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astazou

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Everything posted by astazou

  1. Hello, Is it possible (or even planned?) to make the plane be able to land and takeoff properly from fields please? Especially because this plane was able IRL to work on unprepared grass airfields TakeOff is possible, but landing on the grass, after many tries, always the same result==> The Yak52 can do it and it is really interesting. Option "Start from the ground" and ""Start from the ground cold start" would be also awesome for mission creators :D Thank you for your job guys
  2. Fixed :smilewink: Thank you ED :thumbup:
  3. There is something else to know, the 3rd part dev' team were not all the time free to do what they want with the sound: So let's wait and hear what will be redo ;)
  4. The sound is almost subjective, following what's your setup, how you remember how is a jet sound IRL, what you are comparing, ... The current sounds of those three planes are ok for me
  5. Not a 300, but a 330 seems to be on the way: https://www.youtube.com/watch?v=zYqUALVdQNw
  6. Hello guys, I found a bug for baguette people, but I have also found a way to avoid it temporarily When I click on the server name to manage it, from here: I have a 404 error: And the way to fix it (temporarily), is by changing the "fr" to "en" in the URL: to And after only you can access to the UI: I hope it will help people to do remote server management waiting a fix. Enjoy!
  7. https://forums.eagle.ru/showpost.php?p=3821064&postcount=208 I tried it again this morning, it doesn't seem to work anymore :cry: I hope the 10th april patch will give a solution ^^
  8. Hi Maswi, I found something interesting here: https://forums.eagle.ru/showthread.php?p=3034367 "Installation: Take the file and put it in the servers - C:\Users\<computer name>\Saved Games\DCS\Scripts\ File has to end with GameGUI.lua (case sensitive)" After that, it worked for me! (but not callbacks, not yet) Thx xcom if you read this
  9. Hi, I found something interesting here: https://forums.eagle.ru/showthread.php?p=3034367 "Installation: Take the file and put it in the servers - C:\Users\<computer name>\Saved Games\DCS\Scripts\ File has to end with GameGUI.lua (case sensitive)" After that, it worked for me! (but not callbacks, not yet) Thx xcom if you read this :)
  10. That's a good idea, but orange is already used for messages when player is talking, he sees his text in orange. Why not green ?
  11. Awesome, it worked for me :smartass: Now I have the custom name instead of "player" Thank you :thumbup:
  12. I followed instruections to change the "player" name of the server: C:\Users\<username>\Saved Games\DCS.openbeta\Config\serverSettings.lua But there is nothing related to this nickname, here is my file. cfg = { ["uri"] = "startServer", ["description"] = "", ["isPublic"] = true, ["missionList"] = { [1] = "C:\\Users\\user\\Saved Games\\DCS.openbeta\\Missions\\my_awesome_mission.miz", }, -- end of ["missionList"] ["require_pure_textures"] = true, ["version"] = 1, ["listShuffle"] = false, ["advanced"] = { ["allow_change_tailno"] = false, ["disable_events"] = false, ["allow_ownship_export"] = true, ["allow_object_export"] = true, ["pause_on_load"] = false, ["allow_sensor_export"] = true, ["event_Takeoff"] = false, ["pause_without_clients"] = true, ["client_outbound_limit"] = 0, ["client_inbound_limit"] = 0, ["event_Role"] = false, ["allow_change_skin"] = true, ["event_Connect"] = true, ["event_Ejecting"] = true, ["event_Kill"] = true, ["event_Crash"] = true, ["resume_mode"] = 2, ["maxPing"] = 0, }, -- end of ["advanced"] ["require_pure_models"] = true, ["require_pure_clients"] = true, ["name"] = "Dedicated Server + SRS", ["port"] = 10308, ["password"] = "test", ["listLoop"] = false, ["bind_address"] = "", ["maxPlayers"] = 12, } -- end of cfg Can someone please tell us what is the missing tag please? :thumbup:
  13. Can we use same ED account for 2 differents computers? (behind the same IP address of course) - one for the server - one for me (the player) To know if I can host maps I already paied with my ED account. I don't want to risk to be detected as "sharing account". :) thx for the work guys!
