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wfg.Reaper

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Everything posted by wfg.Reaper

  1. @Swordsman422 Your posted image shows you are using CS4, I have the trial version of CS6 I just downloaded from Adobe. You may want to try that every thing looks to be working for me, only errors I have received are about the fonts.
  2. Thanks, Well CS6 trial is still on there site with 30 day timer.... hmm call in sick for the next 30 days............. :cry:
  3. I use Photoshop CS2, when I try to open say "HB_F14_EXT_01.psd" I find a number of, Would this be fonts that I don't have i hope? After about 15 or 20 of these it opens the file and to my untrained eye it looks like all the layers are there.
  4. I have the current beta build and the mod from post # 2 works fine for me.
  5. Is work on this mod still being done?
  6. @Alpenwolf Can I get a copy of this as well please?
  7. A-6 Intruder hmmm could be cool but.. with the new code and such that Heatblur has shown they can do (AI) why not shoot for the EA-18G Growler. https://en.wikipedia.org/wiki/Boeing_EA-18G_Growler
  8. Also see... https://forums.eagle.ru/showthread.php?t=215746
  9. Any way to get helicopters working with this?
  10. Happy New Years everyone!
  11. Yes comment the spawning section out. I have my Base Zones set like STAGING1 and STAGING2 and it works fine for me.
  12. getGroup pulls from the units group name does it not? I have not had any of these problems and went in to retest in beta but also noted the temple name for this script should be the pilots name not group name. I did get that msg to pop up when I didn't have the __CAP__ set but had it _CAP_
  13. OK thanks, I have been trying for 3 days to get the original to work in 1.5 or 2.0 but no luck. If it works for 1.5 it should for 2.0. Nope just installed it for 1.5 and cant see any of the vehicles like the BRDM-1
  14. Anyone have a working version of this for Alpha they would share?
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