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  1. Yes that is my point! That the engine overheats far too quickly. Note that I did start the maneuver at a normal engine temperature.
  2. That is a good point! I did ensure that all the temperature gauges were in the green before I commenced my maneuver (as would be verified by the track file). It's a very short track file, and very easy to replicate. In fact, I have not been able to point my nose straight up and keep it there for more than 5 seconds without my engine dying. This does not happen with any other warbird.
  3. This is a good point, but I just tested this without pulling any negative G's and my engine still broke. Edit: I also decided to test actual -1G's for more than 10 seconds, and as expected the fuel pressure dropped to zero and the engine lost power (and for some reason the RPM shot to 4,000 and if someone can explain to me why this happens I would much appreciate this). I rolled back to level flight and my engine gauges returned perfectly to normal and there was no engine damage whatsoever, so this is not what causes the engine damage in an Immelmann or high-pitch maneuver.
  4. I have found that after the most recent update, it is impossible to do any sort of aggressive climbing maneuver in the P-51 without immediately leaking coolant and losing significant engine power. I'm not exactly sure what is causing this but this was not always the case and it is extremely difficult to effectively fly the P-51 in combat wit this bug now. can't do a hammerhead.trk
  5. The "keep cursor in window" checkbox under the VR options does not seem to change much, or do anything for that matter. It is still quite easy to accidentally click away from the DCS tab, especially when clicking something in the lower left or right side of my field of view.
  6. andremsmv

    VR Mask in 2.7

    Ah I finally found it. Thanks for the help!
  7. andremsmv

    VR Mask in 2.7

    I still cannot find a folder named "Bazar/shaders" anywhere on my computer. I haven't even been able to find a .fx file anywhere on my computer either. This is what my DCS folder looks like. Is it different for you?
  8. andremsmv

    VR Mask in 2.7

    Sorry for being this bad with technology, but I for the life of me cannot find the bazar/shader folder or an HMDMask.fx file anywhere. Where is this file located?
  9. After a fair bit of testing, I've noticed that (in VR at least), the Spitfire's and Anton's props look essentially flawless, but the P-51, P-47 both have these strange rings near the cowling. It looks very bizarre and actually hurts my eyes when looking at it for too long (although that might just be the VR halo bug). Also the Yak-52's prop remains unchanged but I can definitely see why that was not a priority.
  10. The animation for the spinning propeller is the same on the inside as it is on the outside. This causes some strange looking Saturn-ring looking stripes along the propeller that appear to be due to the decals on the front of the propeller. https://cdn.discordapp.com/attachments/401149127590805505/832091541480800286/Screen_210414_221242.png Also I'm not sure if it's intentional or not, but propellers in general are way too visible at high RPM settings. I have never been able to discern even the slightest hint of the propeller when above 2,000 RPM in all the planes I have flown.
  11. embedded links don't work sorry for the redirect.
  12. When looking at your pilot in a mirror, the perspective is inverted. As you get closer to the mirror the view in the mirror zooms out and as you get further from the mirror the view in the mirror zooms in. This demonstrates exactly what I'm talking about: https://www.dropbox.com/s/gxsiva7qsh670jz/Rear%20View%20Mirror.mp4?dl=0
  13. ${1} It's more of an analysis than a tutorial, but I just wanted to share a quick dogfight where a team mate and I used our numbers advantage an effective manner.
  14. Captain Orso, My apologies if I came across as an ass. I simply wanted to ensure that OP did not get the idea in his head that the P-51 is not a dogfighter because not only is that extremely discouraging but it's also false. Turn rate alone does not determine the outcome of a dogfight. Just think about how utterly unfair the 190D-9 vs Spitfire Mk IX matchup is. The Dora has about 60% the turn rate of the Spitfire but will completely dumpster it in a dogfight. My original message was to inform OP that there is so much more to dogfighting than simply banking and putting the stick in your lap. Again sorry if I came across as an ass but I really wanted to make sure OP did not get the wrong impression about dogfighting.
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