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MagicSlave

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Everything posted by MagicSlave

  1. Thank you for the answer, you guys are the best! Keep up the good work.
  2. First I want to say a big thank you for Heatblur for bringing this detail F-14 into DCS, it has been my main aircraft since release! A couple of elements I'd like to ask about if they are going to get "fixed" at some point: F-14B AI taking of with full afterburner AI F-14 flights coming into CASE I break with wings spread (observed with Supercarrier module at least) I know these are more "eye candy" items than anything else, and as such, not a top priority. Thank you!
  3. All the best to you and your family, Cobra.
  4. I have just recently started to dive in to mission designing more deeply, and I've run into some mission editor / lua-scripting engine limitations concerning naval air wing ops. Now this may be more of a mission editor functionality wishlist than a Supercarrier wishlist, but from a carrier air mission design point of view, I would really like to see these functionalities added: The carrier turning into the wind automatically during launch / recovery windows (there already are some user made scripts with this functionality) Ability to set launch and recovery windows manually or automatically Ability to set a recovery tanker to orbit the carrier To have AI units returning to boat automatically refuel only 1 or 2 thousand pounds of fuel from the recovery tanker, if they are below minimum fuel to trap safely (the current AI refueling behavior drains the S-3 tanker completely empty on one go, if they return from a mission almost empty..) And/or to be able to set an amount of fuel to refuel or set a fuel level where to stop refueling For the conclusion, I want to thank the ED big time for their efforts. It is amazing what we are already able to do and experience in DCS. Launching and trapping and air refueling and fighting in F-18 and F-14, especially in VR, truly blow my mind. Thank you for making this possible!
  5. Thank you Hello, I guess this is as good a time as any to stop my long time lurking... I want to thank MBot for this and the other amazing dynamic campaign, these are the best fun I've had in F-14 so far. Played both single player and CO-OP with my friend as my RIO. Only tweak I had to make to get the pilot-RIO CO-OP working properly, was to open the mission in mission editor and change the player aircraft spawn time to one second before the mission start time. Without this tweak, for some reason, the AI flights did not get proper callsigns and weren't able to be communicated with by radio (tankers, AWACS) and also it seemed that the enemy flights did not spawn correctly. Again, thanks a lot for these campaigns to MBot, one can tell that insane amount of work must have been put in. Playing this campaign inspired me to put together a small wallpaper the other night: Edit: should probably mention that the images / screenshots are not my own but put together from different sources (Reddit, Navy photos, google image search...)
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