-
Posts
214 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by ChuckIV
-
DML - Mission Creation Toolbox [no Lua required]
ChuckIV replied to cfrag's topic in Scripting Tips, Tricks & Issues
So THIS WORKED in a super simplified sortie, but it kicks out this error in my much more detailed sortie. Any ideas or thoughts of what might be going on? I'm not using any WildCards in the unitZone/messenger parameters above, but the error message is all about WildCards. -
DML - Mission Creation Toolbox [no Lua required]
ChuckIV replied to cfrag's topic in Scripting Tips, Tricks & Issues
cfrag, Thanks for the picture, but that isn't what I was looking for. I know you've said you are working on your English. My original quote above states "I want to send a message to BLUE coalition when an AI bomber comes into a zone." That's an AI bomber (not a player). In fact, it's a VERY specific named AI bomber (B-17 Bomber Group 1). So, I'm looking for a very specific name. Also, I want to send the message to BLUE coalition ONLY (not to everyone). I've added a picture of the unitZone parameters and the ERROR message that it gives off. Can you help me? ChuckIV -
DML - Mission Creation Toolbox [no Lua required]
ChuckIV replied to cfrag's topic in Scripting Tips, Tricks & Issues
CFRAG, Can you show me a picture of an example of using a unitZone with messenger? What would the parameters look like? Scenario... blue AI B17 Bomber named "B-17 Bomber Group 1" comes into a unitZone and messenger puts out the message to blue coalition... "Friendly bombers passing Isle of Wight". Can this be done in the SAME unitZone ?? Chuck Any help would be appreciated. Thanks! -
DML - Mission Creation Toolbox [no Lua required]
ChuckIV replied to cfrag's topic in Scripting Tips, Tricks & Issues
Hey Everyone, quick question... I want to send a message to BLUE coalition when an AI bomber comes into a zone. WHAT KIND OF ZONE you ask??? That's the question. I tried a unitZone with messenger and keep getting an error about wilcards. Can someone show me (without telling me to go the manual) how to do this simple thing? Send a message to BLUE coalition when an AI aircraft comes into a zone. Thanks Everyone! ChuckIV -
DML - Mission Creation Toolbox [no Lua required]
ChuckIV replied to cfrag's topic in Scripting Tips, Tricks & Issues
cfrag, Quick question... I'm using a cloner to spawn in large STATIC fuel/oil tanks for both red and blue as targets. I believe I called them something like red_tanks and blue_tanks. When they spawn in, I believe a suffix is added to these names due to the unique naming of DML. Anyway, how do I get playerScore to work with these static SPAWNED in tanks? I believe their DCS name is "Tank 1". Do I put something like red_tanks*, blue_tanks*, Tank 1, or Tank 1* in a table? I appreciate any help thanks! ChuckIV -
DML - Mission Creation Toolbox [no Lua required]
ChuckIV replied to cfrag's topic in Scripting Tips, Tricks & Issues
Good Afternoon cfrag, First, I want to thank you for all your hard work, determination, and dedication to this great system you've provided us mission designers!! Thank you!!! Second, I have a request that I'm hoping you can provide me. I've been trying to get the playerScore working in our server missions where you can blow up a bridge near Caen (Normandy Map) and get personal player points (not team). In a similar way, I would like a player to get points for blowing up a map object (hangar) for personal points. Finally, I also would like to be able to adjust the default settings for pvp kills in the air (other fighters and bombers), blowing up spawned static fuel tanks and AAA units. Here's by BIG ASK... Could you whip up a mission example for me that has a properly set up playerScoreTable and playerScoreConfig table for the following variable, scorable items... I would like both red and blue players to have individual scores. Spawned both AI and Static Units (for example a live AI Bofors Gun and a spawned fuel Tank 1) Placed in-mission AI and Static Units (for example an AI Bf109, an AI jeep, or a building added to an airbase) Map Objects (like bridges, hangars, oil tanks, etc) ChuckIV -
If you know how to read crash logs, we sure would appreciate if anyone could take a hard look at this DCS.log. Many have tried to help us. I've tried the Eagle Dynamics Discord Log Analyzer and cleaned up all the errors I know how. If you could please browse this log and let me know if you find anything. Thanks Everyone! ChuckIV dcs.zip
-
Is there some 3rd party app that could "purge" our RAM memory regularly? Process Lasso I think might do this, but has been known to crash servers. Anyone? ChuckIV
- 13 replies
-
- performance
- bug?
-
(and 1 more)
Tagged with:
-
For me, the ME is acting very strange lately. When I type or try to click on an object and move it, I have SUPER lag! Anyone else experiencing this?? I've tried... off-line mode; still lags badly checking performance with Task Manager; no bottle-necks nothing even close to being maxed out tried a different very small test mission; same - laggy tried to do a CLEAN and FULL REPAIR; same - laggy made sure Windows is updated NVDIA drivers up to date looked at other programs; NOT laggy including MS WORD, Internet, etc. Any ideas???? Should I reinstall DCS ?? Any advice would be greatly appreciated! ChuckIV
-
Please Help - Why is this MIST script not working?
ChuckIV replied to ChuckIV's topic in Scripting Tips, Tricks & Issues
This is great! Thank you - I’ll give this a go! ChuckIV -
That is really weird - those are Dish Network related (for Television). Wonder how in the world DCS is picking that up??? Any thoughts anyone?? ChuckIV
-
Please Help - Why is this MIST script not working?
