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Everything posted by astazou
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[MissionEditor/Script] New function for animations on units
astazou replied to astazou's topic in DCS Core Wish List
It's exactly the idea ;) https://forums.eagle.ru/showthread.php?t=232211 -
[MissionEditor/Script] New function for animations on units
astazou replied to astazou's topic in DCS Core Wish List
Hi SUNTSAG, Yep, I saw that while ago, but it doesn't work, I tried to use it trying with many values, but not working (yet) Check the date of this post: https://forums.eagle.ru/showthread.php?t=79216 you will see it's here for a long time :smilewink: -
Hello, Is it possible (or even planned?) to make the plane be able to land and takeoff properly from fields please? Especially because this plane was able IRL to work on unprepared grass airfields TakeOff is possible, but landing on the grass, after many tries, always the same result==> The Yak52 can do it and it is really interesting. Option "Start from the ground" and ""Start from the ground cold start" would be also awesome for mission creators :D Thank you for your job guys
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Fixed :smilewink: Thank you ED :thumbup:
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Why does RAZBAM ignore the sound quality of their modules?
astazou replied to 112th_Rossi's topic in RAZBAM
There is something else to know, the 3rd part dev' team were not all the time free to do what they want with the sound: So let's wait and hear what will be redo ;) -
Why does RAZBAM ignore the sound quality of their modules?
astazou replied to 112th_Rossi's topic in RAZBAM
The sound is almost subjective, following what's your setup, how you remember how is a jet sound IRL, what you are comparing, ... The current sounds of those three planes are ok for me -
Not a 300, but a 330 seems to be on the way: https://www.youtube.com/watch?v=zYqUALVdQNw
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Hello guys, I found a bug for baguette people, but I have also found a way to avoid it temporarily When I click on the server name to manage it, from here: I have a 404 error: And the way to fix it (temporarily), is by changing the "fr" to "en" in the URL: to And after only you can access to the UI: I hope it will help people to do remote server management waiting a fix. Enjoy!
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https://forums.eagle.ru/showpost.php?p=3821064&postcount=208 I tried it again this morning, it doesn't seem to work anymore :cry: I hope the 10th april patch will give a solution ^^
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Hi Maswi, I found something interesting here: https://forums.eagle.ru/showthread.php?p=3034367 "Installation: Take the file and put it in the servers - C:\Users\<computer name>\Saved Games\DCS\Scripts\ File has to end with GameGUI.lua (case sensitive)" After that, it worked for me! (but not callbacks, not yet) Thx xcom if you read this
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Hi, I found something interesting here: https://forums.eagle.ru/showthread.php?p=3034367 "Installation: Take the file and put it in the servers - C:\Users\<computer name>\Saved Games\DCS\Scripts\ File has to end with GameGUI.lua (case sensitive)" After that, it worked for me! (but not callbacks, not yet) Thx xcom if you read this :)
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That's a good idea, but orange is already used for messages when player is talking, he sees his text in orange. Why not green ?
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Awesome, it worked for me :smartass: Now I have the custom name instead of "player" Thank you :thumbup:
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I followed instruections to change the "player" name of the server: C:\Users\<username>\Saved Games\DCS.openbeta\Config\serverSettings.lua But there is nothing related to this nickname, here is my file. cfg = { ["uri"] = "startServer", ["description"] = "", ["isPublic"] = true, ["missionList"] = { [1] = "C:\\Users\\user\\Saved Games\\DCS.openbeta\\Missions\\my_awesome_mission.miz", }, -- end of ["missionList"] ["require_pure_textures"] = true, ["version"] = 1, ["listShuffle"] = false, ["advanced"] = { ["allow_change_tailno"] = false, ["disable_events"] = false, ["allow_ownship_export"] = true, ["allow_object_export"] = true, ["pause_on_load"] = false, ["allow_sensor_export"] = true, ["event_Takeoff"] = false, ["pause_without_clients"] = true, ["client_outbound_limit"] = 0, ["client_inbound_limit"] = 0, ["event_Role"] = false, ["allow_change_skin"] = true, ["event_Connect"] = true, ["event_Ejecting"] = true, ["event_Kill"] = true, ["event_Crash"] = true, ["resume_mode"] = 2, ["maxPing"] = 0, }, -- end of ["advanced"] ["require_pure_models"] = true, ["require_pure_clients"] = true, ["name"] = "Dedicated Server + SRS", ["port"] = 10308, ["password"] = "test", ["listLoop"] = false, ["bind_address"] = "", ["maxPlayers"] = 12, } -- end of cfg Can someone please tell us what is the missing tag please? :thumbup:
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Can we use same ED account for 2 differents computers? (behind the same IP address of course) - one for the server - one for me (the player) To know if I can host maps I already paied with my ED account. I don't want to risk to be detected as "sharing account". :) thx for the work guys!
