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STONE SKY

DLC Campaign Creators
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Everything posted by STONE SKY

  1. Всем доброго времени суток! Вот и настал конец моему Логитеку G940. Срезало пару зубьев на большой шестерне оси Y. Теперь при кабрировании и пикировании джойстик хрустит, сбрасывает триммер, и творит всякую дичь, видимо не понимая что от него хотят. Если вдруг у кого то есть данная деталь - большая шестерня на оси Y, или просто джойстик на запчасти, не рабочий - буду рад помощи(напишите в ЛС пожалуйста) Есть мысль распечатать данную деталь на 3Д принтере (не самому, но заказать) - есть ли знатоки данной технологии, что можете посоветовать? Из какого материала печататать и есть ли в этом смысл, учитывая силу моторчиков в G940. PS: После переустановки винды, поставил драйвера логитек и начал калибровать джойстик, после калибровки в общем окне проверки кнопок и осей пару раз нажал на кнопки, которые вызывают тряску срыв угла атаки и другие возможности джойстика, которые он демонстрирует в этот момент на полной мощности. Видимо именно данные действия разломали пару зубьев на шестерне. До этого я использовал джой на силе триммера 20 процентов, тряска 30 процентов. обходился с ним очень аккуратно....Будьте осторожнее с данными реликтами))))
  2. Thank you! I will be glad if you follow me in the MAD campaign series, and in the Crew campaign series.
  3. Yes, sorry! This is my first project and it needs a complete remake. I'll remove this trigger because it looks too complicated! And I will add information for the player
  4. Yes, I understand what you are talking about! I will not create a poll. I myself have the same opinion, it's just that Apaches are a real night hunter! You have to consider that it is built for night operations! I will create 3 or 4 missions for a night operation out of a total of 12 missions - including early morning transition to day and evening transition to night. I think it will be fine for you, and for me, and for many players
  5. Estimated release date - August 2022
  6. These will be the first 12 missions for Apache, where you will need the skill to manage during the day in clear and difficult weather conditions, as well as at night in clear and difficult weather conditions. About half of the missions are night operations. Work as a wingman in a group and single patrol missions. Search for sabotage groups. Big battles on the front line, cover for amphibious landings. Within 2 months this project will be ready, I hope. Since I still don't have a good understanding of NATO and US short codes and operational activities, this will be Apaches for the UAE Special Operations Squadron, the scenario will complement and continue the overall history of the MAD universe
  7. Oh sorry. I've got the MAD JF-17 ready for release, and I'm working on MAD AH-64D missions a lot. I forgot about your report.... Glad this bug has been fixed! And thank you for streaming my campaign!! Your helicopter control skills are great!
  8. Hey! Yes, this is a problem! I will check on my PC. Never encountered such errors. And did not send reports. Tomorrow I'll figure it out and send a report! Yes, Gazelle removes Huey very quickly))
  9. Thank you for appreciating)) if you are interested, this is a reference to famous Russian comedies - Features of the national hunt(english subtitles) - https://youtu.be/T1V_k61HPWo Features of national fishing - https://youtu.be/AViIX_LiZSA Caution - in the films there is a total propaganda of alcohol)))))
  10. 你好。 我會盡力理解並正確翻譯您的任何中文信息! 寫朋友!
  11. Good afternoon. Yes, this is the correct end of the mission. An abrupt end - so as not to leave a chance for the player to crash, since at the beginning of the campaign we know for sure that the player survived after a nuclear strike
