Jump to content

guimcdo

Members
  • Posts

    100
  • Joined

  • Last visited

Everything posted by guimcdo

  1. :thumbup:Thanks Alaskan Grizzly
  2. Hello all, If you have a Intel graphic chipset (HD4400 in my case), and you have strange spawn/glitch of object in game, please update your graphic chipset drivers, that solve the issue on my laptop. If you have a better definition for the thread title, don't hesitate I will update it ! If I can help :thumbup:
  3. It looks like so easy for you, I'm jealous :D So, I understand you advise me to create two trigger: one for the lua predicate, and another one for the mist respawn function? If I'm right, why do that? it's a issue source to use Mist and native DCS scripting in the same trigger? About event management, I found some example to show event ID during the mission, but: - I don't know yet how to link the unit with the event occur? I have to search - I check DCS log file, and I think the event for the start up doesn't appear (eventID 17), is it normal? Thanks for reading, the learning is a long way !!!
  4. Thanks for your reply Grimes, Do you means this system have a big ressource consumption (CPU, RAM...)? If yes, do you have a better way to do the same thing? Currently, I use 2 standard conditions: speed < 1 kts AND Time > 120s to launch the respawn. That work fine but if there are traffic jam on the taxi or runway, the tanker can be arrested (speed < 1kts) while the time is more than 120 seconds. The engine shut down event looks like as better solution ;-) About the code, I'm in progress to learn lua but I'm beginner, if you have an idea, I take it :music_whistling: I don't find lots of sample about lua predicate / events code. And an event return a ID, not a boolean value, I think I have to write something like: if event id=18 for tanker, then return true, end Thanks again for your work on this game PS: Black mesa; half life related location? ++
  5. Did you switch on battery and cockpit light?
  6. There are some bug with lighting when DS activated on 2.5. From my side, in KA-50 cockpit, reading by night was impossible, I fix this issue with ricardo's cockpit (see user files). For the cockpit blurred with night google, it's the wanted effect by ED, I switch goggles off when I need to check my cockpit, and put them on when I see outside With your specs, It's normal to have a lost of FPS with MSAA, did you try to use anisotropic filter instead of MSAA (in DCS and with nvidia control panel)?
  7. Hello Habu, Thanks for your feedback. About my request, I want use LUA Predicate fields on trigger condition column, and I think they are only able to interpret native DCS lua langage (not MIST & MOOSE). I will try your code and give a feedback soon. Thanks
  8. Hello all, For a tanker, I want to create a trigger, with a mist respawn action. To launch this action, I want to use the LUA Predicate (now it should be working) checking the tanker AI engine shutdown (S_EVENT_ENGINE_SHUTDOWN) event. The lua predicate have to return "true" to launch the action. I don't know how I can return a "true" when the event occur. Any idea? Thanks :pilotfly:
  9. Merci pour ta réponse hyper détaillée Sunski, je vais digérer ça piti à piti :thumbup: Par contre, ta réponse m'éclaire sur un autre point qui n'a rien à voir, c'est que le LUA Predicate n'est capable d'interpréter que le script engine de DCS, et non pas des scripts chargés via un fichier tiers. ++ Loulou
  10. Cas 1: relance d'un ravitailleur après atterrissage pour cause de carburant J'ai vu un post qui propose un script très complet pour faire un respawn d'un tanker, trop compliqué et pas forcement justifié à mes yeux. Avec MIST, la fonction mist.respawngroup('mygroup', true) permet de relancer ce fameux tanker après atterrissage. 1) Y a t il une fonction ATME similaire à ce respawn? 2) La problématique est le déclenchement de cette fonction, qui se trouve dans l'action du déclencheur (Do script). Aujourd'hui, je suis obligé de bidouiller plusieurs conditions (vitesse < 2 kts et temps > 120 secondes) mais ce n'est pas propre. Est il possible, via le lua predicate, de détecter un évènement, du type engine shut down pour le groupe/unité en question? Merci, pas sûre que mes question relève d'ATME ...
  11. Maybe try that:
