

v4ri4ble
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Everything posted by v4ri4ble
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I've noticed on MP servers when my Hornet spawns on the catapult the wings are folded and the deck crew is signaling me to throttle up instead of unfolding my wings. I've taken off a few times with folded wings because of this. Spawning in on a catapult should either already have the wings unfolded automatically, or the deck crew needs to interrupt their normal state machine and signal me to unfold wings.
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Workaround no longer works on 2.7. Unchecking Force Feedback in settings turns the MS Sidewinder into a limp stick with no centering. Sent from my iPhone using Tapatalk
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Workaround is turning off Force Feedback in the settings.
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FFB is still messed up in the F-16C. The centering force is very weak in roll. Please have the centering force equal between pitch and roll so FFB sticks act like a standard joystick with springs. Sent from my iPhone using Tapatalk
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I am seeing this exact issue. The centering force on the roll axis (X) is about half the centering force on the pitch axis (Y). It’s not present on other aircraft so it is definitely an F-16C bug. also, I can’t turn Force Feedback off in settings. I’d expect it should just have the centering motors act like basic springs, but instead the motors turn off completely and I get a loose stick.
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I'm trying to rewatch a track file of me and my buddy dogfighting on a multiplayer server instance and my F-5E is missing from the track. Replaying just show his F-14 shooting at nothing.
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Reverb and MFD in F-16 Same issue. I'm using an HP Reverb. The words for the MFD buttons are bright and readable but the contacts and artificial horizon are super dim. I can't use the targeting pod either - way too dim. All I see is the reflection.
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Cheers, thanks.
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I was flying the Hornet last night with NVGs and then you hover over a button the pop up context text block will appear bright white and blow out you vision. Is it possible to have these appear readable in NVGs?
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If I sparkle a target with the TGP MARK laser with NVGs on I can see the laser passing through the wing, when it should be obscured.
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MK-20 vs CBU-99 and Tank Busting
v4ri4ble replied to Wallace_Actual's topic in Military and Aviation
It also sucks if you are an occupying force a decade later and you set up an OP and realize their these weird little plastic baseball sized objects laying around everywhere. Then you realize you are surrounded by unexploded cluster bombs. And no, they don't automatically detonate after a delay. So you pack up your shit and lightly tread from the area. -
[NO LOGS ATTACHED] Exploding on Multi Player Load
v4ri4ble replied to Swany's topic in Bugs and Problems
same Yeah, I've experienced this. Occurs at 16m58s in the following youtube link. https://youtu.be/cxn1vxQyN5Y?t=16m58s Also have an issue where the second player can't spawn in. Had to add a third plane to the mission. -
Through The Inferno (Dynamic DCS) - Public US Server
v4ri4ble replied to deadlyfishes's topic in Multiplayer
I'd wait until after IFF is introduced. A lot of new pilots that aren't intending to shoot down friendlies but are simply learning the systems and mistaking others for bandits. Plus the Hornet's radar will sometimes shift lock to a nearby aircraft without you realizing it. NCTR and IFF should solve this. -
bombs selection on left DDI Had this same issue with Mk 82s. A/G and Master Arm on and couldn't select the bombs under STORES on the left DDI. Cycled MA off and AA and did something and was able to select Mk 82s and program my quantity and interval on the UFC. It's seems it's a pretty intermittent issue. I think you should post it under Bug Reports if you haven't already.
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This is what I'm getting, but it is acting really bad when I attempt to trim - I start really having to fight my stick for level flight. As long as I don't touch the trim it works great.
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I have the same issue with the A-10C and a MSFF2 joystick. Aircraft constantly rolls right. Even stopped on the runway with the joystick centered I can see the right aileron at near full deflection. I also don't see an option to 'reverse axes' in settings. Also, trim buttons do not work when I have force feedback enabled. EDIT: Ok, swapping the axes fixed the issue. In key bindings under 'axis commands' you click FF TUNE at the bottom. A-10C works great with FF and trims out fine.
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Saitek X55 grip-to-base connection
v4ri4ble replied to hegykc's topic in PC Hardware and Related Software
I found this link: https://www.thingiverse.com/thing:1767844 which includes 3d printable models of both the female and male side of the proprietary connector. They also cover the pin connectors themselves. As to the pinouts, i've sorted some of them out. It looks like 4 pins are the 4 wire SPI lines from the SPI slave up at the top of the stick - SCLK, MOSI, MISO, and maybe a CS. In addition I found 2 ground pins and a 5V VCC. Finally there are 2 pins that are the output from the twist yaw potentiometer. That only adds up to 9, so I'm not sure what the 10th was. My next step is to hook up a logic analyzer and see if I can decode the SPI messages between the base and the stick and add something to the teensy usb joystick code.