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dmatsch

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Everything posted by dmatsch

  1. I just found this same issue in the F-5 training mission. Posting over there about this.
  2. who are we all kidding? We're flightsimmers! We're HARDCORE flightsimmers because we fly DCS. Hardcore flightsimmers are ALL going to buy ALL the modules eventually...
  3. nope. still not fixed. All ARM missles hit either too short or too long.
  4. I paid for the mirage too.
  5. I hate to say this because DCS is literally the only game in town, but 2.5 is grating on me as well. I know it's only an alpha, but in my vast experience as a software developer, an "alpha" usually IS the release version. Most of this thread is focused on performance issues that the 2.5 release surfaced. I have a screaming rig and have acceptable performance -- other than the glitches, stutters, marathon loading and crashes. My beef is that the game is virtually unplayable -- even with the 2.5 release: utterly stupid AI unrealistic AI physics unrealistic AI damage modeling broken weapon damage modeling (drop an mk82 20' from a BMP) broken weapons (cluster munitions, SU25 ARMs, cannon spread) broken aircraft sensor systems (F15 radar) clumsy mission editor with no dynamic campaign capability broken campaigns and missions I really want to love this sim. I really was hoping for more than just a prettier 1.5.x. At least I don't have three versions sitting on my box anymore.
  6. it's an engine: the combustion of the combined compressed air/fuel spins a turbine in the back connected by a shaft to the compressor in the front, repeating the cycle.
  7. I am by no means a mission designer, but I am a software developer. If I was handed a project like this, I would mix the scripted with the dynamic and really make a rich experience. Perhaps scripted well out of sight of the player and required for mission progression, and more dynamic closer to the player to give the mission the "live" feel, yet still keeping the stoopid AI out of the picture. All in all, this is a great idea. I'm definitely going to think about this in future mission designs. ...or ED could just give us a truly dynamic multi-flyable-aircraft campaign with smarter AI...
  8. thirded! I can't tell you how many times I've looked up this kind of info! it would be nice to have this in-game.
  9. I was running the game on full screen. I had a couple of these modules pop-ups appear, however they appeared BELOW the active game window and wouldn't let me alt-tab into them. The game window stayed active focus and seemed to hold on the loading graphic. CRTL-ALT-DEL didn't even work. I only noticed the activation window because I restarted my PC and noticed it open in the shutdown list. Switching the game to windowed allowed me to alt-tab into the activation modals, however they still appeared below the active game window.
  10. Hey! That's offensive! I'm a developer and TOTALLY resemble the remark. I'm offended that you found out our secret! Please remain stationary while we dispatch the agents...
  11. is this lua working in 2.5? anyone verify?
  12. thank you moltar. this is exactly the kind of information I'm looking for in this thread. My dream is to have my very own sticky someday... are the mods in the link to your reddit page all working in 2.5?
  13. exactly, Snacko. Thank you. I have a ton of mods for 1.5 and 2, but I wanted 2.5 on a fresh machine, so I burned it all down. Here's another one: SweetFx/Reshade. Verified working on 2.5 https://forums.eagle.ru/showthread.php?t=201579&page=3
  14. thanks for the helpful feedback. Been using JSGME, now using OVGME. Recently, I had to burn down my PC and I don't have any local mods any more. What I was looking to do is start compiling a list of working and new mods for 2.5, beginning with the one in my OP.
  15. every time we get an update, I have to scour the forums to find the unit templates mod and others. May we please begin a master list of working 2.5 must-have mods? For instance: Realistic Unit Templates https://www.digitalcombatsimulator.com/en/files/136413/?sphrase_id=9795862 I can't live without this one. Does anyone know of an updated/better version of this?
  16. I'd like to know the answer to this one too. I haven't been able to use trains yet. They never appear in-game.
  17. I've just installed the Eclipse LDT along with the MOOSE framework. Note that I've found several different versions of the installation guide. That's open source for you... I just can't get the intellisense working in LDT for the MOOSE framework. I've followed the steps in the installation guide and have the Moose_Framework project installed. I can't even get MOOSE intellisense working within this project on an existing file. Could someone with better knowledge of LDT please give me some insight as to where I went wrong?
  18. mine goes to 11
  19. thanks everyone. I'll give the settings some tweaking. I'll have to figure something out with the labels though. units are almost impossible to see.
  20. 1-4 FPS -- can't even get past startup Just installed this according to instructions. Am really looking forward to getting this working. I'm getting way low framerates about a minute after mission start. Got any suggestions? I tried just sitting there for 5 minutes thinking the system would stabilize.
  21. this issue seems to have persisted through several installs, both a re-install and on a clean system. I thought this feature was broken, so I didn't think anything of it. The whole install is on a D: drive SSD AMD 8-core processor, 24g ram, GTX 1070 The .exe is run as an admin Got any troubleshooting ideas? Is there an error log I can look at?
  22. From this thread: https://forums.eagle.ru/showthread.php?t=190113 I can't use the Nodes or Templates feature on any version of the mission editor. I have both the 1.5 and 1.5 beta installed, but this has been an issue since the start. I thought that feature was broken. 1. I create a new mission in the editor 2. top menu - Mission Generator - nodes 3. right side: select a node on the map I want from the select list. Node on map is highlighted a darker color. 4. select templates to place: red defensive small 1, blue offensive large 2 etc. I can move the blue or red boxes around on the map 5. right side: click "generate" button. Nothing happens. From the thread above, the templates are supposed to be generated on the map. Can someone please point me in the right direction. I'd really like to use this feature.
  23. holy crap! thanks for the video. Did I THANK YOU for the video? those steps are exactly what I'm doing, with the final exception of zooming out on the map before hitting the generate button. I hit the button, and nothing happens, no units generated, no hard drive or CPU spinning. wow. I think I have a bug.
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