  12. Thanks a lot for the quick report. I'll fix it for the next update!
  13. A little more, and you can continue the story of MAD as a JF-17 pilot. More screenshots here - https://disk.yandex.ru/d/MQ4f7d0pSauBew
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  14. I tried to add a little realism, at such moments the nerves are at the limit, the crew is silent and constrained. The pilot is focused! There are no such triggers. You just scare them away a little, but keep flying in the right direction. They approach you again and you again try to scare them away. Or don't try. This will not affect the task in any way. You showed imagination, completed the mission with a chase. I am pleased to! I'm constantly experimenting with triggers and script, trying to find something new or something unusual. Sometimes mistakes happen too. As in this case. You are waiting for a trigger, but it is not provided. But there is always one most important law - follow the briefing and the route. And then there will be less misunderstanding
  15. Good afternoon! I wanted to show that the CIA agents are the same persistent guys, and are not going to back down. Therefore, after leaving, they again approach you. The CIA RTB is the trigger for your landing request. As soon as you request a landing on the Seawise Giant, the CIA helicopter immediately RTB.
  16. Thanks for your feedback! So far I'm set for a series of MAD campaigns. Campaign Crew - also a series, I will return to it later next year pognhek Thank you for your feedback and the necessary ways of development! I will work on myself!
  17. We need less chatter, more landmarks and navigation elements, more use of weapons and module equipment ... Sometimes I forget it's not MFS
  18. Taken into consideration! Yes, I must agree. This campaign is primarily a project of my imagination, so I showed exactly how I play DCS. Your feedback makes sense to me! I agree. It happened because of my idea to connect helicopters. Huey is transport, Gazelle is combat! I thought it would be cool! But I did not take into account the diversity and versatility of the players who decide to play my campaign. I recorded all the feedback as points of the rules, which I will take into account in the following projects. And I also agree with Mistemann ... And I also wrote down all his reviews as points of the rules for the following projects. Thanks to your feedback, I will be able to create the necessary projects! All the same - my task is to give the player what he wants. But sometimes I think like an artist and give what I want! Who does not make mistakes - he does nothing! Thanks again for the feedback! I will try to make more relevant campaigns
  19. Good afternoon! The trigger condition icing system must be enabled prior to launch. I'll add a screenshot below. It's very cold out there... All switches up before starting engines
  20. Accepted!
  21. Hello, sir! All missions you can choose helicopter - Huey or Gazelle. 10 missions. Gazelle version. - SA343L(on most missions), SA342M 1-You can go through the campaign first on Huey, and again all the same missions on the Gazelle - and feel the difference! 2-Unfortunately, I cannot block the ability to see your location on the F10 map, this will make it impossible for other players to navigate. You don't have to use F10 - it will be a great challenge for a professional! Be sure to test the free mission! Just to evaluate and make a purchase decision - https://www.digitalcombatsimulator.com/ru/files/myfiles/
  22. I hope this cheered you up more than it upset you. The guy was just trying
  23. Good afternoon! OK. Let's start in order! I would like to point out that this is your subjective opinion, but in any case I will take it into account and make corrections. Specifying WP with different smokes and FM beacons is cheating and only breaks the realism in the mission. You have completed 4 missions, it is on them that we will focus. Wall of text. You may have misconfigured the size of the interface, sir! I would like to take a look at it as a screenshot. Since I did not create any walls there, with the normal size of the interface in the game. I use only VR and with an interface size of -2, there are definitely no walls that interfece with me! Radio broadcast must be saturated! You, as a pilot, catch your call sign in it - RSU12. Cockpit conversations are my style of storytelling. This is not just chatter - this is an acquaintance with the main characters. In case you haven't noticed in 4 missions, sir. Your co-pilot controls the radio stations for you! It is he who turns on the battery and tunes the radio stations. After all, before launching, you must definitely make a launch request! And yes, you completely forgot that there are 2 people in the helicopter. Sorry for not giving you the opportunity to turn on the battery. Everything is clear to me here. I will take your feedback into account when creating future campaigns. But to draw conclusions about the need for this or that information is your subjective view. And simplifying missions that are so simple also seems strange to me. And again - RSU12, 12th, 1-2. Your only call sign. Which should draw your attention to the radio and this incredible flow of information. Here the problem is clear to me. Walls of text will be fixed, but you should pay attention to the interface, as I said earlier. Voice actors, if