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Kang

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About Kang

  • Birthday July 31

Personal Information

  • Flight Simulators
    DCS, because talking about any others is against the rules
  • Location
    Europe
  • Interests
    Aviation, games, firefighting, physics, water

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  1. Is there any rough timeframe? Just asking so we can schedule our next fabricated outrage accordingly.
  2. [Insert my usual wish here]
  3. Kang

    DCS Fan Movie

    I liked that. Bit of a trailer feel to it. A little too hard on the very-close-in-action for my taste, but it's nice work.
  4. Kang

    Trailers

    Ah, thank you. Yes, that kinda answers my question more; just as I thought, it is some bits 'kinda there' but none of it working (yet).
  5. Oh, sorry, I misunderstood the problem. I think admiki's advice nailed that.
  6. Kang

    Trailers

    Does 'implemented' mean that I can actual get those things towed by something? Even if the tractors are not period-correct? If so, how do I set it up?
  7. Do they go around in a pattern once or do they stay there? Have you tried placing them further out initially as razo+r suggested?
  8. Kang

    Trailers

    So, just wondering how things progress with trailers. Not the little movie kind, the towed vehicle kind. Quite a while ago ED added a few vehicles that were specifically tractor units. The other day I noticed that quite a few units that are technically trailers, like several AA guns, now appear in the limbered configuration in the encyclopedia at least (even though I believe the QF 3.7" has a few bits the wrong way around, but I might be mistaken). That all leads me to the question: how is the progress on the system and can we expect to have usable trailers anytime soon? How is it going to work in the ME?
  9. Are you within your launch parameters? Assuming your observer locked a target and you are estimated to be in range, you have to align the moving reticle (which shows where your observer is aiming) and the fixed reticle. You will hear a tone then. Press and hold your weapon release button when you do.
  10. While I would of course also like a little update now and then, I perfectly agree here. It's probably that whole radar overhaul that takes a long time and I'm perfectly sure that things are progressing nicely.
  11. Definitely. And it's still going to be a huge effort to make sure that all modules' radar systems react accordingly.
  12. Is this in a mission you made, or a user mission or even multiplayer? I seem to recall there was a way to use a 'standard' carrier instead of the 'crew and stuff' supercarrier.
  13. I don't know. I certainly agree with the focus being on the actual aircraft and its systems being good, but I can't deny that little effects like that tend to go a long way. It's why a lot of the simulators of old seemed rather sterile, I feel, the way that the static cockpit and the world outside were so disconnected.
  14. Oh, I'm perfectly fine with these obvious limitations. What keeps getting me is how they are too busy telling me about something they saw crossing the border into Angola to even let me know they are also seeing that enemy interceptor going straight for me. AI is not exactly DCS' strong suite, and AWACS/GCI has so little sense of priorities that it wants to be in the race for top contender. I rank them about on par with the ATC when it alternates between 'cleared to land' and 'go around' for a minute straight.
  15. The People's Republic of China's all new forum account, obviously.
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