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Everything posted by falconzx
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Dunno if it has been reported yet, i tried a flaps search, i couldn't find anything. Seems this bug came out some months ago, i remember it was working before, maybe when the netcode change something was messed, but the flaps of the other clients are retracted ever. Maybe the extended position data is not passing through the netcode. Thanks.:)
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Satal2019 application League: Diamond Squadron Name: 36° Stormo Virtuale Teamspeak/Discord: =36=Falcon#0833 or =36=Drigo#6567 Contact person: =36=Falcon or =36=Drigo Aircraft Selection. J-11A - F-15C - M-2000C - F/A-18C - F-14 Pilot Roster: Falcon (Italy +2 Zulu) Drigo (Italy +2 Zulu) Merlin (Italy +2 Zulu) Evil (Italy +2 Zulu) Rabo (Italy +2 Zulu) Barbarossa (Italy +2 Zulu) Luke® (Italy +2 Zulu) Truthkeeper (Italy +2 Zulu) Eircog (Italy +2 Zulu) Gaanalma (Italy +2 Zulu) Lornix (Italy +2 Zulu) Italicus (Italy +2 Zulu) Edokg (Italy +2 Zulu) Blackeagle (Italy +2 Zulu) League: Gold Squadron Name: 36° Stormo Virtuale Teamspeak/Discord: evilcode#0747 / =36=Falcon#0833 Contact person: evilcode / =36=Falcon Aircraft Selection. J-11A - F-15C - M-2000C - F/A-18C Pilot Roster: Johnny (Italy +2 Zulu) Arawindor (Italy +2 Zulu) Pit (Italy +2 Zulu) Dirty (Italy +2 Zulu) Caronte (Italy +2 Zulu) Cowboy (Italy +2 Zulu) Redshark (Italy +2 Zulu) Scorpion (Italy +2 Zulu)
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On multiplayer other clients Su27's slats position, is inverted: when they are open, they are shown closed, and viceversa. Probably Su-33 and J-11 have the same issue
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Hello! I started playing DCS more than 4 years ago, i play every day, and since i remember a big(huge) BUG ever brought me during all this time and past hundreds of patches and new versions and modules. Considering the vastness of the DCS simulation, and the depth of its simulation, i can't really understand why nobody cares about a such serious issue. The title explain itself, and who programmed the AI radar locks triggering system knows what i am saying very well. AI Radars (SAM/AA both) modeling is far to be accurate, and keep triggering RWRs of clients even if theres not irradiation. in other words All the time an AI Radar locks something, all the clients that having a positive LoS(Line of Sight) with the locking unit receive the lock warning! I waited years, versions by versions, hoping silently that a so shocking bug being resolved and nothing. I think ED should consider to resolve this very soon to match the same simulation accuracy we achieved on other fronts. Thanks and sorry about my outburst:)
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Actually the status now of the landing lights, except for the intensity (that is far more than other modules), is that they never turn off, even when you turn off the switch, the lamp rotates facing the ground and you can still see the light beam on the ground. Hope you guys will fix this
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Callsign: =36=Falcon Nationality: Italian Squadron: 36° Stormo Virtuale Location: Italy
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[RESOLVED] Mig-21 after hotfix still freezing
falconzx replied to Martin2487's topic in General Problems
same here -
same here
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F-15 X-55 stick and throttle gone (again)
falconzx replied to Coug4r's topic in Controller & Assignment Bugs
same here on f15 with the last 2.5 patch -
same here win10, X52 throttle, Microsoft force feedback2 stick
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Real reflections should move on surface when you move your head, like what you see in the mirrors, this thing is not doing that, it is definitely a glitch. Su27 has it too.
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[REPORTED] Runway Lights by night works only server side
falconzx posted a topic in Multiplayer Bugs
As the title says i report this bug. This is what i see if i host the mission This is what you see if you are a client Taxi and streetlights are ok, not the runway ones Tested only on Senaki, October, thunderstorm, morning time before dawn. All videosettings maxed on server and clients. Deferred shading on and so on. -
Hi guys, 3d Vision seems to have some convergence problem with shadows when Deferred Shading is ON. Any idea to resolve it? maybe 3DMigoto mod we can find on HelixMod need an update. Someone knows who is this guy and how to contact him for some help?:cry: will ED consider to resolve this bug? It's just an incorrect depth of the shadows i think
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+1
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+1 i miss them too :'(
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Tanto di cappello per la bella modifica, avendo cambiato lo stick come hai risolto con il sensore posto tra il grilletto e la parte bassa dello stick che rileva la presenza della mano e disattiva il FFB nel caso non ci sia?
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True the VVI is wrong and you can see it from the tacview! What i wanted to demonstrate was the excessive drag, the plane was literally falling down, because i was in a stall, stall means you don't have enough air pressure under the wings to lift you up, in a condition like that it's so strange to not having thrust. Just do the same manouver with a Su-27 and see what happens, i did it, and the plane behaviour is so natural. In particular on su27 you can really feel the Earth gravity: when your nose face the ground, even if you got without FBW and you pull, it's harder to lose speed like the M2000C does. Actually the M2000C seems to fly without gravity... if a plane stalls, should accelerate down, like a falling rock (ok not properly like a rock, you have dragging surfaces) but it's incredible that you brake in the air like that while stalling... it's like having a parachute open on my back! Anyway if the thrust/weight ratio of those two planes (su27-m2kc) is so similar i don't expect a so evident difference at low/stall speeds, because much more at those speed the aerodynamics and the control surfaces (slats elevators) have a minor importance on the drag factors, and the behaviour should be more influenced just by the weight, and thrust.
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Ok guys, i want to demonstrate what's the problem we're speaking about. I made a short tacview and a video and you can check it as the plane stop accelerating as it comes at low speeds and AOA more than 20° Now the point is: loosing speed with high AOA is theorically correct, but it's more proportional to our IAS, more is the air pressure on the high angled wings and more is the drag force component. As our IAS become lower and less drag force we will have from the high angled wings. Point two: high AOA reduces the pressure of the air into the turbine intakes, theorically true, but reducing it doesn't mean to have less thrust than the thrust we have on the runway when we takeoff. The pressure can be reduced, but we have to consider that before takeoff that's equal to ZERO and the engine is still capable to give us thrust and to take enough air to light on the Afterburner without stalling. In this video i show you how the effects described are strong, and exagerated, the plane is with a clear loadout. I make a split-S pulling high AOA and loosing energy until i stall, i level the plane, with negative pitch in full AB and the plane still doesn't accelerate even if my IAS is lower than the speed i can even reach with my car (180kmh). I push the nose down to gain some speed then i pull again to put my FPM on the horizon level, i'm leveled and the plane still slows... then, to save me from a certain crash i make a halfway roll, and as my AOA go to zero the plane soars like a rocket. You can check telemetry and all the datas on the tacview attached. ${1} Tacview-20170418-125111-DCS.zip.rar
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I think something big has changed on overall LOD settings , now i can clearly see an F15 launching me a missile from 30km ( i mean i see an aim120 from 30km for example) this is impossible and clearly a bug. In addition i can see the missiles i launch and the bandits at very far distance THROUGH the smoketrail of the missiles i launch! It's a bug because the missile i launch is overlayered over the most dense part of the smoketrail, so it's clearly in front, and not behind the smoke. (same story for bandits) Don't ask for model enlargement, i got that setting on "off".