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MagicSlave

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Everything posted by MagicSlave

  1. On the contrary, I think that they are military training areas and their airspace is controlled by the Andersen ATC (see the document that Northstar98 linked, that is the source I used). The primary bombing range of Andersen, R-7201 (Farallon De Medinilla (FDM)) for example, is located in the southern portion of ATCAA 3A.
  2. I just uploaded a map drawing template containing published ATC Assigned Airspaces around the Marianas Islands from real world documents. I've used this in my own missions and thought that it could be useful for somebody else also. I use it together with Nealius' real world tanker tracks template I just wish you could save the drawings as a template... The only way I have found to add these to an existing mission is to manually copy and paste the nav points and drawings lines from the .miz file using Notepad++ which is a bit cumbersome Edit: oops, the user files upload is still pending approval... Attached the miz file here in the meantime... Marianas Special Use Airspaces.miz
  3. Thanks for the answers, my mistake. I must have taken a too long break from carrier ops...
  4. Am I going crazy? I place the CVN-74 John C Stennis in mission editor and get the old stennis, small and without deck crew. The other Supercarriers work fine. I'm double, triple and quadruple checking in mission editor, I only have one CVN-74. I have also removed all mods, run the repair, uninstalled and re-installed the Supercarrier module, to no avail What could be wrong? Attached is a mission with CVN-74 and CVN-73. When I run the mission, the 73 has deck crew and the 74 doesn't and it is also too small (i.e. it apparently is the old non-supercarrier Stennis). Stennis Bug.miz
  5. Please, see attached video. Newest Open Beta 2.7.7.15038
  6. Practicing with sling load
  7. Practicing landing the Hip on a ship
  8. Hello and thank you for this great mod! Are you planning to add the new SA-5 system to the SkyNet?
  9. Never thought that I would enjoy flying a cargo plane in DCS. But I'm really liking low level flight, cargo drops and combat landings!
  10. It seems that the "advanced comms" have worked with Tarawa & Harrier at some point, see this video for example: But it seems that no more... See and Hope it gets fixed soon.. AWLS/ICLS for the Tarawa would also be a nice feature, since the NAVAIR 00-80T-106 (pg. 5-11) references it... Well, I'll just practice CASE III TACAN approaches until that.
  11. Practicing CASE I departures and recoveries on LHA Tarawa... Are the "supercarrier" style comms supposed to work with Tarawa? When I report "Inbound" to Tarawa ATC I only get the old basic response. I own and have installed the supercarrier module, if that makes a difference..
  12. I have owned the Harrier since it first came out, and flew it quite a bit back then. I hadn't touched it for like 3 years, but now during summer vacation I suddenly got the urge to try it again. And I have been having quite much fun! The module has progressed much with many added features. I especially have to mention the training missions, which are in my opinion the best ones for any module I have flown! Big thanks to RAZBAM and Baltic Dragon for these, they have made re-learning the Harrier so much easier! I guess I wanted to express my gratitude for the module. It has been a long process and I understand that it still is not complete, but going through the training missions I realized how incredibly complex aircraft the Harrier is (on par with the ED's Hornet), and it is no small feat to develop such a module! So thank you for the hard work and keep up the good effort, RAZBAM! A couple of videos of my practice sessions: P.S. I would especially like to see AI Harrier's capable of landing to FARPs P.P.S. And of course a RAF Harrier Gr variant! (Just cosmetics and outrigger pylons for the AV-8B variant would do...)
  13. Thanks for the advice, I'll try that! I guess I'll have to put some serious practice in before trying this campaign again. Trapping feels whole lot different game now...
  14. Yeah, that's the one I just now managed to refuel with gamma at 2.9. Feels good, man. Just to get a ramp strike because last time I flew the Tomcat, there was no burble... This makes one humble, that's for sure. Anyone have any tips for the correct technique for anticipating the burble? Just DLC or power or both?
  15. No, I don't.
  16. In my case the light does not illuminate the basket even this close. If it is really supposed to be that way that you cannot see the basket at moonless night, then I wonder how they do it in real life... Because as far as I know, they are not supposed to use NVGs either. This together with the fact that the nav lights on the tankers are invisible until under 1 mile makes night time refueling really frustrating experience.. Maybe I'll just crank up the gamma even more. Sorry for the rant, I just needed to vent, because I failed a long mission just now because my engines died on me on fuel starvation while desperately trying to refuel at night
  17. Sorry, I browsed through this thread and didn't realize there were some remedies that really worked. I will try as soon as I have time. Thank you!
  18. I have this problem also, where the listening is suspended right after the hotkey is pressed. I have the T-45C and EA-6B Prowler mods installed. I have not been able to use VAICOM at all for some time, which is a shame...
  19. Why is the refueling probe light so dim in the F-14? It is really frustrating to try and refuel at night because of this... In VR at least I have to crank the gamma up and still I feel all but blind - I'm not exaggerating when I say that it is nearly impossible for me to refuel in moonless night. In the Hornet I don't have this problem, or at least didn't have pre 2.7 when I last flew it. The probe light in the Hornet lights up the tanker and the drogue properly. Is there something wrong at my end or is this a bug with the F-14? (This is in the A if that makes any difference...) Thanks
  20. Damn, it seems I have to purchase the Huey at some point..
  21. Regarding the deconfliction: I remember reading from somewhere (maybe the CV NATOPS) that the launch interval is longer undeer CASE 3 and no simultaneous launches from bow and waist cats?
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