-
Posts
242 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by JonathanRL
-
The year is 1996. The Peoples Republic of China is threatening the island of Formosa and the nation of Taiwan. US Forces rally to the small island nation to assist their longtime ally. Unseen by US Intelligence, Chinas Ally the nation of Sunchon launches an invasion of the Republic of Agana; another US Ally in the region that holds a strategic position in the upcoming battle. The US Navy has no choice but to respond but lacking assets, has to make due with what they got. The USS Nassau will head into harms way with only her escorts and six USMC Harriers... Key Features: *Fly the AV-8B over the Marianas as part of the USMC VMA-542 and their deployment to remove the nation of Sunchon from an allied island nation. *Perform six missions such as fleet defense, close air support, low level attack and deployment of precision munitions against a large variety of targets. *Use every weapon and system at your disposal to negate the enemies superior numbers and be victorious. Special Thanks to Razbam for including the CAP Mission Profile when requested, Andrew Perry for Trailer voice acting and "Tet" for mission voice acting. Download link: https://www.digitalcombatsimulator.com/en/files/3324805/ Jonathan's DCS Campaigns on Facebook: https://www.facebook.com/JonathanCampaigns
-
Strange, the missions is built so Channel 1 is your flight channel and Channel 2 should be used for the Datalink. I will look into it. And yes, the missions in Operation Black Bear is designed to be easy. It is more of a warm up for Desert Thunder than anything else honestly. Sorry for missing your post earlier but thanks to LordOrion for covering for me
-
Operation Desert Thunder Campaign for the JF-17 Thunder
JonathanRL replied to JonathanRL's topic in JF-17 Thunder
Desert Thunder updated to 2.7.2 Mission 8: Added a note clarifying that green smoke are friendlies. Mission 9: Fixed voice line playing at the incorrect time in the mission. -
Operation Black Bear Campaign for the JF-17 Thunder
JonathanRL replied to JonathanRL's topic in JF-17 Thunder
I'll look into it but try with another weapon in the meantime? It is possible a patch might created trouble in that regard. As far as I remember, the trigger was altered from "bomb in zone" to "object destroyed" so changing weapon SHOULD be a good workaround. As for the GBUs, are you sure you have activated their fuzes? That is at least what I forget the most when I drop GBUs. -
Hey, RAZBAM. An answer to this would be nice. It feels strange that I cannot set the AV-8B for CAP or Intercept as she in a pinch might need to fulfill those roles; not to mention if you are using the Harrier for another nation or in a situation where a Fleet Carrier is unavailable. I just want my QRF of Harriers to be set to CAP, please.
-
Swedish Military Assets for DCS by Currenthill
JonathanRL replied to currenthill's topic in Static/AI Mods for DCS World
37. Stridsflygsdivisionen are really looking forward to this. Hope there will be a full package to download at some point - and that the assets are added to the game proper at some point if ED be willing.- 460 replies
-
- 3
-
-
-
- swedish
- currenthill
-
(and 1 more)
Tagged with:
-
Operation Desert Thunder Campaign for the JF-17 Thunder
JonathanRL replied to JonathanRL's topic in JF-17 Thunder
Nice to see I got a smaller list to work with this time. Will update the missions once my squadron has started the summer leave Thanks for spotting them for me. -
Sure, that should be easy enough to do at any rate. I had a third one on the way but since all my Campaigns are based on a Russian PoV; I put it aside for now. With recent events, I do not have all that much desire to make anything with a Russian PoV. I never got very far with it, I had just built the backstory and the foundation mission anyway. You can read it here: https://docs.google.com/document/d/1wa49aHpBcd1CtYQxBEbcUZuJlrWpdTe51U003PSGAA8/edit?usp=sharing
-
Will look into it. It is possible you were too high up or too close to the target but you seem to be a by the book kind of person so I doubt it. Feel free to skip that mission; not much is going to happen if you already reached the point where you launch so you not missing out on anything. If you find any more bugs, leave them here and I will update all the missions at the same time. Desert Thunder bugs are best left in that thread
-
Yes, but you can't put the Harrier as CAP, Intercept or similar. Escort works but is very limited in scope. I want to be able to put the Harrier on the Tarawa and have them act as a fighter screen. With current options, that is not possible. This is important as it is the only Harrier we have and thus will have to emulate the fighter versions of the Harrier as well.
-
Order Wingmen to Lase Target / Attack Lased Target
JonathanRL replied to JonathanRL's topic in DCS Core Wish List
I am kinda hoping that the systems they are developing for the Hind and Apache for target identification and acquisition might streamline such a process but that hope may be forlorn. -
An addition I would like is if you could order a wingman with a laser targeting device. Say "give order > Lase Target > Ships" and then the wingman will lase the nearest suitable target in that category. And vice versa, you can order your wingman to attack your laset target and if they carry laser guided weapons will do so. A map editor option to make a airplane lase for you without the entire JTAC interaction would also be very fun for Campaigns.
-
Choose the new name for WSO AI. It can't be Jester anymore
JonathanRL replied to phant's topic in DCS: F-4E Phantom
Prob not the first to suggest it but Chappy after Daniel James Jr is a solid one. -
Add ability to play audio on maps using a 3D point
JonathanRL replied to nootshell's topic in Wish List
Signed. Would be a great tool to have. -
For my campaigns, I would love to have the AI call out brevity codes with custom voice acting - or just report that they are heading for home after mission is done etc. I can jury-rig a bad solution but I would honestly like a working one where I can just set a repeat trigger for a unit or a group firing a specific weapon or at the very least weapon type. So if UNIT Thunder 2-1 fires a Fox Two, I can then add the custom "Thunder 2-1, Fox two!" to the mission and so on or if Group Thunder 3 launches anti-ship missiles. And yes, I am aware of the workaround using missile in zone but its not sufficient for what I want to do.
- 1 reply
-
- 1
-