  12. Salut, La doc est plutôt balaise. Etant débutant de chez débutant, j'aurai tendance à dire qu'il manque des exemple de code dans ta doc.... Plusieurs question: 1) si on a un cas concret de scénario pour lequel on voudrait utiliser ton framework, doit on ouvrir un nouveau sujet, ou peut on poster dans ce post? 2) En parcourant rapidement ta doc, il me semble avoir reconnu des fonctions faisant parti du core model de DCS, exemple object:inAir (P63 de ta doc vs https://wiki.hoggitworld.com/view/DCS_func_inAir), quelle est la différence entre les deux? Désolé si je pose des questions con, I'm a noob ;-) ++
  13. Tu devrais faire un peu de pub sur checksix, je pense que ce serait pas mal.
  14. Ça marche merci pour ton retour je te promets de me pencher dessus bientôt ciao
  15. Salut à toi Sunski, Dis moi, en quoi ton framework se distingue t il de MIST ou MOOSE? Je n'ai pas encore buché le tien, je vais essayer d'y passer un peu de temps, en tout cas, chapeau pour le taf, je n'y connais pas grand chose, mais je devine que tu as du y passer quelques heures. ++ Guillaume alias Loulou
  16. I don't use the first page script, I don't need all options, I simply want to respawn a tanker after landing for short petrol reason. Thus I use mist.respawnGroup('groupname', true) to do that. The script work fine, my concern is about the condition to launch the script: 1) I see with the default scriptiong system the function group.getgroupname() to check if the group exist or not. Placing this script in lua predicate condition, that work but not when the tanker normally landing. 2) I put some standard conditions for the script working; Time > 120s AND unit speed < 2 kts OR unit dead 3) BUT, previous conditions are not 100% sure (unexpected traffic on airport...), I saw in wiki the event for engine shut down; can be used for launching mist respawn script? If yes, how to use it? In not developer and I don't understand the mecanism of scipting engine :cry: The better way should be to check the unit alive OR the engine shut down to launch the respawn script Thanks for your support
  17. Ok, I didn't know that worked before the version 2.5 of DCS I'm not developer and can't help you, sry :(
  18. Hi Alaskan Grizzly, Today I try the "dynamic mission briefing" and work fine in SP mode, but not in MP mode, do you think it's possible to fix this problem, It will be an amazing functionnality in multi player mission. Again thanks for your hard working. Rgds Guillaume
  19. Enjoy Spat, I found an old version 1.7.0.1 on my work laptop, I try it and the software works now: https://drive.google.com/open?id=1H0sgJyY4VmtVs274Qmz0ycQzWgcDpDfI Au fait, je suis Loulou sur la 3rd wings ;-) ++
  20. Same problem as Spat :music_whistling: Waiting your opinion for this problem :thumbup:. Enclosed the config file. See you Guillaume KneeboardBuilder.exe.zip
  21. One option, in VR menu, is to disable the mouse; the cursor is always centered in VR screen, combined with mouse commands binding with the hotas, you can control switches & buttons without remove your hands from the hotas. BUT; for some operations, this system is not suitable. For example, if you have to control the KA-50 ABRIS only with VR headset cursor, without mouse, it's a nightmare. Thus the proposition of Aries will provide an improvement for VR community. For me, the perfect behavior for cursor in VR environment will be: - the use of mouse is possible - After a mouse move inactivity time (2 seconds for example), the cursor is automatically recentered on VR screen. The cursor keep this position until a mouse movment is detected. With this system, you can manage simple switches, buttons, rotary switches with centered VR cursor & hotas, and enter a flight plan in PVI/ABRIS with your mouse; that's will be very useful :thumbup: I didn't see this post in wishlist topic, is there any VR dedicated topic for that??? Thanks Loulou
  22. Hello Ian, Do you plan to upgrade your 3D viewer system for DCS 2.5 version? Again thanks for your hard work. ++
  23. Hello all, Just to know if our mission designed for 1.5 (caucasus map) version will works on 2.5 version (caucasus map also), I think not without reworking these, but is it planned to have a transfer tool? I didn't find any thread for this question, per advance my apologizes if that already exist. Rgds Loulou
  24. Hey, I found the following db file: C:\Program Files\Eagle Dynamics\DCS World\Scripts\Database\db_countries.lua This DB is not complete, it's missing some "default" planes, helicopter, vehicule which are not includes in this file, somebody know where I can found "default" items? File in progress Coalition dbx.pdf
×
×
  • Create New...