

lj0076
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reported earlier Monocle image on far right of left eye in VR
lj0076 replied to AhSoul's topic in Bugs and Problems
I assume that the monocle was actually only for the right eye, but for VR the alignment could be adjusted as a reticle cross. I wrote about it in another post, there are more things that don't fit around the helmet in VR. The visor is also aligned only for the right eye by default, which causes a certain asymmetry in the display when the visor is lowered. It would be nice to either fix it or add an option in the special tab to display it (left, right, both). Likewise, the module from which the sight is lowered is shifted to the right in the VR display, asymmetrical, also probably aligned only for the right eye... -
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Using the cannon with the central external fuel tank?
lj0076 replied to lj0076's topic in DCS: MiG-29A Fulcrum
I'm not sure... it probably shouldn't be like that, because as I understand it, the tank blocks the opening of the shell ejection cover... -
Using the cannon with the central external fuel tank?
lj0076 replied to lj0076's topic in DCS: MiG-29A Fulcrum
I tried and with the tank suspended I can use the cannon normally. Should it be automatically blocked or does the pilot just have to be careful and not use it? Can you please direct me to the page number of the manual? Thank you -
The visor isn't the only thing that is aligned to the right eye only in VR. The same shift is visible on those helmet scope sensors. Just information for the ED team, if they see it and want to look into it someday.
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I read on Wiki that using the deck cannon was not possible with the under-hull auxiliary tank: "Original production MiG-29 aircraft cannot fire the cannon when carrying a centerline fuel tank as it blocks the shell ejection port. This was corrected in the MiG-29S and later versions" Is that true or not? I know that there is a hole through the tank to vent the gases from the APU, but this is the first time I've heard of this restriction...
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I understand you, IPD values are a separate discussion, I've been using 3D since the days of old monitors and the first versions of e-dimensional glasses... but I was just trying to report a detected model error here. I tested what affects the shift in VR and it is the IPD setting. The visor basically behaves like a helmet-mounted sight, where we have the option to choose which eye I want to see it on in the settings. This is not possible with the visor and it is set to the right eye by default. Anyone with VR can replicate. I was hoping that ED would take a look at this... No, I don't use any modifications... As a solution to the problem, I would see adding to the "special" tabs in the settings for the MiG-29A the same option as the helmet sight. Right eye, left, both...
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I agree with you, but I still think that the correct display of the visor should not depend on the IDP value. Personally, I usually move around 85, because of the greater depth. Of course, it also depends on each model, each aircraft is different...
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Depending on the "Force IDP Distance" value in the VR settings, the helmet visor display shifts/deforms. The last value at which the visor covers both eyes in VR is about 75 for me. Anything higher doesn't work and shifts. It looks like the visor is centered only on the right eye. For example, the attached screen at a value of 100. I don't even know if this is a bug...? If so, please check. I assume that like the helmet sight, it is set to display in the right eye by default... maybe it will be necessary to set a default value for both eyes for its display? Selecting the display like in the case of the sight would not make sense...
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I installed it, I really did the first installation wrong. I don't have the glare anymore. But even so, it's unusable for me in VR, I'm attaching a picture of what I actually see... right eye covered, left almost not at all, together it makes such an unusable mix...
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I tried but I didn't see any difference. Maybe I made a mistake in the installation, but even when I opened the edited texture in Gimp I don't see any difference from the original...
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It's unusable for me in VR. With Pimax Crystal Light I see half of it as tinted, half not, and all sorts of artifacts... honestly, it's literally tearing my eyes out... :/
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MiG-29A(M) - Polish Modernised Fulcrum MOD
lj0076 replied to VinntoreZ's topic in Flyable/Drivable Mods for DCS World
Hello, you are right, my mistake, everything works without problems -
MiG-29A(M) - Polish Modernised Fulcrum MOD
lj0076 replied to VinntoreZ's topic in Flyable/Drivable Mods for DCS World
Hello VinntoreZ, I noticed that when activating the mod (JSGME), the front wheel control does not work, by default via LAlt+Q. Can you please check? Thank you (y)