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MagicSlave

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Everything posted by MagicSlave

  1. Very cool! Sent from my FP4 using Tapatalk
  2. Thank you for the insight. So, with weight on rear wheels OR LCTs manually retracted the natural stable hover attitude would be a little nose high, while weight off wheels and LCTs in AUTO is level fuselage hover? Sent from my FP4 using Tapatalk
  3. What is the hover attitude of our Chinook in real life (and our simulated Chinook once we get DAFCS, DASH, LCT and other bells and whistles)? Pitch level or some degrees nose up? If level, how do the Chinook pilots execute pinnacle style rear wheels only landing from hover? Sent from my FP4 using Tapatalk
  4. Sorry if this is a stupid question, but does this modding produce different results performance-wise compared to just setting textures to medium (or low) in the graphics options? Thanks Sent from my FP4 using Tapatalk
  5. That is because the mils setting depends only on run in height and IP to TGT distance. The release range changes depending on the run in speed, as is shown on your screenshots. You tell the WRCS your run in altitude and distance from IP to target. WRCS tells you the mils setting so that the pipper reaches the target when you are at the IP. You tell the WRCS when you are above IP by pressing and holding the pickle button and it then waits x amount of time before releasing, when it calculates that you have reached the release range, based on time and speed. Hope that this makes sense. The WRCS is not measuring your actual height, speed or distance, it assumes that you fly the numbers you pre planned (I hope I have this right, correct me if I'm wrong) Sent from my FP4 using Tapatalk
  6. If I understand correctly, you need to be on planned ground speed, altitude above target and 0 pitch, since the WRCS doesn't provide any corrections based on your actual speed, altitude or pitch angle Sent from my FP4 using Tapatalk
  7. Seeing what Heatblur managed to do with Jester V2 AI in the F-4E shows that amazing things are possible in DCS in regard of AI crewmember. Just seeing Jester move his head around, alternating scanning outside vs looking at the radar scope, RWR, instruments etc adds so much to the immersion. They even modelled how Jester prioritizes different tasks in different contexts, if he's scanning outside he's not looking at the radar scope at the same time etc. George AI doing this in Apache would be amazing. Sent from my FP4 using Tapatalk
  8. Some love for the British Army Apaches [YOUTUBE] [/YOUTUBE]
  9. Does the calculator work correctly for CBU / Rockeye? It's strange that it does not have fusing timer / function height options Sent from my FP4 using Tapatalk
  10. I got mine yesterday (Finland) Sent from my FP4 using Tapatalk
  11. Not sure if this is the answer to your problem, but the color on the HAD page does not relate to whether you have the emitter locked or not, but to the state of the threat emitter. Solid red means the threat is emitting in tracking mode and flashing red means threat is emitting in launch mode. Yellow is emitting in search mode and green has not emitted in at least 2 minutes. See manual p. 288. Sent from my FP4 using Tapatalk
  12. Something is not functioning properly then. I would double check key bindings, make sure that there are no conflicts, and if that does not solve it, make sure "game mode" is not selected in the settings, disable unofficial mods, try a repair or reinstall the module. Sent from my FP4 using Tapatalk
  13. What pages are on the MFDs when you try to make them "SOI"? The Castle Switch long press is used to take command of different sensors presented on the MFDs and not every MFD page is a sensor that can be taken command of. MFD pages that can be commanded that way are AA and AG Radar and TPOD (and SIT, when it comes) I think. Sent from my FP4 using Tapatalk
  14. Where the HUD FOV limits are in relation to the glass will vary with your head position, as the projection is collimated to infinity and will remain static in relation to distant objects, rather than the combiner glass. I guess to get a definite answer, you would have to ask an SME about the meaning of VV flashing, as there is no explanation in the manual. However: 1) it is pretty important to indicate to the pilot that the VV displayed in the HUD is not accurately representing the true direction of travel anymore:; 2) the other US aircraft also indicate when the true VV is out of FOV, such as "X" superimposed across the VV in F-16C. That is why my bet is that the flashing indicates that the VV is out of HUD FOV. I guess you could check if the flashing continues beyond the optimal landing AOA, for example... This is just my reasoning, I have no sources for this Sent from my FP4 using Tapatalk
  15. No, it flashes when true velocity vector would be out of HUD field of view. Sent from my FP4 using Tapatalk
  16. Would be interesting to see your results. I haven't flown the Strike Eagle for a while. (Got the F-16 during Christmas sale and WW F-16 throttle and ICP...) Sent from my FP4 using Tapatalk
  17. Result could look like that if you are not entirely stable during the release. I think that the computer does not account for changes in dive angle, G etc during the release interval. Sent from my FP4 using Tapatalk
  18. Weapon Select Switch Aft (Auto Guns) position selects A/A Master Mode and puts the radar into guns auto acquisition more, and prevents switching to other master modes or radar modes. Sent from my FP4 using Tapatalk
  19. Did you have AIM-9P loaded on the jet? And Weapon Select Switch on SRM? Selected weapon is displayed on the lower left corner of the HUD. "S2P" would be Sidewinder, two of them remaining, P-model. Sent from my FP4 using Tapatalk
  20. MagicSlave

    Mini raster

    AACQ here means Auto Acq(uisition) switch. Auto ACQ down short returns the A-A radar to search mode from STT, TWS or mini raster. Sent from my FP4 using Tapatalk
  21. There is a limit to how many WPs can be shown. I'm not 100% sure, but if I remember correctly, you can work around that limitation this way: "Desired SP number can also be typed into the scratchpad, and then selected by pressing the PB 17. " (Manual p. 408) Sent from my FP4 using Tapatalk
  22. TPOD HOTAS controls on manual page 434-435: Auto ACQ switch forward long = snowplow; aft long = space stabilize. I'm not sure but I think those return to STAB? Edit: also input 0 to UFC scratchpad and press PB17 (p. 447).
  23. Type a wp number in UFC scratchpad and press PB17 on TPOD MFD page Sent from my FP4 using Tapatalk
  24. JASDF AAM-4B and AAM-5 test fire.
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