Dont make yourself so much work, by exchanging all these numbers.
Just zero them all like this
function CameraJiggle(t,rnd1,rnd2,rnd3)
local rotX, rotY, rotZ
rotX = 0
rotY = 0
rotZ = 0
return rotX, rotY, rotZ
end
function CameraFloat(t)
local dX, dY, dZ
dX = 0
dY = 0
dZ = 0
return dX, dY, dZ
end
:D