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falconzx

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Everything posted by falconzx

  1. Callsign: =36=Falcon Nationality: Italian Squadron: 36° Stormo Virtuale Location: Italy
  2. same here on f15 with the last 2.5 patch
  3. same here win10, X52 throttle, Microsoft force feedback2 stick
  4. Real reflections should move on surface when you move your head, like what you see in the mirrors, this thing is not doing that, it is definitely a glitch. Su27 has it too.
  5. As the title says i report this bug. This is what i see if i host the mission This is what you see if you are a client Taxi and streetlights are ok, not the runway ones Tested only on Senaki, October, thunderstorm, morning time before dawn. All videosettings maxed on server and clients. Deferred shading on and so on.
  6. Hi guys, 3d Vision seems to have some convergence problem with shadows when Deferred Shading is ON. Any idea to resolve it? maybe 3DMigoto mod we can find on HelixMod need an update. Someone knows who is this guy and how to contact him for some help?:cry: will ED consider to resolve this bug? It's just an incorrect depth of the shadows i think
  7. +1 i miss them too :'(
  8. Tanto di cappello per la bella modifica, avendo cambiato lo stick come hai risolto con il sensore posto tra il grilletto e la parte bassa dello stick che rileva la presenza della mano e disattiva il FFB nel caso non ci sia?
  9. True the VVI is wrong and you can see it from the tacview! What i wanted to demonstrate was the excessive drag, the plane was literally falling down, because i was in a stall, stall means you don't have enough air pressure under the wings to lift you up, in a condition like that it's so strange to not having thrust. Just do the same manouver with a Su-27 and see what happens, i did it, and the plane behaviour is so natural. In particular on su27 you can really feel the Earth gravity: when your nose face the ground, even if you got without FBW and you pull, it's harder to lose speed like the M2000C does. Actually the M2000C seems to fly without gravity... if a plane stalls, should accelerate down, like a falling rock (ok not properly like a rock, you have dragging surfaces) but it's incredible that you brake in the air like that while stalling... it's like having a parachute open on my back! Anyway if the thrust/weight ratio of those two planes (su27-m2kc) is so similar i don't expect a so evident difference at low/stall speeds, because much more at those speed the aerodynamics and the control surfaces (slats elevators) have a minor importance on the drag factors, and the behaviour should be more influenced just by the weight, and thrust.
  10. Ok guys, i want to demonstrate what's the problem we're speaking about. I made a short tacview and a video and you can check it as the plane stop accelerating as it comes at low speeds and AOA more than 20° Now the point is: loosing speed with high AOA is theorically correct, but it's more proportional to our IAS, more is the air pressure on the high angled wings and more is the drag force component. As our IAS become lower and less drag force we will have from the high angled wings. Point two: high AOA reduces the pressure of the air into the turbine intakes, theorically true, but reducing it doesn't mean to have less thrust than the thrust we have on the runway when we takeoff. The pressure can be reduced, but we have to consider that before takeoff that's equal to ZERO and the engine is still capable to give us thrust and to take enough air to light on the Afterburner without stalling. In this video i show you how the effects described are strong, and exagerated, the plane is with a clear loadout. I make a split-S pulling high AOA and loosing energy until i stall, i level the plane, with negative pitch in full AB and the plane still doesn't accelerate even if my IAS is lower than the speed i can even reach with my car (180kmh). I push the nose down to gain some speed then i pull again to put my FPM on the horizon level, i'm leveled and the plane still slows... then, to save me from a certain crash i make a halfway roll, and as my AOA go to zero the plane soars like a rocket. You can check telemetry and all the datas on the tacview attached. ${1} Tacview-20170418-125111-DCS.zip.rar
  11. I appreciate the new TDC slew fixes, but what changed about the smoother movement on the antenna elevation could be good for pilots who assigned buttons for this function, and NOT for who is used to control elevation via Axis. The previous behaviour was good. At each position of the axis correspond a precise elevation, like the F15 or SU27. Now the axis works like a button= positive move is like pressing "elevation increase" and negative for "elevation decrease". This is a mistake i think, because like that is usless to have a rotary knob for that instead of a button. I hope this could be fixed and reverted back to the previous behaviour, because i think many pilots are used to control it like in the other fighter modules. Thanks
  12. I think something big has changed on overall LOD settings , now i can clearly see an F15 launching me a missile from 30km ( i mean i see an aim120 from 30km for example) this is impossible and clearly a bug. In addition i can see the missiles i launch and the bandits at very far distance THROUGH the smoketrail of the missiles i launch! It's a bug because the missile i launch is overlayered over the most dense part of the smoketrail, so it's clearly in front, and not behind the smoke. (same story for bandits) Don't ask for model enlargement, i got that setting on "off".
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