ChuckIV replied to ChuckIV's topic in Scripting Tips, Tricks & Issues
Can this table be called St_Croix_Defense instead of groundExam ? Also, can I use this table in dynGroupsAdded like this mist.dynAdd(St_Croix_Defense) ? I appreciate your help! ChuckIV -
Trying really hard to get a new dedicated server running for all of us, but it keeps crashing. I've attached the logs if anyone can help reading them. We would REALLY APPRECIATE any help you can give. ChuckIV dcs.log-20241117-095617.zip dcs.zip
-
Please Help - Why is this MIST script not working?
ChuckIV replied to ChuckIV's topic in Scripting Tips, Tricks & Issues
Anyone? -
Trying to spawn in 2 bofor guns at St. Croix in the Normandy map using MIST. Here's what I have so far. Nothing spawns in. Any help would be SUPER appreciated!! { -- GROUP 1: Air_Defense_St_Croix [1] = { ["country"] = "UK", ["coalitionId"] = 2, ["hidden"] = false, ["units"] = { -- UNIT 1 [1] = { ["alt"] = 160, ["point"] = { ["y"] = -15135, ["x"] = -18859, }, --end of ["point"] ["coalitionId"] = 2, ["skill"] = "Excellent", ["category"] = "vehicle", ["speed"] = 0, ["type"] = "bofors40", ["groupId"] = 1, ["groupName"] = "Air_Defense_St_Croix", ["countryId"] = 4, ["y"] = -15135, ["x"] = -18859, ["heading"] = 0, ["country"] = "UK", ["unitName"] = "Air_Defense_St_Croix", ["unitId"] = 1, ["coalition"] = "blue", }, -- end of UNIT [1] -- UNIT 2 [2] = { ["alt"] = 160, ["point"] = { ["y"] = -15130, ["x"] = -18729, }, --end of ["point"] ["coalitionId"] = 2, ["skill"] = "Excellent", ["category"] = "vehicle", ["speed"] = 0, ["type"] = "bofors40", ["groupId"] = 1, ["groupName"] = "Air_Defense_St_Croix", ["countryId"] = 4, ["y"] = -15560, ["x"] = -18850, ["heading"] = 0, ["country"] = "UK", ["unitName"] = "Air_Defense_St_Croix-1", ["unitId"] = 2, ["coalition"] = "blue", }, -- end of UNIT [2] }, -- end of ["units"] ["countryId"] = 4, ["coalition"] = "blue", ["timeAdded"] = 0, ["category"] = "vehicle", ["country"] = "UK", ["startTime"] = 0, ["name"] = "Air_Defense_St_Croix", ["uncontrolled"] = false, ["groupId"] = 1, ["groupName"] = "Air_Defense_St_Croix", }, -- end of GROUP [1]: Air_Defense_St_Croix } -- end of dynGroupsAdded mist.dynAdd(dynGroupsAdded)
-
OK DCS MP EXPERTS... Quick question... I'm getting ready to start up our own dedicated "PROFESSIONAL WW2" level server and I would REALLY, REALLY like to have the sun flare option for all my missions. How can I FORCE the sun flare option in multiplayer? Any advice would be really appreciated! ChuckIV
-
Also, don't forget that NEGATIVE G's are much worse for blacking out. The human body can brown-out at a low 1-2 G's NEGATIVE. Push your stick too far forward and you will blackout very, very quickly. ChuckIV
-
Here's the problem. When you are slightly greyed out, or in a blackout, the guns keep firing. So, you're probably in a grey-out situation and didn't realize it. However, in a grey-out or blackout, I doubt you would keep pressing the button in real life. So, yes, this needs fixing. ChuckIV
-
I read The Big Show again last week. Closterman brought up a surprising fact. When you are SHOOTING your guns at very high speeds, this will be just enough to tear off a wing or two. Wow! Never thought of that. ChuckIV
-
BUG #1: With the loss of the rudder, this aircraft goes into a flat spin and is unrecoverable. In real aircraft, the loss of a rudder does not cause this. The remaining portion of the vertical stabilizer will keep this from happening. You may have to fly with a little roll until you can land safely. BUG #2: At idle, when it's dark outside, you can see the engine's firing order is incorrect. Cylinders do not fire sequentially; there is a firing order that is not observed. Currently you have cylinders 2, 4, 6, 8, 10, and 12 for example firing right after one another. Same with 1, 3, 5, 7, 9, 11. Once you rev up the engine this is not observed of course; only at idle (and dark outside). Just a couple of things to keep it real. That is after all what DCS is all about right. Skewgear keep your nose and opinions out of this. Thank you. ChuckIV
-
You also must know that when you land at an airport and repair/refuel/rearm, your aircraft now stands a MUCH HIGHER chance of this happening. The stress loads are not fixed on the airframe when repairing/refueling/rearming. You are much better off getting a new aircraft EVERY time. ChuckIV I believe I did in fact repair/rearm/refuel maybe even twice prior to the wing leaving the fuse. C4
-
After the latest update, the Spitfire's wing is tearing off at a VERY LOW speed compared to before the update. I've read dozens of Spitfire books, and they all claim the Spitfire can do 500 mph momentarily in a dive without wings tearing off. The wing tearing off problem was VERY , VERY , VERY, VERY early in the Spitfire's history (Mk 1 era) We are flying the muchly IMPROVED Mk IX now. Wing tearing has virtually been eliminated at this point. Similar to a Mustang's max speed, I would expect incredibly stiff ailerons, and a need to use elevator trim only to pull out of a dive without damage. Can this please get fixed as soon as possible. This is a huge game changer for me if wings keep tearing off at such low speeds and low G loads. ChuckIV
-
Look at the shadows that are drawn on the map. This is WITH or WITHOUT shadows enabled. The entire map of shadows is offset by about 10 feet! Check the pictures... Even the hay bail shadows are offset. Can this be fixed? ChuckIV Screen_231215_172633.bmp Screen_231215_161950.bmp