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Rennes

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Everything posted by Rennes

  1. IRL I don't think it is done, at least not often. Ground power was mainly used my maintenance personnel to work on avionics and stuff without having to start the jet. In DCS it can be nice for multiplayer when using SRS so you can brief before starting up so you don't have to listen over the jets turning. Just one example.
  2. That should work. I think you need switches 1,2, and 4 in the aft position. Remember you have to hold the first one for about 3 seconds in order for it to stay on.
  3. The battery powers Comm 1
  4. Is it possible to use DCS-BIOS to interface with things that are not necessarily switches in the cockpit? Like, NVG gain in the Hornet or changing kneeboard pages?
  5. Ah yes, that make sense. Thanks. In my case I just went with the state of the landing gear down and locked light. For what I am doing using landing gear state is good enough.
  6. I don't see where you get that the throttle functionality is the same. They may look the same, which is all your going to get from a diagram. The Legacy NATOPS doesn't describe the function of the switch at all.
  7. Thanks, that helps a lot.
  8. Where you get the gearspeed = 650 from? is that 65 knots?
  9. Never mind, I figured it out. Not sure if it's the right way to do it, but this seems to work: String sNewValue(newValue); intNewValue = sNewValue.toInt(); edit: I think we posted at the same time. I didn't try that, I did see it while looking for an answer but for some reason I didn't think it would work in this case, not sure why. I'll give it a try. For the debugging, I guess that's what I'm asking. How do you send a message to the console screen? Sorry, kinda new to this.
  10. Ah, okay, I think in my case I can just use the state of one of the landing gear lights. I'm looking for something to turn off the solenoid that holds the fuel dump switch on. If the gear is down I probably shouldn't be dumping anymore anyway.
  11. I'm trying to do some work with the IFEI. void onIfeiBingoChange(char* newValue) { /* your code here */ } DcsBios::StringBuffer<5> ifeiBingoBuffer(0x545a, onIfeiBingoChange); How do I convert newValue into an integer? Google does not seem to be helping me here. I'm guessing that newValue is an array of char datatypes? also, what's the best way to output values for debugging? Thanks,
  12. I believe I recall one of the former hornet pilots on here (or maybe Jello) saying that when breaking without anti-skid it was a very fine line between no breaks and blowing a tire.
  13. I've searched around but haven't been able to find anything. Is there a dcs-bios event for weight on wheels? Or any other way to detect if airborne or not?
  14. I'm not certain, but I believe the anti-skid just keeps the wheels from locking up during breaking. I think what you are talking about is were the wheels are spun up prior to touchdown?
  15. Where are you getting that information? It seems to be different that was every actual Hornet pilot has said on here.
  16. Correct hardware is the key. As far as I know, none of the currently commercially available hardware have this capability, certainly not the major ones. ED has made things available in the past that is not real world correct in order to accommodate hardware limitations. This seems to be an appropriate case for such an accommodation.
  17. Do you have a target designated? If so, that's why. It will switch to auto if you designate a ground target. Just hit undesignate and it should revert to CCIP.
  18. I believe that's what the Keypad 0 key does by default. The keybinding says "Cockpit panel view in" which doesn't make much sense to me but, that's what is seems to do.
  19. I just did it again and it worked fine. (you do have to do it after each update, so keep a copy of the lua file) Just copy this: { down = gear_commands.HookHandle, up = gear_commands.HookHandle, cockpit_device_id = devices.GEAR_INTERFACE, value_down = 1.0, value_up = 0.0, name = _('Arresting Hook Handle'), category = {_('Special For Joystick')}}, into the file listed in my first post, put it just under the line that says: "join(res.keyCommands,{" near the top of the file. Then load DCS and go into the controls options and use the pull down to select the "special for Joystick" section. You should then see an binding for "Arresting Hook Handle", bind which ever switch you want to use for it and you should be good to go.
  20. Is it possible to add inputs for things that are not necessarily cockpit controls? Things like NVG gain up and down, or simulator commands like opening the comms menu? I'd like to use some of the non functional switches for stuff like that.
  21. Out of curiosity, how did that work? Was it hand signals, lights, just timing?
  22. You can already do that by adding a custom key binding. Just add this line: { down = gear_commands.HookHandle, up = gear_commands.HookHandle, cockpit_device_id = devices.GEAR_INTERFACE, value_down = 1.0, value_up = 0.0, name = _('Arresting Hook Handle'), category = {_('Special For Joystick')}}, to the default.lua file located at: C:\Program Files\Eagle Dynamics\DCS World OpenBeta\Mods\aircraft\FA-18C\Input\FA-18C\joystick\ Keep a copy of the file though. it will get written over after each update (I think). There are a bunch of others you can add, like the gear handle. There is a thread somewhere on here that lists them all.
  23. IFEI brightness only works in night mode. If the IFEI is white you are in day mode, if it is green you are in night mode. Day and night is switched using the 3 position switch on the right console, I think it is near the flood light knob. it is labeled DAY - NITE - NVG.
  24. I've experienced the same thing, more than once.
  25. Could you imagine the space they would take up in the hanger bay if they tossed them every time? It seemed like they were all over the place already I can't imagine if they were disposable.
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