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sobe

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Posts posted by sobe

  1. I have tried to slow down the slewing of the cursor in the TGP by adjusting the different values in the DCS controls, but it is still too fast for me.  Is there any way to slow down the cursor in one of the F16 lua files   (i could not locate any such files)?

  2. I would like the Moving Map to always be on top of whatever I am viewing in either my game monitor or my second monitor that is running a Helios profile.  Is there any method to do that?

     

    Problem solved with Power Toys

  3. Bergison or anyone else

    My mistake but now the map opens up in full screen on my game monitor and I cannot figure out how to get it back to a smaller size.  Any thoughts?

    I looked in the init file but no changes worked.  I deleted the files for MM, rebooted and reinstalled MM but it still was full screen.

    SOLVED THE PROBLEM.  I ADDED -windowed IN THE COMMAND LINE SHORTCUT AND NOW IT OPENS IN WINDOWED MODE.  YEAH. 

  4. On page 160 of Chuck's guide, it states:

    Communications UHF/VHF Transmit Switch (4-Way)
    • AFT: transmits on UHF radio
    • FWD: transmits on VHF radio
    • RIGHT (INBOARD) SHORT: Filters datalink information on Fire
    Control Radar (FCR) display
    • LEFT (OUTBOARD) SHORT: Toggles datalink tracks on and of

    Are there any Hotas keys for the two datalink commands listed above?

  5. I am running 2 screens with screen 1 the game and screen 2  running a Helios profile. 

    First question--- no matter what I do, Jester only appears on my second screen (behind the Helios profile) and not screen 1.  Can I change the location of the Jester Wheel and if so, where is the file to do so?

    Second question--In the lessons, the lesson outline appears in the upper left of my screen 1.  Is there a way to change it's location?

  6. CapnCoke

    I unintentionally misled you when I stated that the recent DCS update killed your mod.  I now realize that I was using a mod that, with the help of Helios, made the cockpit look like a block III cockpit with significantly different looking MFDs and that mod interfered with your mod.  All I really wanted in the block III mod was to change the HUD color which I did in the materials.lua file of the game (not your materials.lua file).  There does appear to be some differences between the game file and your materials file so that is why I used the game materials file for the color change.  Your mod still works with the regular F18. 

    PS.  By using a mod manager, I know have 4 color options for the HUD.  Gold, dark green, black and if no mod, the standard green.

  7. CapnCoke

    I have tried to make the HUD numbers darker but cannot seem to find the right line in materials.lua in your mod.  Could you please direct me to the appropriate line?  For test purposes, if you want to do HUD numbers in Black, that would be great.

    Here are my failed attempts: 

    local MDG_materials = {}
    --MDG_materials[MDG_SELF_IDS.HUD]     = {0, 153, 76, 550}   --DONE BY SHK  DARK GREEN
    --MDG_materials[MDG_SELF_IDS.HUD]     = {51, 0, 0, 550}   --DONE BY SHK  BLACK
    --MDG_materials[MDG_SELF_IDS.HUD]     = {255, 128, 0, 550}   --DONE BY SHK  GOLD BROWN
    MDG_materials[MDG_SELF_IDS.HUD]     = {2, 255, 20, 550}  --DONE BY MOD MAKER

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