED has become more of an unknown that it should be when it comes to maps. Its no longer a case of how long something will take to arrive but rather if.
  13. I asked because "due to developing a new approach that will improve this and all maps" indicates it isnt just a one map thing. Obviously it could be lots of things but I perhaps though that the popping veg in arid maps and the strict draw distance of grass and clutter, that has been a very obvious nuisance since PG, might have finally got some attention. Thanks for replying.
  14. So delays are nothing to do with sorting out the popping bushes that plague arid maps? Just for clarification.
  15. Lets not get carreid away - those bushes dont current appear more than 1500m away (likely less and certainly less in detail) let alone 120kms. PM'd you
  16. You can edit the terrain folder simply enough but Im assuming you aready knew that and the point is we should have to tinker in anythng but the settings.
  17. Im hoping the delay addresses at least one of the gripes with either desert maps (popping bushes and silly short clutter view distances) and/or better general textures. If its just the former I'll consider it a win for Syria and PG i nothing else. Its it more then I'll see how much more it is before considering any more maps. Im hopng its the latter as, despite my critisism of recent maps, Im still invested in the title. The announcement however is far too vague to tell if this is resultant from "feedback" - lets call it what it was - backlash in some quarters, a serendipitous conincidence of two things coming together by chance, or more Newspeak.
  18. irrevocable musical differences perhaps..... Seems ED is set up in project cells rather than depts. As has been said elsewhere 3 women cannot produce a baby in 3 months but they can produce 3 babies in 9.
  19. "The next big update to the Southwest portion and the Eastern region has been delayed due to developing a new approach that will improve this and all maps; we believe it will be worth it. After the initial release of the Afghanistan map, we have been carefully reviewing all feedback, and we’ll be incorporating this into the map as well". Here's hoping that "new approach" goes some way towards restoring some faith in those of us currently not very enamoured with the map. ...whilst Im sure bies is joshing....just for those who skip read....that IS a photograph of modern Paris.......
  20. I've picked the above out of a number of comments so not singling anything out. Both trailers show a wonderous landscape and, in effect an equal quality. If anything, Id say the Afghan trailer possibly has the small shrubs removed as the tend to be everywhere and are not present in some of the CA scenes. In any case, the sea of small trees shown are not the the small bush type which plague the desert maps. Both trailers would give the impression that the general vista are widespread yet we know from what we have on our PCs that isnt the case. Same for the mountains, though not seen in close up where, in Afghanistan they fall apart miserably, they do look equally good in both trailers. For now at least, I'll mark the Iraq up as more "Trailer Magic" over any miraculous step forward and hope to be proven wrong. Deep down Im hoping that there is some master plan where the potential of the maps is going to be realised with developments to the game's engine somewhere down the line. If that were the case I'd be totally cool with the current state of the map. But there is no indication of that from ED at this time.
  21. With respect - my purchase of Afghanistan should not be viewed as an indication that ED is on the right track. In the same was you pointed out that I dont speak for everyone please recognise that your sales figures do not accurately reflect 100% satisfaction with your current policies nor account for the frustration I feel at those concerns being brushed off and ignored. The FAQ was atlered AFTER purchase. Moreover it was added to after a back and forth from ED insisting the SW was fully complete and the protest of many about the low quality of large areas of it. Please dont gaslight me.
  22. This is again going down the "Its EA what do you expect?" road. Which grinds my gears a little. Most, if not all, of us using EA know full well what it is and accept it. The point some seem to be missing is that at no point was there any mention of the terrain textures being placeholders. No promo launch media showed the huge area of SW map covered in low rez fuzzy "detail" (use advisedly since there is no detail whatsoever). No promo media showed the crevices of mountains to be no more that brown smudges on amorphous lumps or unfinshed rivers to be oddly coloured streaks in the landscape. At no point has a firm roadmap as to how or if this will be improved been committed to. What has come out SINCE many bought the map in good faith, is that ED will finish its plans to create Hi fidelity Islands acroos the whole map and see whats left in the engine to POSSIBLY look are redoing SOME areas to an UNDEFINED level. None of this was made clear by ED before pro-order and franklly, I dont think it was even a consideration before some kicked off about it. That is nothing to do with EA. EA should be a purchase made in the knowledge that ceratin defined features and items will be delivered over a period of time. It should not be a gamble. As for the sharing blame and fool me once argument. Strawman. I've bought EA since 2016. Whith the exception of the RAZBAM Harrier "Ta da we declare it finished" debarcle I've never felt overly triggered. Even the slow development pace of the SC and the still missing items from the WW2 asset pack do not concern me. The issues with the textures and the lack of any concrete plan for improving the Afghanistan map in this regard falls well outside of impatience with progress.
  23. I think the next update for the Afghan map will be a key one for me. Its already being punted as a "major update to SW region" so we will see what that means.
  24. Off and on topic is that it goes to show everyone has a different view of things.
  25. I never said I did. In fact Im pretty sure I already said as much myself. But I think others who feel let down by Afganistan so far, as well as myself, make some valid points about our increasing unease and mistrust at how EA is managed and creeps ever more to the unfinished and undefined. Agree or disagree, its how we feel. Thank you for allowing us that voice at least.
×
×
  • Create New...