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Sanatog

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Everything posted by Sanatog

  1. Brilliant, thanks upuaut. Hopefully, at some point in the future ED will update this so that all cargo can be adjusted without the need to edit the lua file. But this will work perfectly for now.
  2. Ha, no problem. It's a bit crazy that a cargo item is now so heavy it can't be cargo!
  3. BackboneOne, I believe the logs are actually DCS cargo items. I also noted this recently in the 2.5 bugs forum as there are a few cargo items where you can not change the mass: https://forums.eagle.ru/showthread.php?t=223829. Apparently its been this way for a while.
  4. The Mission Editor settings for boarding troops change since this mission was made, im fairly new to DCS but I have stumbled across this in a few old missions. You can fix it though, if you are happy to mess around with the Mission Editor. If you have a watch of this tutorial video by Suntsag you can see how to do it with AI, as far as I can tell the process is the same regardless of whether the heli is AI or Player controlled. https://forums.eagle.ru/showpost.php?p=3566110&postcount=59 Hope that helps.
  5. Seems like an odd decision, when the other cargo items can have variable mass. It makes me think they should be categorised as structures rather than cargo, if you cant move them.
  6. Hi, Some cargo objects in the mission editor do not allow for their Mass to be altered, regardless of whether they have the "can be cargo" option set. I presume anything under the Cargos Category should allow mass to be adjusted so they can slung by the various helicopters. Types with this issues are: F-shape barrier M117 bombs Pipes big Pipes small Tetrapod Trunks long Trunks short Thanks.
  7. DSPALLASVI just in case you are still missing textures, I just managed to get this working, having had the same issues you describe and using Oradan1974 post #724. I believe the object in your example is the Hellipadtower Structure having just checked that is working correctly for me. Personally I use OvGME for Mods, but I don't think it should make much difference. This did prove rather fiddly to get working, as certain mods need to be in different places, which is not something i have personally come across. I guess the process for installing has changed since this great pack was put together. Anyway, below are the changes I made, but all credit to Oradan1974 this is 100% my version of his fix: Helipads_Cargo_RaceGates_Hospital_M117 2.5 - ALL FOLDERS - is being injected into my E:\Games\Eagle Dynamics\DCS World OpenBeta game folder. Helipads_Cargo_RaceGates_Hospital_M117 2.5 - MODS\TECH FOLDER ONLY - is being injected into my C:\Users\USERNAME\Saved Games\DCS.openbeta folder. Download from post #724 Oradan1974 two LUA files. Within the Mods folder that will be injected into your Game Folder, delete: Mods\tech\UH-1_ext_FuelTank\entry.lua Replace tank.lua with the file you downloaded and update the path within. The path needs to be directed to your save games folder, in my case: "C:/Users/USERNAME/Saved Games/DCS.openbeta/Mods/tech/UH-1_ext_FuelTank/textures" Within the mods folder that you will injected into Save Games, delete Mods\tech\UH-1_ext_FuelTank\tank.lua Replace entry.lua with the file you downloaded and update the path within. This needs to be directed to your save games folder, in my case: "E:/Games/Eagle Dynamics/DCS World OpenBeta/Mods/tech/UH-1_ext_FuelTank" I hope that helps.
  8. Hi M0ltar, I recently re-downloaded all of them via your ovgme 51bisons repository. I have Cockpit 1.5.3 and HUD 1.5.1 installed. (Hopefully) there is a screen shot of the zip contents which shows the same file in both packages on this post. I'm not really flying the Ka-50 at the moment so its not bothering me personally.
  9. Hi, Anyone else getting an overlap error between the Cockpit and the Hud mod files? I don't recall seeing this before but the Ka-50\Cockpit\Resources\IndicationTextures/helmet_frame.tga is duplicated in both zip files. They do appear to be the same though.
  10. Hi, Just started on the Red Flag Campaign. On Mission 2 you are tasked to follow the flight lead with the briefed speed of 250knots. However, he is doing almost 300knots the whole time. Checking the Mission editor his speed is set to 350 rather than 250. Thanks.
  11. I'm liking the sound of that, will no doubt be up for a replay by then :thumbup: The Georgian War was actually the first campaign (of yours) I completed - also excellent. Like many I picked up Flaming Cliffs quite soon after getting bitten by the DCS bug - then came the A10-C, UH-1H, M2000...
  12. Hi BD, Just a quick not to say what a great campaign this is. And that last mission is a real battle to the finish line! I finally (after around 5 attempts) managed to nail that base with the supplied rockets and escape the gun fire. I’m moderately new to DCS and it looks like this was your first campaign before the M2000 and it’s been interesting to see the difference between the two. I really enjoyed the general comms with your wingmen that went on in the M2000 and would have loved to have heard more of that with this. Looks like im on to M2000 Red Flag now, I really hope you get a few more campaigns out because I’m nearly all caught up!
  13. Hi BD, There appears to be some issues with Mission 19 Masda. The first time i flew this the unknown UH-1H crashes on landing, and the mission stopped triggering. I noticed something similar earlier in this thread so I manged to fix this by adjust the landing position in the editor and the mission started playing you fine. However, once the call comes in from Banshee that the compound is clear and the ground forces (DEER) move in nothing else ever triggers.
