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Sylosis

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Everything posted by Sylosis

  1. Thanks for trying to help. So now it seems after some time the order got processed anyway. I received emaisl from both ED and PayPal to confirm the order is complete. My profile also shows the same. Only issue now is that in the module manager from DCS, it's not there. Even after refreshing, or restarting the sim. I guess I'll wait and see if it appears later...
  2. Hi, I have purchased a campaign on the E-Shop but I have a problem. I used 3 of bonus dollars to pay, and wanted to pay the rest with PayPal. As I was finishing the transaction, PayPal crashed. Going back to my account, it seems I have only paid 3$ and that the PayPal transaction did not complete, which is fine. But I can't figure how to proceed to pay the difference? The item isn't in my cart, and I can't figure out where to go to complete my payment. Thanks for any help.
  3. My question was stupid, as it is written in his signature... :S!!!! Sorry!
  4. I was refering to the stock A10C Campaign. I haven't tried Enemy Within. Is this your work? As for the other ones you mention, I'll keep my eyes opened for the F-15C and the next M-2000C Red Flag campaign! Cheers! :)
  5. Hey I thought I give my feedback on the Campaign as well. I really wanted to post it here, because I really, really loved your Campaign. The fact that you spent the time to make use feel like a real pilot in a real "war" with real wingmen, etc, with all the radio chat, etc etc... is what I think makes your campaign stand out. It really has a big "Role Playing" element to it. You created a scenario that evolves as the missions pass, plus the voice acting that I already mentioned. All of it really immerses you. As a comparison, I started the A10C campaign and it really isn't that well done. I'm not saying it is bad, just that your Mirage campaign really stand out. If you have other campaigns coming out and if you keep the same kind of quality in your work, I'm most definitely buying them.
  6. I'll try to share a track as soon as possible, depending on my schedule. Hopefully before this wednesday.
  7. As I said, I make sure to turn it on every flight during engine start-up.
  8. I've searched the forum and Google for other posts on this but didn't find anything. As I am flying the campaign, the altimeter on the Mirage stops going up at a certain value, which changes depending on the mission. It is usually in the 20000 ft range. On one mission it was stopping at 21600 and on another campaign mission it was more like 23900. I can still climb, but the altimeter won't give me the altitude. It will be stuck at a certain number. The needles will only start moving again once I am lower than that weird virtual limit. Thought it would be a problem with pitot heat, but I always turn it on at start-up... So I don't know...?
  9. Had the same speed problem in that mission. Everybody flying at 165 knots, making it impossible to finish the mission. At first I tried closing the mission and trying again, without closing DCS. It didn't work. I then closed DCS, rebooted my computer and when I re-tried the mission, I did not speed up time during INS alignment. Not sure which of these 3 elements (closing DCS, reboot or no time acceleration) worked, but there was no issue in the mission after that. And, the AI made it easy for me, as 2 of the L-39s crashed in the mountains by themselves during our encounter! XD
  10. And! It was not very reliable and named the "Widowmaker" for killing its own pilots ! XD But indeed, it would really be a great addition to the other modules! :)
  11. I would add to the list, and this is purely just planes that I like... I mean they might not make sense in terms of availability of documentation, might not fit within the DCS environment, etc... whatever. I felt like mentioning them anyway: - B-1 Lancer bombing plane. - F-16, thought it has already been mentioned. - F-104 StarFighter - Mig-23 (also has already been mentioned). - Mig-25 Other planes I find really cool are already in dev, so I'm not listing them (thinking of F-18 and F-14). On a side note, I do love many of the FC3 planes (Mig-29 and Su-27 for instance) and would really love having modules of those that are more "complete" than the FC3 ones. I know it's probably not going to happen, but still, it would be nice.
  12. I would add that indeed the F5 single missions included with the module are very well built, but! if I recall correctly, there aren't many. Like 5 or 6 max? So ya... nice missions and well edited, but... ya, another disapointment.
  13. Yes this is also part of my conclusion after doing some additional digging. But, if it's been "wrong" for so long, has ED improved the physics in 2.0? Or is it at least planned?
  14. I know this might not be a Mirage only topic, but since I'm mostly using the M2000C these days, and that the people here are quite helpful, I decided to post my question here. I hope you don't mind. Also I found only 1 post talking about this topic, but it was related to a very specific issue and dated from 2012... So my question is: Is it normal that the "splash" damage is so low in DCS? I've noticed it yesterday doing Mission 6 from the M2000C Campaign, but I tested with the F5 and it's the same thing. Whenever I use bombs and rockets, I need a direct hit to kill my targets. Again refering to Mission 6 of the campaign: In this mission, there is a group of multiple vehciles next to each other. My bombs were falling right in the middle of that packed group, but not hitting directly one of the trucks. I was not getting any kills. Sometimes bombs were falling probably 2 to 3 meters from the vehicule and nothing. I'm not an expert at all, so I don't know what would be the "danger zone" of the Mk82s (the bombs from Mission 6), but damn 2 to 3 meters from a vehicle... I would think that a real bomb would destroy the thing. We're not talking about a hand grenade here... it's 500 pouds of explosive! So I was basically wondering is it possible that DCS is not a very good representation of reality when it comes to bomb and rocket damage? If indeed it is not very well simulated within DCS, is it better in version 2? Is ED working on something? And in case it is actually quite well modeled, I must admit I am surprised. I was expecting such bombs to destroy a lot of things in a relatively big radius.
  15. Sylosis