they are here, would not be very happy)))) The main roles of the pilots are voiced by guys from the States. All the main roles that are needed for the plot are voiced by guys from England, the States, Canada. There are exactly 1% of Russian actors there. Your bias makes me a little stumped sir. _____________________________________________________________________________________________________________________________ citation--------------I pickup the director at the airport and head out to WP2. Supposed to land on the "Handy Wind". I have no idea what it looks like and there are multiple ships out in the harbor. Murphy takes me to the wrong ship. - The briefing picture shows the exact location of the ship! You should have looked at them. ______________________________________________________________________________________________________________________________ When I realize this, I veer further out into the bay towards the large tanker and the mission trigger fires because I am actually over WP3 having skipped WP2 inadvertently. The script starts the conversation between the Director (picked up at airport) and the Deputy (who is supposed to be still back on the Handy sing I never picked him up). Concerned about breaking the rest of the mission I flew to the hotel and landed. - Yes. This is problem. I'll fix it in the next patch. Unfortunately, I did not follow this trigger in this particular mission (I hope), because I have been trying to build a sequence of triggers with blocking the next triggers for a long time so that there are no such situations. Will be fixed! _____________________________________________________________________________________________________________________________ Mission 4 is a night mission. You're told to land on a particular building's helipad. Not marked. - Pre-flight briefing sir! Pilots spend a little more time on it usually. Even if you do not read and study the text of the briefing, the picture clearly shows and marked 2 buildings, and the left one is marked! _____________________________________________________________________________________________________________________________ There's dialog saying there are people on the rooftop, so I am looking for them. - ROLMAN: - Here they are, our Western colleagues, already on duty on the roof. Yes, perhaps these words have misled you. It's about the people on the building you're flying over, not the building you're supposed to land on. I will consider this incident! ______________________________________________________________________________________________________________________________ They aren't actually in the mission. I fly past the WP (because there's no way to know where it is in the Huey). Pause the game, go to the briefing locate the picture with the right tower highlighted. - Left tower, sir)) and this information had to be taken into account during pre-flight preparation, not during flight. Okay, that's where I WAS going, but since no one was on the roof, I got confused. Nothing stood out as that building was the proper one to land. When I did land there, I got a mission failure - OK! You have received helicopter damage. _______________________________________________________________________________________________________________________________ ... but the dialog continued as though I didn't fail. VERY odd behavior. - I will check and fix. But the trigger system, which is aimed at ensuring that dialogues do not overlap, also works with a Failed Mission. At the most, you to listen to 1 dialogue that was broadcast at the time of the damage to the helicopter, the rest should be blocked. But I will definitely check and fix it.! _______________________________________________________________________________________________________________________________ I think the scripts need some tightening up. - I'll check and fix _______________________________________________________________________________________________________________________________ I have tried to carefully analyze your subjective opinion about the campaign, and involuntarily a few things come to my mind. Perhaps the real world situation upset you a little more than you think. After all, more than 70 percent of your observations of the campaign are the search for negative factors even where there are none. And the absence of positive factors. I'm sorry sir, but I would appreciate it if you would be as meticulous in briefing my missions as you were in creating your grand review. Then, probably, my project would not have seemed so complicated and unpleasant to you. First of all, I would like to apologize for my harsh reaction. But you really saw only flaws even where there are none. I'm upset! In the next message I will post the English version of the Mission Briefing so that every pilot who is thinking about buying a MAD campaign can read the briefing and evaluate their capabilities. Also, you, the future players in this campaign, can get acquainted with one of the missions for free at the link - https://www.digitalcombatsimulator.com/ru/files/myfiles/ Mistermann, thank you for your review. In any case, your feedback will be taken into account when creating my projects in the future. ______________________________________ PS Campaign Briefing to get familiar with the campaign story and missions BRIEFING- ENG.pdf
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