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guimcdo

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Everything posted by guimcdo

  1. Hello everybody, hope you're fine. I just try the ground avoidance system yesterday night, LALT+7, and I don't understand this feature, in my case, if I'm at 50m from sea level, or at 2000m from SL, when I activate this system, the ACS is activated with autothrust, and the aircraft go to pitch is up, even without obstacle on the way at 2000m altitude. Is it a normal reaction? I read in a different post I'm not alone in this case, but I didn't found any post dedicated for this subject. What should be the normal reaction, and how to use this system? Thanks for your feedback Rgds Guillaume
  2. Hello BB, thanks for your nice job. As you said, the load is too important for 4 and more player, I just try your first script. I'll try your version 1.04b, but I'm afraid the load problem keep alive. Did you try to incorporate the script optimization from Joe Kurr in your script? I don't know how to use his optimization. Thanks again
  3. Hello Elysian angel, Yeah, I think you're right about my concern, have to waiting ED release. I will doing MIG 29 campaign waiting the fix, this campaign is light in ground unit. Framerate between 13 to 45 fps, you're in VR, right? Wish you a nice day Rgds Guillaume
  4. Hello All, Just to inform you the only solution I found is to decrease the static object number through the editor, after that, no jerks. Am I alone to have jerks with FC3 campaign? I checked other campaign, such as M2KC, and some of mission have more object than FC3 missions, and the mission is very smooth without jerks. Do you think because FC3 campaign/missions are old, they are not optimized for current version of DCS??? Thanks
  5. Hello David, Thanks for your prompt reply. My specs are I5 6600K, GTX 1070, SSD, 16Go RAM. My concern is that the stuttering is with AND without VR, thus the VR (and graphical management) are not the root cause of this problem. I think the problem come from DCS directly, I think the game engine is not able to digest big mission. If I'm right, upgraded your GC with 1080Ti won't solve the problem. I'll check the mission file trough the editor and let you know if I found the culprit ;-) Thanks, wish you a nice day. Rgds Guillaume
  6. Hello all, Today, I just try the campaign for SU 27, forteress Mozdok, but with a big issue to the framerate (I'm in VR), the first mission is unplayable... I try without VR, but jerks persist. I'm in the latest version of 1.5.7 Someone else have the same issue? Thanks
  7. Hello all, Maybe this kind of ressource exist, didn't found... I need a document showing, in x-axis all coalition, and in y-axis, all corresponding equipment (such as plane, heli, ground vehicule, ship, structure...) Do you know if this kind of data exist??? I search a database in DCS World files, but it's not easy to find this information... I think that will help some of mission builder :thumbup: Rgds Guillaume
  8. With a correct installation for viewer, that's work fine.
  9. I switched both instance (editor/viewer) and I have not script error, but the 3D view system doesn't work anymore... I copy/paste the first installation to have the second one, and maybe the problem come from that... I re-install a second installation, and I let you know. Rgds Guillaume
  10. Hi, I have the following error when running me_3d-view.miz; editor error.zip Any idea? Rgds Guillaume
  11. Not sure the IR board flashing will be enought to have a perfect tracking, the tracking management code is not yet at final release (from a french source). ++
  12. No tracking improvment for this firmware, only direct mode issues fix. ++ Loulou
  13. If you want a good tracking, now, don't take the HDK2. If you're OK to wait a program change to improve the tracking precision (without know when it'll done) , bought the HDK2.
  14. Hi All, Tested with OSVR HDK2: - Zoom work propely, even with HUD - Brightness work fine also No FPS lost in my case (i5 6600k, gtx 1070, 16Go DDR4) Mod tested and approved :thumbup: Excellent boulot Lefuneste ++ Loulou
  15. I hadn't try both, thus I can't be categorical. Please take a look on this video: My english is poor, but I understand the visual experience is better on the CV-1. I've requested to VRvibe a comparaison test between both on DCS World, no response yet.
  16. Hello, Currently, with HTC VIVE and OSVR HDK2, zoom + & - commands doesn't work, head tracking works, and you can move forward to read gauge, but when you need to see a target on ground, far, a zoom would be welcome... In normal mode, the zoom work correctly, with mouse scroll roll, but when the VR is activate, zoom doesn't work. My question is for ED dev team: is it planned to improve the zoom support for HTC VIVE and OSVR HDK2, both of them using OpenVR? Thanks Rgds Guillaume
  17. Based on some exchange with cv1 owner. Even hdk2 have better hardware, dcs is oculus optimized thus i think the visual result can be better on oculus than osvr even with lower hardware specs. But to be factual we need a comparison review between both, i had requested than to some youtuber, whitout response. Rgds
  18. Is there performance problems ? No, but the visual quality is maybe lower than cv1, have to try Is there any kind reprojection or asw tech in use in osvr etc ?? Yes, through steamVR (beta), you can use asynchrone reprojection, that work fine, plus the super sampling higher than your graphic card can, and enjoy :pilotfly: Rgds Guillaume
  19. Currently for me it s not ok. Some difficulties To read cockpit instrument/gauge. I m in progress To try different settings but currently it s not possible To flight correctly.
  20. Hello, the procedure to follow is: - Launch OSVR server (don(t forget to show the HMD to your IR camera - Launch steamVR - If the HMD picture is green on steamVR screen, you can launch DCS, it should be work in VR directly. Rgds Guillaume
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