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guimcdo

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Everything posted by guimcdo

  1. FPS Release: 47-53 fps Open Beta: 69-74 fps System Specs • Windows 10 64bits • Intel CPU: i5-6600K – Overclocked to 4.1 GHz • Zotac 1080ti extrem core edition (stock clock) • MSI Z170A plus (Z170 chipset based) • 32 Go RAM 2400mhz • Release & OB on SSD DCS Graphics settings (Both Versions Matched for Testing) • Textures - HIGH • Terrain Textures – HIGH • Civ Traffic LOW • Water – LOW • Vis Range – HIGH • Heat Blur – OFF • Shadows – Flat Only • Res of Cockpit Display – 1024 • MSAA – OFF • Depth of Field – OFF • Lens Effects – OFF • Motion Blur – Off • SSAA – Off • Clutter Grass – 750 • Trees Visibility – 100% • Preload Radius – 100000 • Chimney Smoke – 2 • Gamma – 1.8 • Anisotropic Filtering – 8X • Terrain Object Shadows – Default • Cockpit Global Illumination – Off • Rain Droplets – unchecked • Vsync – Unchecked • Full Screen – unchecked • Scale GUI - Unchecked VR settings • Pixel Density - 1.5 • Use Mouse – Checked • Cursor Confined to Window – Checked • Use Hand Controllers – Unchecked • Force IPD Distance – Checked 58 • Use Built-in Audio Device - checked Type VR set used and driver version • Oculus CV-1 • Oculus 1.38.0.256587 • Nvidia Drivers - Driver 430.86 ASW disabled by oculus debug tool
  2. The VR sub forum from issue report section is linked with this one, thus I think it's the appropriate sub forum to.
  3. Hello, Tonight, 2 freeze screen on Persian Gulf map. we were about 30 pilot on dedicated dcs server, and one other in VR had the same issue in the mission, all other pilot (no VR) didn't feel any lag or other problem, I think this issue is dedicated to VR user. I checked all parameter, and no finding from my side (no event in windows, just DCS 2.5.5 stop to run, 67ms ping, no big load on CPU & GPU). I just paid attention the SSD was in reading during the freeze, while in normal use, there are not. In single player, no issue, the flight is smooth. Are there somebody with the same kind of problem ? Thanks
  4. Again a feature added by FullGas, if the JTAC is an aerial unit, he perform an orbit around the target, and recover his initial flight plan after target destruction. Thanks to him, again. Ciribob, when you have 5 minutes: https://github.com/ciribob/DCS-CTLD/pull/46 ++
  5. Hello all, Since latest update, I think mist.ground.patrol function is broken, see attached the message. What your feeling about this issue ? Thanks
  6. Fullgas find missing code to able this feature, I post it to github Ciribob, when you have 5 minutes. Next step, add an orbit on detection when JTAC unit is aerial. ++
  7. Hey Lefuneste, I'm Loulou la loutre from C6 french forum, I know your mod ;-) In fact, I would like ED change his zoom to be compliant with next headset, maybe a field where we can adjust the angle between both screen, don't know. Even your mod works, as you know, the zoom transition is vomiting, a mod can be a problem on server checking integrity... thus, I thinks it's a better way if ED manage this feature in DCS natively. See you
  8. Hey, hello all, Due to big FOV, and angled screen of pimax 8K series headset, the VR zoom is broken ,both images converge, and the user is cross-eyed. A way to avoid this problem is to set pitool software in parallele projection mode, but it's ressource consumption. @Wags and your team, is it a chance for VR zoom to be compatible with this kind of headset ? Thanks for your support. Rgds Guillaume
  9. Very great news, thks Wags
  10. Hello Ciribob, First of all, congrats for your hard working on DCS & for the community. I have a remark about JTAC part of your script. I use it for a moving ground unit, a humvee for exemple, the detection is OK, I can see a red smoke on designated target, but the humvee don't stop his route. Is it normal ? I checked options in the script and didn't see a variable to activate/desactivate this feature. What is your opinion ? Thanks again for your work Rgds Guillaume
  11. Plutôt intéressant, avec sous titrage en Français ça serait possible ? La partie gestion dans l'éditeur de mission serait un plus aussi ! Sinon nice job :thumbup:
  12. Loulou, one UH please, same coalition as Viluce if possible (Viruce on t'a reconnu !!!) Release or OB ?
  13. Strange thing for me, there are not manual for mig-29 in my installation doc folder (I'm in french setting). I take it directly from ED Forum
  14. Hello All, I don't know the remaining fuel quantity in the external tank, how to know that ? It will be useful to drop it ! Thanks
  15. I don't understand why ED don't propose the same bundle at same price, I'm in the same position as Jokeracts, I'm FC3 owner, but I don't want to take GP map + F18 for $90, but for $70, I think I'll take them ... Strange commercial policy from ED.
  16. Hey, that's work fine, I think some parameters have to be adjusted, like distance from carrier, but this script is very realistic, and works in 2.5. Source: https://forums.eagle.ru/showthread.php?t=109676&highlight=dismount See you
  17. You're right Kreisch, that sound good. I'll try it and give a feedback here. Thanks
  18. Hello all, I would like to make a realistic troops truck convoy in the ME. Except if I'm wrong, transportation trucks in DCS are not able to load/unload troops. For the fisrst case, unload of troops at the route end, I think I have to put a troop group close to the truck end waypoint, late activation with an activation trigger when the truck arrived at the final waypoint. For the second case, I don't know how to set it. I would like, if during the route an event occur, then troops group appear close to the truck, to simulate a go down: - If the truck is hit but not destroyed (life < 100% AND life >1%), troops have to go down from the truck - If the truck is totally destroyed, crew and troops are dead, and nobody go down from truck (life<1%) To manage the troops go down, I think I have to respawn/clone/teleport troop group, but my concern is about the respawn location: how to respawn the troop group close to the truck while it's position can't be defined in the ME? I don't know if I can attach a zone to the truck for the respawn. I saw in mist documentation the function mist.teleporttopoint, but how to define the truck location as point for this function (vec3)??? The next step will be to use this script for multiple truck convoy, without write the same function for each truck. Thanks for reading, and for your help Rgds Guillaume
  19. :thumbup: Very fine
  20. Same for me, but only when rain drop effect is activated
  21. Copy, that will be solved the positioning issue?
  22. Yep, I saw the same thing, in fact, two issue for me: - The positioning system is random, we have to wait some restart for the new position be taken in account, and the general profil doesn't work for me, only aircraft customized profil works (and randomly). - In VR, If you place the kneebord at the bottom, she's cutted (as you can see above)
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