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Kang

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About Kang

  • Birthday July 31

Personal Information

  • Flight Simulators
    DCS, because talking about any others is against the rules
  • Location
    Europe
  • Interests
    Aviation, games, firefighting, physics, water

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  1. Kang

    Tilt Rotor

    I find the immersion is somewhat limited by the fact that in DCS that requires the mission to be specifically rigged for it and if you aren't overly fit with the rather badly documented scripting options, that means your overall immersion remains a 'yay, well done' message if you manage to land in a very specific place.
  2. Kang

    MF2000 Variant

    Because Aerges takes some of this seriously, I reckon.
  3. A bit hard to put in categories I find, but overall I'd say without some of the amazing content the community shares it would be a lot less interesting.
  4. Yea, I'd think this is more of a novelty item than something we really need.
  5. As the point here is to get the proper translation: 'Panzerung' does not actually mean armory but rather '(protective) armour' in the sense of plating instead of 'armour' as in tank.
  6. I take this as 'speculation is hereby valid and actively encouraged'. I heard the next update will finally feature the EA-6 Prowler as AI unit to populate carrier decks.
  7. Always good to read some news here. Most impressive that you have never given up, even in these trying circumstances. And definitely also great to gain the impression that the project is, indeed, making a lot of headway now. It might still take time, but I, too, have the feeling that this will be one amazing module in DCS.
  8. I strongly disagree with that last sentence, because it is literally contrary to the vast majority of my personal user experience, but I'll gladly admit I do not feel like conducting an extensive trial on it. I was decidedly not referencing situations in which it is reasonable to expect air defences to acquire otherwise, but a singular, isolated air defence system lying dormant and just so happening to start a search as soon as a player is inside its range is, frankly, game magic to me. Or bull<profanity>, if you prefer. If said range remained constant and was coherent with a visual acquisition range it would be a different story, but at least in my experience it is not. Perhaps I manage to report back here once I do produce some actual data on it, until then, I won't distract the skynet discussion any further.
  9. I think a major issue here is that DCS Sams already go both ways, without players or mission creators or anyone having reasonable control of them. You got the system that are constantly emitting against any rhyme or reason and you also get the systems that only turn on when they have a shot, but not by any reasonable logic but the rather common method of 'magically knowing there is a target in range right now'. Both are infuriating for different reasons and both make any separate search radar and control units like the Sborka which has been in the sim forever, utterly pointless.
  10. Kang

    MIG-29K

    I'd suggest perhaps waiting on how the MiG-29 'A' turns out first.
  11. Without doubting the validity of this one bit, because I think you are right, just a thought: Does this patch note perhaps imply it can be fired below 6G technically, but the missile won't actually work properly unless within 2G?
  12. Look here, you can't just throw out a larger patch like that with just hours of prior notice. Most of us had literally no chance to speculate widely on what might be part of it!
  13. Kang

    Tilt Rotor

    I think you nailed it. It isn't overly popular to do missions based on cargo hauling in DCS because there just isn't much content for it available without the mission creator putting in a lot of effort with scripting. The CH-47, a big project by ED, sure is an interesting machine, but with its main purpose being implemented in a rather lackluster manner, it just doesn't seem that worthwhile.
  14. Just hijacking this for a little bit, as I share one sentiment: I had been gone from DCS for the most part for the past, well, a little over six months I'd say. Don't need to reiterate all the reasons and stuff here. Rather I'd like to join for: it is actually nice to be returning to DCS. Bit of a shock how much one forgets in such a short time, so there is a lot of things to learn, remember, touch up on. But it is fun to be back in a cockpit again. Now if only my favourite servers and people were still around... but it'll buff out one way or another.
  15. I'd also think it's because this small patch exlusively addressed campaigns and I believe discussions mostly move to their respective forum areas.
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