  14. Hey Hollywood, I just updated and I have the same issue as Gunnergolly. I have cleaned DCS and rest the LUA files. When in game using my usual test, Defend Camp Yankee, in the A10; the config screen remains on default and Easy Communication ON - despite it being off. Switching the game to Easy Comms things all appear to work, although the APP still doesnt show that you are in the A10, it remains on (Default).
  15. Yeah, it’s odd because JTAC worked perfectly in Mission 13 - which was also a lot of fun. I've only been playing DCS for around 6 months and I have to say the inconsistencies in the engine are one of the most annoying things. It’s great that ED and the other developers are releasing new modules, but I really wish they would spend a few months just squashing bugs in the existing assets. It must be really irritating for people like yourself that must constantly fix missions because of bugs and oddities.
  16. Anyone had any issues with the JTAC on this mission recently? I just played through it and I couldn't get JTAC to acknowledge the target kills AAA or bunkers. I had to keep signalling end of VUL and then check in again to get the next target. JTAC also disappeared from the comms options after the bunker kill - but that could be as expected. Otherwise the scripted elements seemed to play out just fine.
  17. Hi BD, Having only picked up the M2000 recently I have to commend you on a great campaign. It worked brilliantly as a supplement to the training materials and helped to ease you in to the aircraft. Whilst also having a good balance of complexity, story and most importantly fun! Having played through several campaigns now for various modules, both “free” with the aircraft and premium purchases; like many have said before, I agree that this is one of the best examples of how to do it. Some of the little touches really added to the experience such as the designated start and end positions, and the need for radio management. The only thing that springs to mind that would make a nice improvement is around the documentation. I would love to see the use of briefing cards with the various pieces of information, something like how Maple Flags briefing packs are done. Although, I appreciate this might not be to everyone’s taste. Thanks again for the excellent work and your reponses to bugs and questions. I guess this means I’m going to have to purchase the M-2000C Red Flag Campaign now. Woe is me!
  18. Hi BD, Just completed this, another great mission. Took a few tries mind you, those last Su-27s caused me some headaches! My dogfighting skills leave a lot to be desired. There was one thing that seemed a bit odd at the end, the 1 of the Mig 29's (B 01 according to tacview) that is involved with Berger continues all the way down towards Vaziani and starts engaging air targets. It then strafed the E-3A at Tibilisi and crashed into the ground.
  19. Thanks, I will give it another try when the patch drops and report back.
  20. Hey BD, So I flew Mission 10 last night, and I don't think its working as you planned. The L-39s dont appear to react at all, at least that was my experince in mission and tacview tells the same story. As it played out 2 of the L-39s breakoff and fly west the other 2 remain with the An-26B. When instructed to fire I splashed the An-26B and the L-39s didnt react at all. I then killed both of them and chased down the last 2, none of them evaded or attacked. Your flight lead follows Overlord around and then breaks off for Arco once Coton arrives - he never heads towards you which is suggested in the comms.
  21. Doesnt seem to make any difference whether you state the recipient or not im afriad. The commands all fail, unless the specific PTT buttons are used.
  22. Hi BD, Just played through this tonight, another great mission. Everything appeared to work, but I did notice a couple of minor issues. A Jeep is spawned inside Pontiac 1’s hanger, which blocks him being able to exit for quite a while, he does eventually wriggle his way out. He then taxis to the runway along route F, if you follow him he stops and never leaves the taxi way. If you taxi via route G, he leaves F and proceeds to the runway as expected.
  23. Hi Hollywood, I have just tested turning the Operate Dial on and off and it doesnt appear to make any difference. I have also restricted the testing to the A10C, I have been flying it for a while so I'm used to when the radios respond better than I am with the M2000. This all said, the odd thing is, if I test on the default Defend Camp Yankee mission the radios respond as expected. If, however, i test on other missions, such as Through The Inferno (Georgia and Nevada) and Operation Titan Angel the radios do not change. But I can communicate if i use the various radio PTT buttons.
  24. Just completed this, great mission. As an FYI, it doesn't seem to cause an issue but Colt 11 gets stuck taxing on return to Vaziani by Focus. Looks like they are both trying to use the same parking spot. With regards to the QNH, I have found these a bit wonky as well. Personally, I have been setting QNH just before take off by adjusting the altimeter to the runway height, which is 1526 for Vaziani, and I havent run into any issues doing that so far
  25. Hi Hollywood, thanks for your suggestions. I have just given this is a test in both the M2000 and the A10C using both Easy Comms and Complex. All works as expected with Easy comms, however, with complex comms you are unable to communicate with elements using the various Radios. Personally I use TX2, Map Multi to Single and Operate Dial and this typically allows me to use a single PTT to communicate on all radios. At the moment, in complex comms, this only works if I disable the Map Multi to Single and use the various PTT comms keys. I have also tested clearing Lua code with auto and manual Vaicom Pro installation, which has made no apparent difference. No idea what to look for in the logs, but if you want to give some pointers im happy to have a glance through them. Cheers
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