

Asset
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The reasons why RC helis can go inverted are: 1) insane engine performance compared to heli weight As everyone can see from the mission editor, the Gazelle is already overweight as soon as you add a single drop of fuel. So there isn't a lot of headroom performance wise for toying around 2) range of blade angle adjustment A regular heli needs only positive blade angle, because it needs to climb. Dropping down is a job for gravity. Ir you want to go inverted negative blade angle is the new positive. And why would you build a rotor system to be able to do that? Has no place in military operations. 3) fuel system capable of negative Gs Must be able to pump fuel, that is trying to get away from the pump. Even the A10 can only do that for a few seconds before the engines die. And getting it inverted is already built into its physics.
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SSD for sure! I remember the days couple of years ago when SSDs were available, but not as wide spread and cheap as they are now. I had a SSD, but only a small one with no space left for complete DCS. I was the only one with DCS on a reg HDD. I was still sitting at the loading screen when I could already hear the others flying over TS.
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Thank you very much Mickt014 for your answers. I wasn't aware that the French and British versions are so different. This makes judging FM quality even harder.
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That makes you the expert on the topic of flight model accuracy. Can you go into more detail what is modeled well and what is off? Questions I have in particular are: Is the Gazelle really that dead stable in forward flight? It needs zero pedal input, even when yanking the collective from idle to full. Is it true that there will be no jolt going thru the airframe, when yanking the collective from 50% to full in forward flight? Even the rpm doesn't go down. I have the feeling when pulling in a lot of collective that the torque needle climbs quickly, but the helo gains altitude only slowly. Do you think climbrate for torque input in modeled correctly? Can you maybe answer this guys question regarding stick position in fast flight: https://forums.eagle.ru/showpost.php?p=3012623&postcount=16 Would be really interested in your opinion to see if it is actually worth putting hours into mastering this aircraft. To me it's only worth it if it is a good representation of the real thing. I admit to me it feels a bit too arcade mode. That might be down to a bad FM or the SAS/Autopilot. But I don't know. You are the one qualified to give a statement on that. Thanks
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Cannot a download button or am I just to blind to see? I found that page alright, but when I want to download it it asks for a $38 subscription. I cannot include this document on my kneeboard without being able to download it.
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Well, had a little sniff around the Googles. All that turned up were sites that wanted a bigger or smaller amount of money or at least my banking information. So no luck in getting the regular manual. Any pointers?
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Is that the manual provided with the module or are you referring to a real world document? If the latter can you please provide a link? I would be really interested to get my hands on a real manual. They always contain a plethora of additional information. This could shed some light on the airframe systems and their expected behavior. Well, that maybe just down to, you know, them being real pilots? :pilotfly: They have hours of experience, so I expect them to do their job properly. Let me summarize my worries: I just don't want to invest hours of my free time on something that turns out not to be the real thing. That would feel like being cheated on and diminish my achievement of mastering this craft.
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Hmm, I thought that much. Thing is I play in VR and there is no controls indicator available. So I guess it is all down to setting parking brake, spool up, once ready for taxi put some load on the rotor, and then guess how much to trim the rotor aft-right and pedals right before releasing the brake. Practice makes perfect.....
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Hi pilots, I am trying to hone my Mi8 skills. And what better place to start other than the start(up)? :lol: How do you get the Mi8 into a steady state to start taxing and lift of without tilting over? During startup when increasing the throttle to full to get 96% rpm and engage the automatic rpm govenor, the helo will yaw to the right. I either have to apply significant pedal or use the wheel brake to prevent that. During takeoff I have to apply significant right pedal to compensate for the increased torque, so opposite of what I originally applied to stop the yawing. Also when taking off the helo has a tendency to wanting to fall over to one sight and I do not understand why. What are the reasons, what are the forces involved? The manual says the following: As the helicopter is initiated into motion on the ground, during taxi, ground run, and at the moments of takeoff and touchdown, conditions may develop in which the helicopter will tend to roll on its side with respect to an imaginary diagonal between the nose gear and one of the main gear wheels, a condition known as a dynamic rollover.aha, sounds like my problem. Go on... When positioned on the ground, the forces acting on the helicopter with running engines are gravity, main rotor thrust, tail rotor thrust and the ground reaction forces acting on the wheels. The tilting forces that may result in a dynamic rollover are tail rotor thrust, lateral components of ground reaction, lateral forces acting on the helicopter during taxi turns and, in case of incorrect pilot actions, a component of main rotor thrust. The corrective forces are the vertical components of ground reaction and, in case of correct pilot actions, a component of main rotor thrust. As main rotor thrust increases, the vertical component of ground reaction forces is reduced and its stabilizing effect weakened. The addition of any roll angle shortens the arm of this force and further reduces its stabilizing effect. Crosswind, low stiffness of the landing gear, a high center of gravity (CG) position - all contribute to a potential dynamic rollover condition.I do not understand the part with the forces, in particular the reactive ground forces. Isn't that just the force that counteracts the forces I inject with my rotors? If I pull the cyclic to one side and the grip of my wheels on the ground prevent me from sliding over it. That is what I would consider reactive forces. So if I trim my main rotor slightly aft-right I compensate its built-in trim for straight forward flight and the thrust vector should be straight up and not pull me into a tilt, right? (assuming no wind) However this doesn't really to do the trick and the force that is trying to tilt my helo seems pretty strong, requiring a lot of counter-cyclic. What are your secrets to professional lift-offs and looking good doing so?
