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Vilab

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  1. Let's hope they don't restrict the S-530F to the -M versions, and also add it to the -CE and -EE version ( however unrealistic it is ) The -M is a late and very specific upgraded version of the Mirage F-1 which is unfit for "cosplaying" most F-1 variants, such as the French and early Irakien ones. Adding the S-530F to the -M load out is probably already fantasy, at the time of the upgrade the missile was already quite obsolet and the F-1's primary role was no longer interception of ennemy planes. Adding it to the -CE and -EE would however ease such " cosplay" and widely expand the use of the modules, and increase the customer base, because, let's aknowledge it : this is what most potential customers want from a Mirage F-1 module on DCS.
  2. The "built for Spain" Mirage F-1 have never used the S-530F, they only had ( the obsolet ) R-530, and those did exist in IR or SARH versions. Did Spain ever got IR version ? i don't know The R-530 had a better than average IR head for that time, and was described as being all aspect We can only hope that Aerges still allow the use of ( "fictive" ) S-530F on their Spanish Mirage F-1, having a 70s plane stuck with late 50s weaponry would be sad and would make their module nearly irrelevant for many
  3. Great new that the F1 wasn't forgotten. I hope you add the "unrealistic" S-530F for gameplay reason ( to simulate the AA abilities of nearly all non Spanish F1 version ) to your products, it would greatly increase the attractiveness of those to non Spanish Customers and make the F1 a decent counter part to the F-14 and the upcoming Mig-23 and F-4E they all do ( but the -M ? ), the Spanish versionS are however stuck with the original late 50s R-530 which is quite useless, they aren't
  4. Vilab

    Mirage F1

    none of the "Spanish" version F1 can use the S-530F they bought used Quatari F1 in 1994 which were S-530F able thought, those Fox-1 missile were already fairly outdated at this time. for the sake of gameplay, we can hope Aviodev still bring the S-530F with their module as an unrealistic option in order to allow us to "simulate" French and Iraqi F1 which are much more interesting for DCS
  5. certainly among those : - the RD-33 required much more frequent and larger maintenance operation - the engines had a shorter life time
  6. It is not a recent issue The viggen accelerate (too) fast until it hit that speed wall It used to be mach1.85ish, now it looks like it is lower, but it is the same
  7. Hello, Do you plan to tweak the mod in order to improve it with IRL weapon load, CM numbers... To replace the radar by a crappier one (for IA), to tweak SFM to get more realistic performances... ?
  8. a more realistic option than Jojo's 3) would be to assign the "PCA select" command( True HOTAS command ) when you know you are about to (be) engage(d), select the S-530D on the PCA with the mouse then, you will be able to select MAGIC / GUN / S-530D / GUN /MAGIC / S-530D by using the "true" HOTAS commands
  9. The deadzone at 10 is way too much Deadzones are only there to prevent the "input noise" of your joystick from being taken into account by the game, so that when your stick is centered, the "virtual stick" is too instead of moving a bit everywhere + the massive curves.... if your stick is THAT unprecise that you NEED such deadzones, then you should buy an other ( and have a look at the T16000M )
  10. Hello, some "still high" LOD levels do not take into account damages, like missing wings %5Bimg%5Dhttps%3A//i.imgur.com/Dp3yLzJ.jpg[/img]
  11. %5Bimg%5Dhttps%3A//i.imgur.com/eOrbOHg.png[/img] just post Anything :megalol:
  12. Because of how obviously broken they are on the Polychop's Gazelle Mistral module Both in animation and - much more annoyingly - performance To the point it has inspired one artist : %5Bimg%5Dhttps%3A//i.imgur.com/MUjjN7L.png[/img] %5Bimg%5Dhttps%3A//i.imgur.com/ymF1YgC.png[/img]
  13. Hello, the two extreme position of the lever can be reached from one an other with the mouse wheel dragging the mouse Wheel backward over the wing position lever at overswep position allows to reach the fully forwarded position, and vice versa 3,2,1,0--"bug"--> 100,99,98,97...
  14. Vilab

    Coordinated Turns

    if you want to uncoordinate the rudder, switch the "vrille" mode… then you will praise the FBW
  15. it is a "game mode" option, main menue, option, third window from the left, untick the relevant box. i think it is the one at the bottom of the left most column the "true" thing is very poorly modeled in DCS ( hit "5" on the keyboard, not numpad ), it should only be a "fixed" marker in front of one eye ( ka-50 like ), but in DCS it will track the target…
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