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bfr

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Everything posted by bfr

  1. Looks that way, yeah.
  2. Cool having just fired off 4 of them at the same coordinates with some mix of flight profile and all 4 hit with a CEP of about the area of a handkerchief then i'm inclined to agree with you. These things are now WAY more accurate than they were when they were initially added to the sim. Found this thread where people were complaining it wasn't pinpoint accurate, which at least makes me think we're not imagining it wasn't always right on the money every time
  3. Now its not a weapon I use often but I am I right in thinking that when it first got added to openbeta (and I was tinkering with it to see what it was like) it wasn't nearly as accurate (without terminal phase help via TV link) as your demonstration suggest?
  4. For A2A you could use a live round, just don't actually fire it. Even if a captive carry missile was simulated you'd probably need to do your own debrief with something like Tacview to decide whether the shot was likely to hit or not (you could remap your 'pickle' to 'mark event' I suppose to pinpoint when you simulated firing). I kind of get wanting real world training weapons to be simulated but i'm with others that i'll just set up mission scenarios where i'm almost ready to run in (just leave enough slack to set up weapons and means its easily and quickly repeatable when I inevitably cock something up, and for heavier A2G ordnance also means I get to experience flying repeat passes with asymmetric loads) and use live rounds instead.
  5. That was the weird part, nothing untoward stood out in the log file but I was getting weird behaviours from Tacview. Initially I had the 'discard if <10s' option set and it was discarding flights well over 10s. Then it was writing empty files once I set it to always save. For the record the only other item in export.lua is related to the DCS UFC android app.
  6. Would I be right in thinking TacView gets a bit funny if it isn't first item in the list in export.lua? I've had issues the last couple of upgrades (most recently to 1.8.7, which was initially saving 1k empty files) and flipping it to the top of the list seems to fix it. It wasn't logging anything untoward though when it was 2nd in the list and doing funny stuff.
  7. bfr

    Harpoon

    And that's always been the shortcoming in DCS that it doesn't really model system damage to ships right now. You don't need to send a ship to the bottom to take it out of the fight, probably just wrecking systems like its radars or propulsion would really knock it down a peg or two.
  8. Can't say i've tried an un-arrested Hornet carrier landing but I did manage it once in a Viggen (many died before the successful attempt though)
  9. Cool, i'll give them a try. Deadzones i've generally managed alongside curves in-game up until now (although one plus with the VKB stick is that it needs minimal dead zones anyway versus the CH stick, which always had slight centring precision issues for me).
  10. I ditched the CH software as it just became too flaky with lack of support. I ended up using Joy2Key as I still wanted to be able to have multiple profiles per aircraft like you could in the CH Software via modes (generally set up 1 each for A-A, A-G and 'normal' flight). Whilst I had a Combatstick & Pro Throttle as a pair originally, I replaced the Combatstick with a VKB Gunfighter/SCG. The Pro Throttle I calibrate in Windows, the VKB I use their software (although its extremely rare that it needs recalibration). Tweaking the Joy2Key profiles for the new stick was quite easy.
  11. Since 2.7 update.... Spent 5 minutes playing with the ATFLIR pod. Spent the next 20 minutes just skipping along the top of cloud layers. Jaw dropping.
  12. I'd recommend watching the preview/update video that Wags did which details the procedure.
  13. As far as I recall then there is no in-flight update of guidance. SEA radar just provides range and bearing data to the missile pre-launch. Once launched its own its own.
  14. The seeker needs what you're targeting to have decent contrast in the video screen to lock. When the contrast is so-so then you often need to coax it back onto the target mid-flight but the relative size of the target and then image contrast should improve with reduced distance to target and it should eventually lock on.
  15. Isn't a big part of the problem the way damage modelling is done on ships? Whilst i'd not expect a single Harpoon to automatically send a warship to the bottom, it should at least mess up its ability to operate or defend itself (loss of propulsion, radars, C&C function, partial weapon system loss etc depending on where its hit and how hard) from that point onwards.
  16. And if there are modules you fly infrequently then you lose the muscle memory for the sequence or never even get it in the first place. The Viper and Hornet I can rattle off a cold start no problem. Whereas the A-10 I can never remember it all and i'm not sure i'd even know where to begin with cold-starting the Viggen.
  17. You can get everything working in less than 70 steps to be fair. In the full list there's a good chunk of optional stuff and checks of things that will never be broken in a cold start in the game. The biggest chore with cold starts is sitting around for a full INS alignment to complete if you need to do one (and you still have that wait with autostart).
  18. I was going to mark you down for popping a tyre on landing but then I looked back and realised it was shredded before touchdown
  19. That'll polish out, no worries.
  20. The "lift drop" thing seems quite common in DCS. I've observed similar on the Caucasus map where the target vehicle is on a bridge when a weapon hits.
  21. Excellent, I'll give that a try later.
  22. Firstly, well done on this and I'm loving it. With being able to swipe between panels is it also possible to have the MFDs as part of the swipable set for a given aircraft module, rather than having to go all the way up to the root menu of the app and then go into MFD? Also, would it be possible to add some visual indicator of which MFD is currently the selected one? The only way currently seems to be to open the selection dialog box up.
  23. Yup, the down-river side of that is definitely the most butt-clenching one and especially if you shoot under the bridge for entry at any decent speed. The one I fly the most probably is a long valley that runs down to a dam on the Caucasus map. Not particularly challenging (you can fly it at full beans in anything) but its pretty. There's some quite tight ones too on the Syria map that I stumbled into just flying about at low level to see the scenery but I doubt I can remember precisely where.
  24. A B-2 in the game wouldn't be that much fun I imagine. If they were ever going to do a big bomber as a module i'd absolutely love a go in a B-1B (pitched at low level work, more varied missions it could be used for and probably also a much better fit for the size of maps we have). F-117 would be something completely different though as the challenge would be to remain undetected as if anyone spots you then you're likely absolutely toast, plus your weapons load is massively limited. When I was much younger I used to play the old Microprose F-117 and it was great fun back in the day with it being like an aerial 'sneak-em up'. Getting declassified literature to do a proper job of it is going to be somewhat problematic though.
  25. Maximum yield of the B-61 is 170kt, 340kt or 400kt depending on which version you go for (but can be set much lower). That's very much current ICBM warhead yield territory.
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