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Everything posted by jonsky7
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When you say stuttering, do you mean as you are moving your head? or Constant stuttering once you've moved your head to a new position? I've just tried the apache, I export both MFD's and the TADS, and while the TADS has a bit of a delay (suspect it is supposed to do that), otherwise not really much to report. Has anything changed in those last two weeks? New Driver for GFX ? (seem to recall a few things saying new nvidia drivers were awful)
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When George is pilot and you select a height in the Barometric region, George STILL continously alters altitude based on ground elevation. IMO he should just maintain a barometric altitude. Thanks
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Transfer steerpoints from the F10 map into the aircraft - DCS: The Way
jonsky7 replied to Comrade Doge's topic in DCS Modding
Did you switch on "PRECISE" mode? -
You can export a second view, but I don't think you can exclude it from TrackIR etc This is the actual viewports section, just need to get the syntax right. The whole "viewports" section has opening and closing brackets {} Each viewport has opening and closing brackets inside the viewports section You'll notice the closing bracket after the "center" section now has a comma, and the last one doesn't I'm pretty sure Dx values adjust the view left and right and 1 = 90deg, although you can use many decimal points ie 0.999999998
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I don't know of any other way than changing the monitors' resolution in Windows display settings BEFORE running DCS. Either that or setup the config file for full resolution, then use DLSS to increase the frame rate. (I dont know much about it) Seems like running exports messes up the "fullscreen" rescaling.
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Is this when you start the game? Or after the monitors have gone to sleep (switch off). My screens go all weird if I let them "sleep" when the game is running, only a restart will fix it. If it is when you start the game, you could try adding a "Displays Table" to your monitor config file. How to do that is explained on the first page of this thread.
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Adjusting the original file will break all of the Integrity checks I believe, meaning you won't be able to join any multiplayer server. Doing it with the modified files at least let's you play on servers that DO NOT require pure scripts. It's been a while since I tried doing it the way you suggested so that might have changed. There is an alternative solution. You could place your ddi displays to the left of your main display in windows display settings. You would have to alter your monitor config file for the new positions. There's also the possibility of needing to add a "Displays table" to the config file. Info on that can be found on page 1 of this thread.
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The free version of voice attack allows 20 commands (IIRC) to be programmed. It is however only $10 and in my opinion extremely worth it. For the most part, voice attack is an automated key-pressing program, where each command is voice activated. So you would say something like "Set up Viper MFD", and then voice attack would simulate pressing keys in the order you set them. You can add pauses between keys, do modifiers and keys {eg Ctrl+A, Ctrl+Shift+A etc), make the mouse click, hold the mouse button, move the mouse around, and many other things. In order to fully utilise this feature, it is necessary to set keybinds for the things you want VoiceAttack to use. eg A user by the name of @Bailey worked with the developer to create a code that uses DCS BIOS - a script that directly communicates with DCS. That is a little bit more difficult to set up the commands, but the keys are sent directly to DCS, which means while it is running a command, you can do other things, even minimise DCS, and all the button presses still work, and you don't have to set up a keybind for every button in the cockpit, or any at all for that matter, Thanks Bailey! (the odd thing doesn't work, DCS BIOS doesn't usually work for axis commands unfortunately) As Razbam didn't use the normal macro-sequencies.lua file for their start ups, I found this really useful for making my own F-15E start-up sequence. This section looks really long, but it does in fact press every key almost simultaneously. null As MAXsenna mentioned, you can also use it to operate the mouse, to move the kneeboard for example. null It really is a remarkable tool.
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I'm not 100% sure on how the graphics card maximum resolution works, but most of them these days are listed as 7680x4320. I have come across several people who have tried to do multiple monitors with larger than the 7680 horizontal resolutions who have had the partial filling of a screen problem. But that might also be a DCS maximum. You could always try putting the right monitor under the centre monitor in Windows display settings, and put your MFDs under the left then reconfigure the monitors. See if that works?
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That was an amazing show, very well done to all! Lest we forget.
