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draconus

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Posts posted by draconus

  1. 4 hours ago, Tiramisu said:

    Probably this has been asked a lot, but the missile guidance logic needs to be improved.

    I don´t think (SAM) missiles should be so easily fooled by driving them into the ground, i.e. using their lead pursuit logic against them until they hit the ground.

    Feel free to provide the devs with the guidance details. It will improve the simulation for sure. Otherwise it ends with "Probably" and "I don't think".

  2. On 7/10/2025 at 11:41 AM, Sandman Simulations said:

    Below is a tutorial video that walks through the planning and execution of a simple mission in the campaign.

    Quite a feat you've done there :thumbup: but I feel too much has been left for the player. I prefer to be a pilot, not a Strike Group Commander, and just get a mission to fly. Would be great to have that option.

  3. 9 minutes ago, Ramius007 said:

    You dont have data on crew workflow during combat, but this kind of data is to some degree restricted even on current modern FF modules, technology itself is preety old, PESA radar was first used on 1985 Mig-31, a lot of weapons are late CW standard, capabilities are preety well known, also something being classified, doesnt mean that it's not known for aviation enthusiasts, You can proapbly find on internet that "classified" Su-27 manual, that prevent us from getting FF old Flanker, of coure becouse of legal status, cant be added to DCS, but does it mean it's secret or unknown?

    Please, don't turn it into yet another "Why no FF redfor?". You seem to know the reasons and the answers are still the same. "Pretty well known" and leaked docs are not gonna cut it for FF module and modeling any modern russian aircraft can endanger ED employees located there.

  4. 11 hours ago, upyr1 said:

    Bug reports. if you're failing to launch a missile is that a bug or a realistic failure? Someone who doesn't rtfm will figure it's a bug. 

    That's your reason? That's possible devs' problem and I proposed that any such event should be written into debriefing to easily find out what happened. Realistically you should check it after the mission of course.

  5. On 8/20/2025 at 8:25 AM, OmasRachE said:

    F16 1991 and F18 somewhat around 1999 if I remeber it correct.

    The DCS: F-16C Viper is based on the United States F-16CM Block 50, roughly M4.2+, which operated in the 2007 timeframe.

    The DCS: F/A-18C Lot 20 is based on the United States Navy / US Marine Corps F/A-18C in the 2002(ish) time frame.

    This is from modules' subforum descriptions and FAQ.

    On 8/20/2025 at 3:51 AM, smoking_ace420 said:

    I thought they were from the early 00s. 

    And you're right.

    On 8/19/2025 at 3:05 PM, OmasRachE said:

    BVR from hundrets of miles away in an F35

    Yeah, no. Only on paper.

  6. This should not be an option imho. It's reality. Just add it to both players and AI. Make a note in debriefing that it was a dud/hang store or other misfire event.

    On 8/19/2025 at 8:17 PM, The Green Bird said:

    And as for the randomized failures probabilities, maybe checking the hit rates of each missile and putting a factor of successful hit between 0 and 1 on them could do the job.

    No need for artificial randomization here - the simulated world already has a lot of parameters that define if it's a hit or not. Unless you mean randomized fuze failure.

    On 8/23/2025 at 7:02 PM, upyr1 said:

    This would be a good option, but I would have it disabled by default 

    Why?

    • Like 1
  7. On 8/22/2025 at 1:24 AM, diveplane said:

    am thinking about doing it is the $300 dollar head set any good though for dcs?

    rtx3090 here with 128GB ram...systems not to shabby 

    are they equipped with sounds as well no?

    I started with Rift S (a second hand one, bought for $300) 4 years ago running on 10100F/16GB/GTX970 - still great experience, even with crappy res and low fps but not all would handle that I'm sure. With your rig I'd go for Quest 3 or even something better.

    Sound is there from the straps over the ears and it may be ok for casual gaming but we're talking DCS here - full simulation, immersion, right? You definitely want quality sound from the good headphones - just be careful as not all of them can fit around the straps.

    On 8/20/2025 at 10:19 PM, The Gryphon said:

    I am NEVER going to play DCS without a VR-headset again

    Me too, buddy, but some actually do come back to monitors for different reasons: VR nausea, monitor resolution and clarity, eyes and head comfort, full use of your custom cockpit equipment, watching at desk docs, using paper and pen...

  8. On 8/17/2025 at 11:28 AM, CTB said:

    I tend to do number 2, but it’s a bit of a pain without a head tracker

    What would you look for in case 3 anyway when you're supposed to be glued to the instruments?

    If you overflew the carrier due to bad approach it's easy to do 180 keeping steady bank, speed and alt. Then you do the same 5 miles downwind and you're back on the same course.

    You have to decide before if you do ACLS (you use data link then) or manual using ICLS.

    TACAN points you to the mother but you set the HSI course to the final bearing number so you can line up miles before trapping.

    SC guide contains good follow up on procedures so you don't just start your approach from anywhere. You get your distance, alt and bearing from mother after inbound call.

    Why trial and error and come up with your own "gaming tips" when all is there already proven IRL?

    • Like 2
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