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[OLD BUG REPORTS] Cleaning and Organization of old posts
astazou replied to RAZBAM_ELMO's topic in Resolved Bugs
Title of the problem: The police light isn’t working Priority: Low in general, medium for people doing night interceptions Description of the problem: The police light was working on some earlier versions of DCS. Since the “police light toggle” has been added, it’s not working anymore. How it should be: Put Police light switch on “ON” and toggle the light button on the HOTAS should make the light shining. Context of the problem: DCS Version: 2.5.4.27430 Langage of the DCS: French OS : Win 10 Solo: yes Multi: yes ColdStart: yes Air Start: yes Other (autre) : - Screenshot(s): Buttons properly set in param': View of the top of the Mirage with police light supposed to be “on”: Track file: PoliceLightBroken.trk in attachment. PoliceLightBroken.trk -
[OLD BUG REPORTS] Cleaning and Organization of old posts
astazou replied to RAZBAM_ELMO's topic in Resolved Bugs
Title of the problem: Refuel light not powerful enough as before. priority: Medium for pilot refuelling during nigth, find the basket can be difficult because of the low visibility Description of the problem: On DCS 1.5 (and generally probably before the “Deferred light”), the lights of the Mirage were powerful enough to be “useful”. Today, the light for refueling is really poor. You will find in attachment some screens to see the difference. How it should be: More powerful, as before. Context of the problem: DCS Version: 2.5.4.27430 Langage of the DCS: French OS : Win 10 Solo: yes Multi: yes Air Start: yes ColdStart: yes Other (autre) : - Screenshot(s): 20th May 2017: 25th January 2019 Track file: No track here -
[OLD BUG REPORTS] Cleaning and Organization of old posts
astazou replied to RAZBAM_ELMO's topic in Resolved Bugs
Title of the problem: The 3D model of the wheel chocks is too high Priority/severity: low, only visual, doesn’t impact gameplay Description of the problem: The wheel chocks are “flying”, they are not touching the ground. How it should be: The wheel chocks should touch the surface of the ground. Context of the problem: DCS Version: 2.5.4.27430 Langage of the DCS: French OS : Win 10 Solo: yes Multi: yes ColdStart: yes Air Start: yes (after landed) Other (autre) : - Screenshot(s): Track file: WheelChocksToHigh.trk in attachment. -
[OLD BUG REPORTS] Cleaning and Organization of old posts
astazou replied to RAZBAM_ELMO's topic in Resolved Bugs
Hi There, I confirm the bug bringing some content : Title of the problem: “U/VHF Manual/Preset mod Selector” isn’t working directly Priority : Low, for pilots who know the "trick" to change radio medium for others, they can be not able to join the good frequency Description of the problem: On the U/VHF, when I press change from P (Preset) to M(Manual) or G(Guard), the frequency mod isn’t changing, I have to touch the “U/VHF knob” to make the new selected mod working. Same in the other direction M to P, the frequencies will changed only if I move the knob. How it should be: The mod of the UVHF should be working just when touching the “U/VHF Manual/Preset mod Selector”. Shouldn’t need to touch the “U/VHF knob”. Context of the problem: DCS Version: 2.5.4.27430 Langage of the DCS:French OS:Win 10 Solo: yes Multi: yes ColdStart: yes Air Start: yes Other: no easy radio Screenshot(s): Step 1) No problem: Step 2) Problem appears, the “U/VHF Manual/Preset mod Selector” has been moved from P to M, but the frequency didn’t change, still on 129.00 : Step 3) The new mod will be finally working when we touche the “U/VHF knob”: Track file: UVHFBroken.trk in attachment Hope it helps! UVHFBroken.trk -
[MOD] Ground crew animated (prototype)
astazou replied to astazou's topic in Utility/Program Mods for DCS World
for the carrier, there is already an asset "crew deck" planned by ED, I'm not sure I need to focus on it ;) And I will go step by step, first, complete parking animations from a ground crew, adapted to what the pilot is doing. If the POC is a success, we can image deck crew for departure, taxing, ... But for now, I need to call a function for animations (posted in the wishlist section of the forum ;) ) -
[MissionEditor/Script] New function for animations on units
astazou replied to astazou's topic in DCS Core Wish List
Yep, I just hope a .lua fonction will come with it, because they can do all this "logic code" in closed files we can't open. And I hope they will release this kind of function before the deck crew module access, because I'm quite hyped to continue what I'm doing, don't want to wait months ^^ -
[MissionEditor/Script] New function for animations on units
astazou replied to astazou's topic in DCS Core Wish List
Play animation(s) of a unit in DCS, I personnaly have this kind of idea: https://forums.eagle.ru/showthread.php?t=232211 but could be use for many other things... ps: after your question I edited first post ;) -
Hello guys, I'm interested in general to make DCS more "alive" with human activities. I was used to add ground vehicule/units in my missions, but now I'm want to go further. I want to make an animated ground crew!:pilotfly: Before doing that directly, and spend time on 3D models/animations, I wanted to be sure it was going to work. So... I started a POC/POT (Proof Of Concept/Technology). It explains why my ground crew is so... minecraft inspired :megalol: fullscreen: https://giphy.com/gifs/9PlM4r2H4gXN6gG1np/fullscreen Anyway, I'm happy I did that, because I saw I need a small evolution from ED. I need a function to call animation on object (from a lua script). Or maybe it's already existing, but we don't know the name? What you see in the video is half-fake, because different animations are caused by the distance (playing with LODS). What I really need, is a real function to call animations :smilewink: I asked this function in this topic: https://forums.eagle.ru/showthread.php?p=3795159#post3795159 If we get this function, I will be able to finish the prototype and start the real mod. For now, I keep my fingers crossed for ED grants my wishes :thumbup: PS: yes, the 3D model will be the first thing I will do after I validate everything I want to do is possible ^^
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Hello guys, I have a request for the units in DCS in general: Can you please implement a method to play animations of EDM giving the argument, start, end and speed ? It could be something lile .playArgument(...) for units? I imagine something like that: Unit.getByName("myUnit").playArgument(...)It would open many interesting applications for missions, servers and mods in DCS.
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Hello guys, I tried to use it recently, but doesn't seem to work neither. @Grimes, do you know if it's planned to fix it? Or maybe it's working but we don't get how to use it, so, if we can get some info' it would be awesome! Maybe a method is existing to make it works? I'm thinking about something like that: Unit.getByName("myUnit").playArgument(...)(it could be used in a script in the mission editor) I'm trying to implement a mod, but I can't do it if I can't play animations and implement the "brain" of the mod