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RICARDO

ED Partners
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Everything posted by RICARDO

  1. RELEASE hello, the mod has been send to lockon files site.
  2. ok guys, mod is finish and it works. i made all picts and "how to install" in modman. tomorow morning, i will send it to lockon files. :music_whistling:
  3. i will send it tomorow at noon to tom weiss at lockonfiles. it depends how long he will take to put it online. I would like the mod to stay only on this site. please no mirordowloads. :thumbup:
  4. here is the pict for the second part of the mod that will make the missing textures apear in game. be carefull with the order you intall the mod with modman. first the one with "part1" second the one with "part 2" at the moment the first pict as the wrong name it will be call "part1" on the final pict.
  5. final presentation pict hello, the missing picts came from a file share between russian an english mod; It had to be installed with a precise order to apear in game.
  6. hello guys thanks for you support during this long project. it is going to be a modman install. you will have to install it in two parts with an order. part1 first and part two if you don't some textures will not apear it is due to the weard architecture that ed used to build it's pits. some files from the english game use parts of the russian one. it was the reason why some peaces of my textures were not in game for a long time during the beta tests. some screens to come. ps: don't hesitate to put some comments in my reputation area if you like this mod ;-) cheers
  7. Hello guys, the mod is finish. I have to prepare the install procedure, and some picts to present it. you will find it saturday afternoon on lockon files. :joystick::pilotfly:
  8. i didn't notice any major fps kill on use :smilewink:
  9. hello, as the process to have a correct instalation of files in game is a bit more complicated than i though, the release will be saturday evening. cheers.
  10. hello, the mod is actualy on test at the 16 th black reapper. It is working very well and the testers says that it is a completly new experience. i have details that they notice and that i have to fix. draggon, i made a first install with a mod that i called russian cockpit correction. this mod includes the files KA-50 PANEL R.BMP and russian hud.tga then i made a second install over that mod including KA-50 INTERIOR ENG.BMP KA-50 PANEL R ENG.BMP and of course all the other files of my eng mod. that solved the problem i had since the begining with the helmet sensor close to the hud but not the horizontal part of the seat. so finaly i put the KA-50 PANEL R.BMP in the file temp texture and i had the horizontal part in game. that's not a real solution so i still have to try different things.
  11. does that mean that if my mod includes KA-50 PANEL R.BMP KA-50 PANEL R ENG.BMP it will work? i think that i already tried and it didn't work. perhaps that i have to create a double instal by modman. 1rst step a mod that replaces russian parts shared 2nd step ricardoHD pit in this order. that could be the explanation for the other problem i have with the helmet sensor. i already tried to put in the same mod, the two files (russian and english) and it didn't change that problem at all.
  12. a screen of night cockpit lights.
  13. already integrated dragon.:thumbup:
  14. could you send me a screenshot, i couldn't locate that inscription.
  15. thks dragon. something i did with the night light version, was to reduce the intensity of light to increase the visual comfort during night flights. you have much more capacity to see outside details. i talk about that because i think that you had a question about night jauge colors few month ago.
  16. hello dragon, interior english is ok, as you can see the medium vertical part apears in game. panel R eng let only the vertical top part apear not the redone low horizontal part.
  17. hello dragon, does that mean that BS takes the lower part of seat from the original"KA-50 PANEL R.BMP" and mix it with the "KA-50 PANEL R ENG.BMP" so the mod needs the two files?
  18. thanks guys, back to the lab:smartass:
  19. hello guys, the mod is almost ready. i still have some corrections to do to finalise it but it is done at 98%. i can't find the lower part of the seat, the center of helmet sensor and the file where the table of radio frequency is located. if someone can help it will accelerate the final release. my squadron will test the beta at the end of the week and i will probably release next week end. cheers.
  20. the good news for me is that i am going to have the 2.8 intel core i7 8giga 1066 MHz DDR3 Sdram flat 17inch screen SSD 512 Go so the new one is gone a rock:thumbup:
  21. hi guys, bad news, someone stall my macbook pro wednesday evening on my office desk... i lost a lot of files and about 100 hours on the shark pit. i have to wait 2weeks for my new macbookpro and then i will rework on the lost files. :mad::mad::mad:
  22. great mod tomcatz, the original was so bad....fantastic job:thumbup::thumbup:
  23. it seems that the hoster is down this morning....
  24. WIP hello, back from africa, one week end to check the new files in game, and here comes the screens. two new low side panels, the floor and back right panel. you will also notice the new oxigen tank. i still have two problems to solve. i never found the plate around the helmet sensor wich is supose to be on the "hud" file. the new mistery comes from "panel R" file. the low part of the seat is redone in this file but doesn't apear in game. I though that for thoses two problem the solution was perhaps the same, the game was using a very small portion of the original "russian" file. i tried to edit the russian file with the seat redone, but :( nothing.... if someone has a solution, i will be able to spend my time in a more usefull way :music_whistling: here comes the new screens. :smilewink:
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