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Everything posted by edokg
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Complete Transport and Logistics Deployment - CTLD
edokg replied to Ciribob's topic in Scripting Tips, Tricks & Issues
Hi Ciribob, I've tested the new script and it seems to forks fine! I'll do more tests next days and I'll report you. A question, is there a simple way to "extend" the minimum distance also to Troop Transport? Tks! -
Complete Transport and Logistics Deployment - CTLD
edokg replied to Ciribob's topic in Scripting Tips, Tricks & Issues
Thanks to you! -
Complete Transport and Logistics Deployment - CTLD
edokg replied to Ciribob's topic in Scripting Tips, Tricks & Issues
This morning I did other tests and I was able to deploy and unpack a crate (BTR-RD) in the mission "test-mission.miz" that is inside the new DCS-CTLD-master.zip I attach a screenshot, look that I'm at 0.71km from the red logistic from which I loaded the crate. The minimum deploy distance in CTLD is set to 1000. TKS! -
Complete Transport and Logistics Deployment - CTLD
edokg replied to Ciribob's topic in Scripting Tips, Tricks & Issues
Hi Ciribob, I've done some test but...in my missions this function doesn't run...I've set the minumum deploy distance in 4000, 5000, 10000 meters, but I can always load a cargo in a logistic zone and deploy it and unpack it in a few meters from the logistic zone... I attach my last and very very basic test mission, here I've only modified two lines of CTLD compared to default: ctld.hoverPickup = false ctld.minimumDeployDistance = 5000 Am I doing something wrong? Tks! Test CTLD.miz -
Excellent! If you need some tests I'm avaiable!
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I know...I've write to Ciribob about it. I hope he can help us as soon as possible!
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Complete Transport and Logistics Deployment - CTLD
edokg replied to Ciribob's topic in Scripting Tips, Tricks & Issues
News about the update? I'm very eager! :pilotfly::pilotfly::pilotfly: -
DCS-SimpleSlotBlock - Multiplayer Slot Blocking Script
edokg replied to Ciribob's topic in Scripting Tips, Tricks & Issues
Cancel or quote: _unitRole == "forward_observer" _unitRole == "artillery_commander" _unitRole == "observer" near line 282 and near line 331 in the SimpleSlotBlockGameGUI.lua In this mode you will exclude these "slots" from the control of SSB and only Game Master's slot are affected by the restrictions... -
DCS-SimpleSlotBlock - Multiplayer Slot Blocking Script
edokg replied to Ciribob's topic in Scripting Tips, Tricks & Issues
Solved! -
DCS-SimpleSlotBlock - Multiplayer Slot Blocking Script
edokg replied to Ciribob's topic in Scripting Tips, Tricks & Issues
Hi guys, is there a way to reserve slots ONLY for Game Master? I need to have free access for Tactical Commander or Forward Observer but I need to reserve one slot only for Game Master. Tks!! -
I settaggi non mi sembrano malvagi...magari prova Textures Medium, Terrain Textures Low e Water Medium, e metti il Filtro Anisotropico a 16x che tanto non influisce sugli FPS...
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Quoto Viper...penso che il problema sia la 970...
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Idea interessante e ben strutturata, complimenti!
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Complete Transport and Logistics Deployment - CTLD
edokg replied to Ciribob's topic in Scripting Tips, Tricks & Issues
Hi Ciribob, if I can afford to give advice, it would be important that it is not possible to deploy a crate within a minimum distance from the logistic in which it is loaded, not from friendly logistic in general.. For example, if I have one logistic in A and one in B, if I take a crate in A, I'll not be able to deploy it near A but is important that i can deploy it near B... Tks! -
Complete Transport and Logistics Deployment - CTLD
edokg replied to Ciribob's topic in Scripting Tips, Tricks & Issues
Ok, tks a lot! -
Hi Ciribob, thanks for your availability but I managed to solve the problem and it works fine, here the code: if string.match(_unit:getName(), "MEDEVAC") then csar.pilotLives[_unit:getPlayerName()] = _lives - 0.5 else csar.pilotLives[_unit:getPlayerName()] = _lives - 1 end end
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Complete Transport and Logistics Deployment - CTLD
edokg replied to Ciribob's topic in Scripting Tips, Tricks & Issues
Hi guys, solution for it? -
Take the Carl Vinson...Tarawa has some slot's problem...
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Hi guys, I have a problem with CSAR Ciribob's script in DCS...when I eject from UH-1, it counts 2 lifes lost (one for pilot and one for co-pilot I think...), an this is a problem if the "Pilot Life Limit" option is enabled. How can I solve it? Help me!! Tks!!
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Ciao ragazzi, stavo facendo dei test con lo script per il CSAR di Ciribob, funziona tutto alla perfezione, ma ho notato un "bug". Quando si fa l'eject con lo Huey, saltano fuori i due piloti e se non li recuperi ti considera 2 vite perse e non una! Sapete come modificare questa cosa?
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Ok, question 1 and 2 solved...but now the problem is that when I eject from Huey, it counts 2 lifes lost (one for pilot and one for co-pilot I think), an this is a problem if the "Pilot Life Limit - No Aircraft Disabling" option is enabled. How can I solve it?
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Hi guys, I've two question: 1) is it possible to change the height for the pilot's recovery? Now, with the colliding trees, if the pilot falls into a forest it is impossible to recover him, I would like to raise the minimum limit of height. 2) If during a recovery, the Huey pilot has to make an emergency landing, he can bring the helicopter to the ground but he suffers damage and can't start again, is it possible to proceed to the pilot's MEDEVAC? I tried to perform the eject when I'm on the ground, the pilots come out but it is not recognized as a medevac request... Tks so much!