  14. for the carrier, there is already an asset "crew deck" planned by ED, I'm not sure I need to focus on it ;) And I will go step by step, first, complete parking animations from a ground crew, adapted to what the pilot is doing. If the POC is a success, we can image deck crew for departure, taxing, ... But for now, I need to call a function for animations (posted in the wishlist section of the forum ;) )
  15. Yep, I just hope a .lua fonction will come with it, because they can do all this "logic code" in closed files we can't open. And I hope they will release this kind of function before the deck crew module access, because I'm quite hyped to continue what I'm doing, don't want to wait months ^^
  16. Play animation(s) of a unit in DCS, I personnaly have this kind of idea: https://forums.eagle.ru/showthread.php?t=232211 but could be use for many other things... ps: after your question I edited first post ;)
  17. Hello guys, I'm interested in general to make DCS more "alive" with human activities. I was used to add ground vehicule/units in my missions, but now I'm want to go further. I want to make an animated ground crew!:pilotfly: Before doing that directly, and spend time on 3D models/animations, I wanted to be sure it was going to work. So... I started a POC/POT (Proof Of Concept/Technology). It explains why my ground crew is so... minecraft inspired :megalol: fullscreen: https://giphy.com/gifs/9PlM4r2H4gXN6gG1np/fullscreen Anyway, I'm happy I did that, because I saw I need a small evolution from ED. I need a function to call animation on object (from a lua script). Or maybe it's already existing, but we don't know the name? What you see in the video is half-fake, because different animations are caused by the distance (playing with LODS). What I really need, is a real function to call animations :smilewink: I asked this function in this topic: https://forums.eagle.ru/showthread.php?p=3795159#post3795159 If we get this function, I will be able to finish the prototype and start the real mod. For now, I keep my fingers crossed for ED grants my wishes :thumbup: PS: yes, the 3D model will be the first thing I will do after I validate everything I want to do is possible ^^
  18. Hello guys, I have a request for the units in DCS in general: Can you please implement a method to play animations of EDM giving the argument, start, end and speed ? It could be something lile .playArgument(...) for units? I imagine something like that: Unit.getByName("myUnit").playArgument(...)It would open many interesting applications for missions, servers and mods in DCS.
  19. Hello guys, I tried to use it recently, but doesn't seem to work neither. @Grimes, do you know if it's planned to fix it? Or maybe it's working but we don't get how to use it, so, if we can get some info' it would be awesome! Maybe a method is existing to make it works? I'm thinking about something like that: Unit.getByName("myUnit").playArgument(...)(it could be used in a script in the mission editor) I'm trying to implement a mod, but I can't do it if I can't play animations and implement the "brain" of the mod
  20. Hey there, In same time I'm writting these lines, the last version of the app is deploying! What's new: For this update, please, update the LUA, or the app' will not work anymore (need to update it to enjoy the news features ) Important thing, there is here the work of the first contributor who made a pull request, he is ArturDCS and he made the panels for the A10C, thank you to him ! You may see some bad perf' on some A10C panel, we are investigating and an update will be secretly published when it will be OP ;) If you are a new user, you will find every links/info on the first message of this thread Here ==> https://forums.eagle.ru/showpost.php...02&postcount=1 By the way, contributors can access to the source now: > The sources < And here is the tuto to learn how to make a panel on Android : https://github.com/CockpitPP/CockpitPP_Android/wiki/How-to-add-a-panel-to-the-Android-app Remember there is several ways to contribute, not only coding : translate in different language, testing, tuto on youtube, ... I add again the QRCode access: or click here: https://play.google.com/store/apps/d...ockpitplusplus or type "cockpit++" on the playstore
  21. Hi Skebengwa, you have everything here : https://forums.eagle.ru/showthread.php?t=166354 In C:\Program Files\Eagle Dynamics\DCS World OpenBeta\Mods\aircraft\SA342\Cockpit\TV\Indicator\init.lua you need to add at the bottom of the file: dofile(LockOn_Options.common_script_path.."ViewportHandling.lua") try_find_assigned_viewport("SA342_TV") Then in the code you show, after the block of the "RIGHT_MFCD" you need to add the block for the TV : SA342_TV = { x = 3441; y = 120; width = 440; height = 510; } You (re)start DCS, and TADAAAA Enjoy you export ;)
  22. Why MIIIEA and not E? :( I say that because I think about maps for DCS (current ones and coming ones), EA is only for Argentinians and is limited comparing to the E (with loose the Doppler equipement for example). The E is the most polyvalent version of the Mirage III and is the "standard" for other exportations, not only Argentina. If you read baguette or wanna use translator, here is a place with many info' : http://mirage3.chez.com/exportopen.htm
  23. I've got a MIIIB panel, I can share some detailed pictures to Razbam if needed I also have a stick
  24. Finally, the most adapted version for every map of DCS seems to be the Mirage III E. Mirage III E vs Mig21Bis Mirage III E vs SeaHarrier I'm already hyped! The Fighter Collection's logo is a sioux, it is also logo of the 2/4 "La Fayette" squadron and they flown the Mirage III E :D Source : https://fr.wikipedia.org/wiki/Fichier:Dassault_Mirage_IIIE,_France_-_Air_Force_AN0992996.jpg
  25. I see the debate is oriented around the Falkland-Islands/argentina context, but the module has also to make sense for other maps. It make the Mirage III more legitimate. A Mirage IIIE would be awesome, and many people will buy it. Just see the vote to understant the Dagger would have a smaller success. And also, the Mirage can have jato ! Not the Dagger ! source and more info' (need to real baguette) : https://www.escadrilles.org/avions/gros-plan/mirage-3e/
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