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dmatsch

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Everything posted by dmatsch

  1. dude. that graphics card is getting a bit old in the tooth. That's your big bottleneck now.
  2. ummm. YES!!!
  3. +1 Could someone please give us a quick run-through until Chuck updates his awesome guide? I know how to enable a JTAC flight and get the nine-line readbacks. I'd like to know the 18's MAV firing procedures.
  4. The other day I wanted to replay a carrier landing, and I actually noticed this for the first time. The whole mission was off from where the bombs landed to the carrier landing. The bombs landed about 500 yards away from where they hit in the actual mission, and the replay had my plane crash into the sea instead of the perfect !@#$% 3-wire. Funny thing about this, is that this is the first time I've noticed this -- in almost 6 years of flying DCS. I actually thought it was a new bug until I saw this post.
  5. Often on Caucus bombing runs, you can't even pick out vehicles at less than 6000 altitude. you can't even pick out armor types until about 2300. This and the abysmal AI (both retarded friendly and god-like opfor) really are the worst parts about this sim right now. It's nigh unplayable as anything other than a "fly around and look at stuff" sim.
  6. ^^ This ^^ We all know that ED has to make money by releasing new stuff in order to have the proper revenue to fix the old stuff. However, the existing software is becoming unusable as anything more than just a fly-around-look-at-stuff simulator and not the COMBAT simulator it reports to be. Do we really need cows? New stuff? How about instead of a new aircraft ED releases a new "AI" module with intelligent ATC, AWACS, JTAC, a realistic NPC AI, carrier ops, JESTER AI, CIV air traffic, and a living breathing dynamic battle environment and campaigns? I'd pay $70 for that.
  7. Thank you Rudel
  8. where could I find templates like this for Caucus or NTTR?
  9. how else are you going to know if you hit the cows or not?
  10. I just read about a bunch of radio static filters as a plug-in for Audacity. I was also thinking of just downloading some random radio chatter from youtube and adding those as background. I've found that it's not just as simple as recording someone reading from a script. If you listen to real air communications, they have they're own special cadence that's kind of hard to match from voice actors. Luck to you.
  11. No wonder the only way I can get rid of my old cards is to cast them into the fires from whence they came!
  12. no, I think it thoroughly proves that they were NOT issued said sense of humor. (USAF vet here)
  13. I didn't know you could click through the warning lights. Good info. I'll also try binding left/right lean to mouse buttons. Also good info. Thanks.
  14. The center UFC covers up the left-most buttons on the right MPCD and the right-most buttons on the left MPCD. I have to bind the "lean left" and "lean right" controls to see them, losing a control spot on my HOTAS. I don't do VR yet, and no Track-IR, so this makes the workload a bit harder when you're being shot at. Anyone else see this? I don't see it being reported at all, so I must have some setting incorrect. I've tried to upload a screnshot from Chuck's guide, page 8. Don't know if that worked, but just click the link and go to page 8.
  15. dmatsch

    SEAM?

    when the sewing machine gets fixed?
  16. my biggest fear is that both the entire flight sim (as in study simulations) as well as the desktop PC industries are going the way of the dinosaur and manual transmissions. We may all begrudgingly one day have to give up our virtual birds. I wish you the best, Lucky
  17. I just re-played this mission last night. Sorry, I didn't save a track. I don't have a lot of free time to re-play missions over and over. Both of the 14s where shot down by the MiGs before I got to WP3. I had no air cover whatsoever, nor did they try to defend themselves beyond maneuvering. By the time the MiGs got to my flight (WP3), they still had a nearly-full complement of missiles to deal with me. They came in so fast, I barely had time to switch to AAQ. Both 9Ms missed. I really think the AI from the core game is borked and not this mission.
  18. thanks everyone for the information. It was my assumption that since we were all from the same carrier, the 14s would provide air cover for an inbound strike package. Knowing now that they don't care about me at all will definitely NOT have me buying them a beer at the O-Club.
  19. udpate: there's even a SEAD flight of an 18 with HARMs! This guy doesn't do his job either. He just returns to the carrier.
  20. I'm at work, so apologies for the lack of details. In the new set of single F-18 missions in Wednesday's update, the very last one, called "O" something. It's a Caucus interdiction where you have to take out some parked helos at an airbase. The F-14's who are supposed to supply CAP, don't do a thing. They're even carrying AIM-54's! I keep getting blasted by a group of 4 MiG-28's -- I mean, MiG 29s. This isn't the first mission where the AI just "do their own thing", no matter what the ME settings. Anyone else?
  21. figures. I'm busy the whole weekend. No stick time for me
  22. No, you're not crazy. The early access harrier definitely has a few kinks to work out. I just created a simple free-flight from the Tarawa, used the auto-start cheat, and my throttles stopped responding. Couldn't take off unless I set the mission to start hot.
  23. the only way to currently do this is to set a zone on the disembark point and activate your hidden and inactive troops when the boat hits it.
  24. parking brake?
  25. there are a ton of posts scattered around the forums on the current state of the AI, which seems to be miserably broken on a great many fronts, with a few of the issues being carried over from core 1.5 and into 2.x and having nothing to do with the modules. However, I'm not seeing a great number of posts in this forum for all these. What's ED take on all these AI issues people seem to be having? This really is making the simulation unplayable for anything but free flight. I understand they need to make a buck on the early access items, but they also need to fix them once they go into official release.
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