    Mission 6

    Just to let you know that I too, had the same exact problem with the mission and that your modified file fixed it for me as well (like the January bug for instance). And by the way, you seem to be updating and fixing those minor issues in the campaign. Is there an official way to update the campaign? Or will there be one? Was wondering how this works out. Thanks for letting me know.
  16. Pretty sure I had, but now that you ask...I'm starting to doubt :S Let me do a couple of missions and see if that was the issue. If it wasn't, I'll try to take a recording and post it (noob question: my understanding of "a track" is a recording?)
  17. Hi, I'm writing this in the bug section, cause I'm fairly certain it is one, but I could very well be wrong... :S Anyway, with the Mirage, on certain occasions, I can't lock anything on the radar. As a matter of fact, the radar because unresponsive. That is, I can't lock, and I can't also switch between the "special modes" (Close Combat and what not). Whatever I push nothing happens. I think it's a bug because I have tried to figure out if I do something special for this to happen, but not really. It seems to happen, however I haven't noted a tendency, after I have had a succesfull lock. For instance, I lock one contact, then decide to drop the lock, and then I can't either lock, nor switch to special modes... Anyway, let me know if this is a known issue or something. I've looked around the forum but found nothing.
  18. Yes you are quite right, they are not that expensive, especially on sale it's very affordable. Nice picture. We all have to admit, this is just a very nice looking jet, period! :)
  19. Ya I know. When I bought the F5, I knew I was over-paying, since it was the same price than the other modules, but without a campaign... But I'm a big fan of the F5, so I bought it willingly. And if you ask why, it's purely because TopGun is my favorite movie XD (and yes, it is true). So ya, you can count on me buying the F14 when it's available on Steam! XD
  20. Hey I thought of something today... what if the problem is not with only the host receiving the radio transmission, but with the first trigger of the mission (I'm still talking about mission 1). For the radio transmission to take place, the first couple of triggers check that your batteries and radio are activated. However, nowhere in that trigger is it indicated "which plane radio must be turned on"... so I'm starting to wonder if the mission is just waiting for the host to activate its radio and batteries. I'll try tonight to completely delete that trigger and just add something like a timer after mission start. You know, just replace it with something more general that isn't related to a specific airplane. Could be it's just that and actually not a glitch in the radio transmission.
  21. Ok so I think I narrowed the problem to one single cause. Or at least I think. I think I confirmed that the issue is that only the hosts is getting the radio transmissions and triggers. Take example, mission 1 of the campaign. If any of you have ever opened it, you probably noticed that: The triggers don't cause a "SOUND TO ALL" or something in that range. It calls for a specific action from the different plane action list. For example, it going to call a "AI TASK PUSH", selecting one action from the list. Now, for example, the first AI TASK PUSH is taken from the list of actions on the AI Mirage plane. In this plane's action list, you have "Perform Task - Radio Transmission - FileBlablabla.org - etc..." So what I tested: - Having no one defined as "Player" doesn't matter. There can only be clients, it's fine. - Loading the mission through "mission" from the main menu works. - Doesn't matter if both client planes are within the same group, it still works. - When loading the mission from "Multiplayer - New Server", it also works. - When loading the mission from "Multiplayer - New Server", using a separate hosting computer, then it doesn't work.... So I guess I would have to redo ALL the triggers so that it doesn't call actions from the planes action list, but that it would use a SOUND ALL, or something. Tedious work.. I don't know if I'm gonna attempt to do it... :S Man it sucks so bad. If that bug wouldn't exist, it would be quite simple to modify the campaign to make it coop playable... :(
  22. Good idea, I could try to do this and share, so that you guys can give some advice as to what is wrong with my way of trimming the aircraft. I'll look into perhaps the NVidia app to record or whatever and post on youtube. Might not be today, but in the next few days I'll try and share.
  23. Yes absolutely. This is what we actually did the other day when we realised I was not going to be able to easily mod the M2000 Campaign and that it would require more work.
  24. You might be pointing at what I do wrong. I think I'm not doing the right "sequence" if I can say. Suppose I am climbing to 15 000 ft. And that at 15 000 ft I want to fly at 270 knots. I tend to bring my nose down manually, adjust throttle to be close to stable at 270. Try to adjust the trim to have the pitch stable. And that is where problems appear. Each touch of the trim button makes me go from either +300 ft/min to -300 ft/min, etc. I guess I should trim the pitch to being close to stable (say +300 ft/min) and play with the THROTTLE to make the nose go down. Is that what you were explaining? At the moment I don't use the throttle to correct pitch and make plane stable. This is probably my mistake.
  25. Thanks for the detailed answer Ramsay. True that using "Client" instead of "Player" was something that I thought could be the issue. But, when testing the revised mission file which has "2 clients" and no "player", as I was saying, it worked. Therefore, it demonstrated that it was probably not "player" versus "client" that was the issue, but the fact that I was the actual host. Or at least, that is what I think. I could try leaving one plane as "Player" and the other one as "Client". Is this something that is allowed by the Mission Editor? I think I read somewhere that as long as there is one plane defined as "Player", the mission won't be multiplayer playable. So, I need to figure out either how to push the triggers to non-host, or... or I don't know what! The reason for that is I can't use my desktop as the Host AND play on it also. We have very low fps when we do that. We found that using a third computer as a host, which stays as a spectator, works best for us. And I'm no IT guy, so doing anything more complicated than that (creating a virtual server and assigning ressources or what not) is too much for me! Anyway, thanks for your suggestions. If my other tests don't work, I'll look into what you proposed.
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