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Everything posted by RICARDO
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MP Server - Custom Integrity check may break configuration.
RICARDO replied to Panzertard's topic in Multiplayer
i have now the same problem, after trying to conect to 104, now my IC is "failed" everywere....:music_whistling: -
hello, i have been using a fps tweeks, an i can't play on line. i am seaching an original "ka-50/blackshark/data/script/option.lua" to restore my configuration. if anybody can send one by private mp that would be great...:thumbup:
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thank you guys, flanker, i send you by pm a link with the 29 files.
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hello, a couple of suggestions, i always carry a rocket marker pod to help mysleve as soon as i see a ground target that will need a few rounds. specialy if it is moving in town. i always carry a radar threat pod on my 25T to "see" shlika hidden i always try to aproach ground target with sun in front of me, they are more obvious on shadow. Last thing to solve is the "transparency" effect on targets in the 25T tv. if we can decrease the effect, the targets will pop up naturally with the same opacity as the ground.
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hello, this morning, i would need the russian traduction for : "ECM" (light in the 25T on the right side panel) "Lock" (light in the 25T on the right side panel) thanks for your help:smartass:
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thank's
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hello, how do you say "off" in russian (brevity spelling)?
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that will take a litlle longer, so i will try to edit the russian version and later a new mod including the 25 for russian and english mods.
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orange jauge mod a preview of the orange jauge hd mod : i will post it on lockon file this week end. [ATTACH]38538[/ATTACH]
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ok, i will change that, and i will also re-use the english traduction to create the 29G model that was not in the first mod. by the way, this week end i planed the release of the orange jauge mod in english. the russian mod will include orange jauges.
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thanks flanker, i will send you a link sunday with the files without type and without shadow. i will make a link and i will include the font.
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Hello, thanks for your help, but i will need some more russian natives contribution. i will do myselve the jauges work because i realised that i had too much layers to send them to someone else. but i will need help with the 29 (version S AND A) i can send the sides panels without type and take it back at the end with the russian type on layer to integrate it with shadow. This would accelerate so much the release of a product that i specialy make for our russian friends:smilewink:
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Copy that guys..... cool, if we exchange quickly like that, you may have a russian mod sooner than you expected:music_whistling:
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russian mod hello, i am translating cockpits into russian so, i need some help. could you check theses files please. [ATTACH]38494[/ATTACH] [ATTACH]38495[/ATTACH] [ATTACH]38496[/ATTACH] [ATTACH]38497[/ATTACH] thanks for your quick reply:thumbup:
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hello, thanks 51case, using your integrity mods makes the all thing work on servers.:thumbup: i will use your mod as a base to make another one. To share the same payloads with my friend when we play together. I saw that the 3rd was customising a rearm menu for 3rd members.
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thanks a lot for thoses multiple search options. i added some files in the original one like :"origin files untoutched" that might be also a reason. crunch i will try also that weapon check on our server.
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Hello, like most of Players, i have been changing a couple of files to adjust the game to my needs. graphic cfg, options.lua i also changed a lot of commands on the game option menu AND, i changed the reload menu on parking to get the opportunity to have a good panel of rearm when i reload. I must precise that these reloads are acurates and i can get them by the game editor menu. For this i changed those 3 files : WingmenCommandPlane.lua (to create new lines in the reload menu) RC-Rearming-su-25T.res (to edit the window in game with descriptions of loads) Rearm.lua (to change the type of weapon and it's position and pilons) I tryed to play in coop with a friend that was hosting a game and i was kiked out at the end of the connection process. i changed thoses 3 files with the original ones but i had the same message from his computer : " INTEGRITY check FAILED" So my question is : it there a file somewere that memorize a change to what could be considered like "anticheat files" by ED. And does not return to original if you putback to original thoses files you changed... thanks for helping.
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thanks for that work to solve this problem. could you send me the reference of the file, i will correct that.
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i noticed that after a rearm process, one of my engines was shut down. it is something that ocured a couple of crash, because i realised it, when i was half runway trying to take off with a severe loss of power.:music_whistling:
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good news if we find a solution for those black lines...
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i will take care of the 25 before, i will finish first that fc2 mod. I asked for templates for both FC2 and BS on the modders forum but i didn't received any answers. They might be too busy or they simply don't have it..... Anyway i will not start on that project without templates, trying to find each part of the pit takes too much time.
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something i can do for our russian friends is to send flat files without types. so if one (serious) feels like is able to do it contact me....:smartass:
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the rearm stuff is not a part of the mod, just for my personal use. I don't understand why there is that line problem, sorry, it doesn't happend on my computer and i am not able to solve this :cry: about the russian mod, i have too much work at the moment to work on it. maybe after summer, :D cheers.
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yes, it changes the rearm.lua, and i think that there should be a "casher list" for all the servers with an extended rearm.lua that would fit better with the needs of this game. crunch, i still have to work a bit on other huds before the new version, but it will be soon on release.:thumbup:
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merci mon pouga, it is always a pleasure...