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It is true that pedal action is required below 80km/h. But the window between "needs pedal when changing collective" and "no pedal needed when changing collective" is so narrow I doubt it is real. If the fenestron takes care of that at 90km/h why not also at 70km/h? More so I flew >150km/h and that thing is just so planted I doubt that any controller in the world could stabilze the helo the way it is currently modeled. I yanked the collective from 50% to 100% instantly and the torque gauge followed. But the helo doesn't shake the slightest. There is no jolt going thru the airframe, no sound of dropping rpm. I am an engineer, you cannot rapidly double the output power of a system and not get any transient reactions. I so want this module to be good, because I love helos and I am particularly interested in the Bo105. But the current flight model does not cut the mustard. I don't even dare to ask my squadron to open a new wing for the Gazelle in fear getting laughed at. :cry:
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I discovered the following regarding power to the VTH system. When IR power is on (switch number 2 in the manual at page 38) I can switch to IR mode (button 7 on the same page). That is as expected. When I switch off the IR power while still in VTH mode I remain in VTH mode. That should not be possible, as IR power is cut, isn't? In this condition I cannot switch back to VDO mode. Only once I power the IR again, I can switch between VDO and VTH again. The expected behavior would be: IR power off->switch from VTH to VDO and be unable to engage VTH mode
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thank god, it is not just me. I bought the module yesterday on Easter sale. Was expecting a light helicopter that feels more dynamic than a Mi8. Jerky at lift off, once I made it to forward flight it flies as stable as a plane! That cannot be right. Changing collective does a lot to the torque needle but nothing to the yaw of the helo. I hope PC can sort out their currents probs and improve the FM. Unless that is fixed I won't buy a Bo105 (which I would reeeeally like to)
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Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 9
Asset replied to gregzagk's topic in Multiplayer
Is that the same time they remove the M2K from RED? :music_whistling: -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 9
Asset replied to gregzagk's topic in Multiplayer
So when can we expect Ka50s for BLUE to compensate for this "give away"? -
Also wir benutzen UR in der Staffel und mich stört, dass die Trennung zwischen Radios auf verschiedenen Ohren nicht rüberkommt. Ich höre gefühlt alles auf allen Ohren, obwohl ich es anders eingestellt habe. Ab und zu habe ich das Gefühl, dass das Ding gar nicht sendet oder auf dem falschen Kanal. Dann heißt es immer, man muss den Knopf etwas gedrückt halten bevor man spricht, damit sich UR "sortieren" kann. Bei SRS hatte ich solche Probleme noch nie. Wir benutzen aber UR, weil sich bei SRS die Frequenzen angeblich gegenseitig blockieren, wenn mehrere gleichzeitig reden. Das muss ich jetzt mal so glauben. Aus meiner eigenen Erfahrung sehe ich in der Tat keinen Vorteil von UR. Im Gegenteil, ich habe mit SRS bessere Erfahrungen gemacht.
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Es werden noch Wetten angenommen, wie lange er es ohne Rift aushält... . ;)
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Ich kann das nicht bestätigen. Weil es mir zu doof war zu raten, ob Ctrl+Num1 da jetzt was an oder abgeschaltet hat, habe ich mir das Oculus SDK runtergaden und das darin enthaltene Tool verwendet. Da kann man zwischn ASW disabled, for 45Hz disables, force 45Hz enabled und auto wählen. Da merkte man zumindest am ingame framecounter, wenn man in einem der forced 45frames modi war. Dennoch hat keine der Einstellungen bezüglich des Problems irgendeine Änderung gemacht. Auch kann man sich da ein Performance HUD anzeigen lassen. Und da wird eine Zahl names computation headroom (oder so ähnlich) angegeben. Headroom heißt ja wieviel Reserve man noch hat. Und die Zahl war bei mir immer negativ, also das ich schon zu wenig power habe, um das gezeigte darzustellen. Auch der Counter dropped application frames zählte konstant hoch. Habt ihr das Programm auch mal ausprobiert und was sagen diese Werte bei euch, sind die auch so schlecht? Ich haben nen I7-6700K auf 4GHz und ne GTX1060. Meine PD ist 1.5 und meine Spieldetails sind schon arg unten (Schatten, Heat, Wasser). Texturen sind hoch, weil ich sonst noch weniger lesen kann.