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Transfer steerpoints from the F10 map into the aircraft - DCS: The Way
jonsky7 replied to Comrade Doge's topic in DCS Modding
So I was pondering on what the best solution for this was for a while, a special version that removed a dobber down action, an option select screen (VR people don't like those) etc. When I was testing though, it's not ALL the Steerpoints 21 and above, somewhere in the 100's range, it goes back to being able to auto-sequence again(bug?) Then it occurred to me that if we simply dobber up from the Steerpoint number select instead of down, we can miss out the auto/man selection altogether. Takes a fraction of second longer to enter 1 waypoint, shouldn't be any different at all for 2 or more because we had to go back to the start anyway. So I present my version 2.5.8, which should do the waypoint entry regardless of the Steerpoint numbers used. https://github.com/jonsky752/DCSTheWay/releases/tag/2.5.8 No other changes from 2.5.7 -
Mossie tends to turn right when taking off.
jonsky7 replied to AJaromir's topic in Bugs and Problems
Yes, but you need to read all of it! I mean at step 12 you're only going 35mph, which is when Chuck says "Slowly release the stick to centre" Step 8 is when you're at the end of the runway, lined up, brakes on (9), and you throttle up (10), holding the stick back prevents a nose over. -
It does say at the end of video "Colour correction, sound FX, and visual enhancements have been used for cinematic effect" I'd love to know how they make these, not a jaggy edge or artifact in sight. I've got a got a pretty decent rig, but in-game never quite matches the quality of their videos.
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Transfer steerpoints from the F10 map into the aircraft - DCS: The Way
jonsky7 replied to Comrade Doge's topic in DCS Modding
It looks like you are on a multiplayer sever so I'm assuming you are on the latest version of DCS? I ask because there was a change to the F16 steerpoint entry. TheWay just follows a set routine for getting the waypoints into the jet, and it looks like the routine for yours is different to mine. Your DED cursor is not moving over to the MAN/AUTO select position. Before the change it was dobber down once to go from the steerpoint number select, down to North coordinate entry. After the change, dobber down once goes from steerpoint number select, to man/auto select, then dobber down again for North coordinate entry. in pics On Sterrpoint number select Dobber down once Dobber down again You can manually try to do the inputs in the same order as "TheWay" by: 1. Data Control Switch Left (Dobber RTN), this makes sure we are at the default screen showing comms freq, current steerpoint, and the time. 2. UFC button 4/STPT, Steerpoint screen select 3. Data Entry Display Increment button (left of dobber up/down buttons - press up), increments to next steerpoint. 4. Dobber down - DED cursor moves to man/auto select 5. Dobber down - DED cursor moves to North coordinate select 6. Verify on North Coordinate selection. -
Transfer steerpoints from the F10 map into the aircraft - DCS: The Way
jonsky7 replied to Comrade Doge's topic in DCS Modding
I've just tested it on mine, seems to be working ok The button entry speed seems very fast on your video, this can be an issue if you are running very high framerates. If you click on the settings cog in TheWay window and scroll down you will see a Button Press Delay, try setting this to maximum (100ms) and see if it works then. If that does the trick, you can always try lower delays until the issue arises again, then just increase the delay a bit again. Or Try limiting the frame rate (FPS) -
Transfer steerpoints from the F10 map into the aircraft - DCS: The Way
jonsky7 replied to Comrade Doge's topic in DCS Modding
Which version have you downloaded? -
HAHAAAAA I win!! The problem was that the displays were not perfectly aligned in Windows Display settings. DCS was leaving a 6 pixel gap at the bottom of my second and third display and this must have prevented the taskbar from "going behind" DCS.
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bump, Had to buy a new monitor because one of mine stopped working, everything was working fine before. Plugged in the new monitor and now my 2nd and small 3rd monitor have the taskbar permanently ON TOP, WTF, doesn't make a difference if I'm in fullscreen mode or not. This is probably a windows problem.
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Petrovich Not Spotting Targets After Latest Update
jonsky7 replied to BoomBoom's topic in Bugs and Problems
Do you have any mods associated with Petrovich? Maybe something that alters the position of the AI controls? The file HelperAI_page_common.lua which is sometimes used to modify the position of the AI controls has undergone a fairly substantial update recently. -
If you are not bothered about passing the IC check on multiplayer servers with "Pure Scripts" required, you could modify the macro_sequencies.lua (yes it is spelt wrong) file. DCS > Mods > aircraft > F-16C > Cockpit > Scripts > That file is what is used to run the auto-start procedure, but it will run whatever is in there when Win+Home is pressed. So you could either: 1. If you like to start up the jet yourself, delete everything else and just enter the button commands to set up your MFDs 2. If you use auto-start, modify the file to include the MFD setup. You could also edit the "auto-shutdown" section. That part of the script will run whenever Win+End is pressed. So you could leave the auto-start as is, and then press Win+End to setup your MFDs. You are able to set the delay, if any, between button presses, so you can make it do it's thing very quickly. Here I have included my file, this does a stored heading start-up, and set up my MFDs how I like them, you could modify it as required Macro_sequencies.lua Or, as I've just remembered somebody made an add-on, check out