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Everything posted by jonsky7
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If monitor 2 is your main display then yes... probably. For most users, DCS counts the top left of your main display as the origin. I would however move monitor 3 over to the right hand edge. So you'll be able to at least see the kneeboard and some of the other little "windows" DCS has. If you have a specific problem let me know and I will try to help.
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Tons of gigabytes with never installed addons
jonsky7 replied to п-к В НАТУРЕ's topic in Sim Research
Yeah, but there's about 14GB worth of liveries for the F14. Bit excessive really. I'm not sure what would happen if you delete some or all but one. -
This is not a master file no, just the file for the CH47. There are some other CH47 files in the directory too. Not sure why the module file structure has changed and why there's a whole separate folder for parts of the module. To move the whole thing: look for line 62 base.init_pos = {aspect + shift_X,firstLineY + shift_Y} I changed mine to {aspect + shift_X - 5.2,firstLineY + shift_Y + 1.6} --- adding negative offset values for X will make it go left, and for Y go down positive values for X go right, and up for Y It is set to appear on the bottom right of your resolution by default, so you'll have to work out which way to move it to bring it onto a screen.
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the file is located DCS > Mods > aircraft > GCBase > Cockpit > scripts > AI > ControlPanel > g_panel_page.lua
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Process is exactly the same my friend, the file is located DCS > Mods > aircraft > GCBase > Cockpit > scripts > AI > ControlPanel > g_panel_page.lua g_panel_page.lua look for the line 62 base.init_pos = {aspect + shift_X,firstLineY + shift_Y} I changed mine to {aspect + shift_X - 5.2,firstLineY + shift_Y + 1.6} --- negative values for X go left, and for Y go down positive values for X go right, and up for Y Worked for me anyway
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CoordinateConverter - Alternative to TheWay
jonsky7 replied to FalcoGer's topic in Utility/Program Mods for DCS World
NVM, just saw the changelog -
Transfer steerpoints from the F10 map into the aircraft - DCS: The Way
jonsky7 replied to Comrade Doge's topic in DCS Modding
Did you re-copy "TheWay" folder into saved games/DCS/Scripts after doing the update? The files may look the same but have updates in them. -
Transfer steerpoints from the F10 map into the aircraft - DCS: The Way
jonsky7 replied to Comrade Doge's topic in DCS Modding
Yes, delete the old line. The file for the crosshair is located in Saved games/DCS/scripts/TheWay Folder. Can you open the crosshair picture file and let us know if its the same? -
Transfer steerpoints from the F10 map into the aircraft - DCS: The Way
jonsky7 replied to Comrade Doge's topic in DCS Modding
I think that's the main installation directory youve found there. Just put the folder "TheWay" that is inside the zipped folder into your saved games/dcs/scripts folder. The file you have in there currently, "TheWay.lua" is now inside "TheWay" folder, along with another few files. You NEED to update the line in the exports.lua file to pcall(function() local TheWayLfs=require('lfs');dofile(TheWayLfs.writedir()..'Scripts/TheWay/TheWay.lua'); end) Because this directs to the new location for TheWay.lua -
Transfer steerpoints from the F10 map into the aircraft - DCS: The Way
jonsky7 replied to Comrade Doge's topic in DCS Modding
The installation for version 2.x.x is slightly different to version 1.x.x if you're still running that. You will need to copy over the "TheWay" folder, and update the line in the exports.lua as described in those install instructions. -
Transfer steerpoints from the F10 map into the aircraft - DCS: The Way
jonsky7 replied to Comrade Doge's topic in DCS Modding
To be honest, it hadn't crossed my mind. I'm not really a coder by any stretch and I was just getting into the "reverse engineering" of TheWay when I did the Chinook (with help from Hayds93). There was only the script for "Two options", which came from the "which seat are you in" question. WangNorthEast has since added a four option question script with his F18 PP MSN function. I could maybe give four options for waypoint transfer? New Flight Plan Add to current New alternate Add to alternate I havent played around with the alternate flight plans in the chinook so can't say for sure that this would be viable. -
The Load is Swinging Fore and Aft...Tim? Ten? Tam?
jonsky7 replied to dresoccer4's topic in DCS: CH-47F
Fabulous mod this > https://www.digitalcombatsimulator.com/en/files/3314503/ -
Transfer steerpoints from the F10 map into the aircraft - DCS: The Way
jonsky7 replied to Comrade Doge's topic in DCS Modding
Follow the installation instructions found here https://github.com/aronCiucu/DCSTheWay?tab=readme-ov-file#how-to-install -
Transfer steerpoints from the F10 map into the aircraft - DCS: The Way
jonsky7 replied to Comrade Doge's topic in DCS Modding
"We" can't. Only Comrade Doge has the ability to change the main repository. I haven't seen him active for a while which is why I thought I would share the above. I'm sure my version in the above post has the Kiowa included, along with haydes93 fix for the altitude. I don't own the Kiowa so haven't tested it. It does have CH47F support. -
Can you tell us what you want to achieve and we may be able to help. The Left and Right MFD exports do automatically switch between pilot and gunner seat, but I'm not sure if external programs can detect which seat is being used.
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Have you gotten anywhere with it at all? If you don't want to use monitor 1 at all for DCS, you'll need to position monitor 3 under monitor 2 in Windows, bottom right hand corner would be my suggestion. DCS resolution would be 1920x1848. Center view X=0 Y=0 Width 1920 Height 1080 Dx=0 Dy=0 Aspect 1920/1080 Left mfd X=554 Y=1080 Width = 683 Height =683 Right mfd X= 1322 Y=1080 Width =683 Height = 683 You're going to have to play around with the MFD to get them lined up with your cougars. If this puts the menu on monitor 1 instead of 2 like I assume it will. We can try altering the appsetting file.
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Wasn't there 3 options in the drop down now? Might be misremembering what they are, away from computer at the moment.
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Last time I checked there are 3 modes for trim. Default - The new centre position is applied immediately, and any input is immediately added to the new centre position. Center mode- press trim, new centre position is applied but stick and pedals will have no input until returned to centre. FFB - no idea, haven't got a FFB stick or pedals. Pretty much the standard for all Helo's But I get your point about not having separate options for stick and pedals. Edit: oh I see, when FFB trim is set the pedals are centre mode? And there's no options for pedals. Got it!
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I havent really looked, there's a whole controls menu for "CH-47F Gunner" I would assume there's bindings and axis assignments in that menu?
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Just been playing some more, if I hold a little pedal input and repeatedly press trim, then absolutely all of that input gets added together. But If I release the pedals after pressing trim, it's stays in the new centre position no matter how many times I press the trim button (TRIM CONTROL - T) If I input say 10% left pedal, and some cyclic, press Trim control, and then add more cyclic trim, but with pedals released, only the cyclic gets new trim. That's what's showing in the controls indicator anyway.