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Doppelbilder Hallo, mir ist heute beim Starten des Huey aufgefallen, dass bei bewegenden Objekten das Bild nicht klar ist. Damit meine ich, dass es so aussieht, als ob die beiden Bilder für das linke und rechte Auge nicht deckungsgleich berechnet/projeziert werden. Aufgefallen ist es mir, als die Rotorblätter beim Startup langsam anfingen sich zu drehen. Die Ränder der Rotorblätter waren teilweise durchsichtig, als ob auf einem Auge das Rotorblatt und auf dem anderen Auge der Himmel dargestellt werden sollte. Nur in der Mitte was das Rotorblatt wrklich ein solides schwarzes Rotorblatt. Und mit "Rand" meine ich nichr nur einen (real-life) Zentimeter, sondern sicherlich ein Viertel der Rotorblattbreite. Ist das bei euch auch so? Ich habe nicht das Gefühl, dass das schon immer so war. Auch wenn ich an einem Shelter vorbeitaxiie sind die Kanten nicht eindeutig, sondern so also ob zwei Bilder falsch aufeinandergelegt wurden. Das grüne Testkreuz in der Riftsoftware sieht aber ok aus, so gut wie ich es immer eingestellt bekommen habe. Perfekt war das nie. Gab es da irgendein Update in DCS oder in den Rift Treibern? Kann das was mit ASW zu tun haben? Wie kann ich sehen, ob ASW gerade aktiviert ist? Oder hat das was mit Vsync zu tun? Das ist bei mir aus. Danke für Ideen, Asset
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Yes, it's called "joystick arm", because you will be so flashed from playing in VR, that you cannot stop :joystick:
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THIS! It's pathetic how bad the TGP has become. In WHOT the ground has more texture than in CCD! Come on ED, what have you done? :(
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Wenn ihr das so erzählt muss ich auch an meine "Anfänge" denken. Wo ich bei jedem Wegkippen des Huey dachte ich fall gleich aus den Stuhl. Aber man gewöhnt sich dran. Was ich immer noch habe ist wenn ich einen Berg hochfliege, nah am Hang und hinter dem Bergkamm geht es dann steil nach unten. Wenn ich den Bergkamm überfliege und unter mir öffnet sich dann der Boden, dann sackt mir mein Magen immer noch runter. Aber das ist schon ein Gefühl da freue ich mich jedesmal drauf. Denn ich denke mir dann "wie geil ist das denn, ich kann hier Helifliegen in VR und denke ich setze wirklich in dem Teil" :D
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I have been considering this for quite a while and doing so I paid your website (and especially the recruiting section) several visits. But my squadron of choice, the Dambusters is currently not recruiting.
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Das ist zum Großteil die Brille. Einfach mal etwas mit dem Sitz der Brille rumspielen und das "Kreuz-Tool" aus der Riftanwendung verwenden, um die richtig auszurichten. Mit der Zeit lernt man auch "durch" das Gitter durchzuschauen und nicht auf die Pixel zu achten, sondern das Gesamtbild. Mit der Pixeldensity (PD) kannst du das Bild etwas verbessern, auf Kosten der Grafikleistung, daher hängt es von der GraKa ab, welchen Faktor du einstellen kannst. Aber keine Wunder erwarten, die pysikalische Anzahl der Pixel ist eben die pysikalische Anzahl der Pixel und bleibt auch die physikalische Anzahl der Pixel. Die PD stellst du in DCS im VR-Tab ein.
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There is a simple rule: If you do not have the money available to buy one and the appropriate PC now, then don't try it! It's like Morpheus's red pill, you can never go back. It is a game changer, literally! I am not satisfied with the resolution, difficulty with some gauges, difficulty identifying aircraft types but when I am in the pit without my Rift I say "no, not possible anymore".
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Das war was ich mit extra Flugbrille meinte. Sry, nicht richtig ausgedrückt :(