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bonesvf103

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  1. The Kola map on Steam is only 12% off, not 30%. I thought maybe it was just different because it's Steam, but all the other discounts in the original post are showing as they should in Steam, just not Kola. v6, boNes
  2. Thanks all for the great info. When I use the HARM with HTS, I use POS EOM and I don't fire until I am pointed right at the target (VV right on lubber line, in between loft envelope markers). So it could be the target was destroyed before I hit it. Also that way if the target hasn't moved and the radar turns off, it will hit close. Still there are times when the HARM gets lost. v6, boNes
  3. OK,thanks! v6, boNes
  4. Thanks, that's pretty much what I'm doing now, so it will have to do. I just wish it had something where you can slav it to say your VV/FPM like you can in the Hornet. v6, boNes
  5. IS there any symbology available in the HUD or in the JHMCS to show where friendlies are or if you have buddy spiked someone? Similar to the Hornet? Thanks. v6, boNes
  6. Is there a better way to sight the TGP to a target of opportunity? I try using SP but when I do, the TGP sometimes starts at a point near the horizon, sometimes it's way off at who knows where and I can't manually slew it on target on time. I even tried changing the ground radar range to 15 just to get it to look lower below my nose but that doesn't help much either. WHat do you all do? Thanks. v6, boNes
  7. I've noticed several times that when I lock a target in the HTS HAD page and fire, the missile goes stupid and flies into the ether or crashes into the ground. I was wondering if the HTS/HAD detects a threat and it gets killed, it still remembers that threat and thus is a "ghost return." ie, am I shooting at a target that USED to be there but is not anymore? The only thing is I believe that the PGM level still changes as I track that return prior to locking it--if the target was destroyed it wouldn't be transmitting so why is there a PGM change? What happens if the target radar is turned off? Will it still show in the HAD page because it was remembered by the HTS? Thanks. v6, boNes
  8. For the wheel chocks issue, when you salute, the wheel chocks will come off automatically. However, do not taxi too fast because then they will come back on automatically and I don't know how to get them to take them off again then. If you disable the deck crew in the settings you won't have this problem. My problem is if I give radio checks and my AI wingy (in this case, Psycho) taxies before me, she stops and then I never get the flight directors to give me the go ahead to taxi because she's in the way or in the queue. I tried taxiing to the cat via the flight directors so as to get to the cat before her and not get held up, but as soon as I was hooked up to the cat and got the runup signal, I then did the radio checks with her so she can start taxiing and she never did move. SO the mission cannot go on unless you fly without a wingman. v6, boNes
  9. I think you mean brown shirt. The red shirts are ordies. v6, boNes
  10. Aw, that's too bad, it's really handy in the Hornet. I don't' have to do anything but pickle more or less,then I can go back to my bomb run. On the other hand, HARMS via HTS and HAD is unbeatable! v6, boNes
  11. The F/A-18C has s Self Protect mode for its HARMs that allow you to shoot the HARM on the fly should you get spiked while say, on a bomb run. Does the F-16 have something equivalent? Having to switch from my bomb to the SMS/INV/HARM page then switch to the WEAP page and choosing HAS or what have you then firing takes way too long. Thanks! v6, boNes
  12. I heard tell that navigation in the F-16 was bugged. In recent days I have tried it and that tadpole never points to the right direction. Does anyone know if the navigation bug is still there? While we're at it, what about ILS--there was some AI function that if the wind is not blowing in favor of the ILS runway then the tower turns off the ILS and markers. Is that still true? Thanks! v6, boNes
  13. Yup, that would do it. I was able to lock and hold lock on the target in the HAD when I did not have weapon page on the other MFD. v6, boNes
  14. Thanks, when I get a chance I'll try it out and see what happens. v6, boNes
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