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Everything posted by jonsky7
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2025, it is 2023 an Beyond after all
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Oops! Trashed my A-10C II Macro_sequencies.lua file. Got a copy I grab?
jonsky7 replied to johnboy's topic in Mission Editor
Here you go Macro_sequencies.lua -
Anybody managed to make keybinds for the rotary knobs, particularly interested in the HDG Mod Knob that is just left of the pilots PFD. Would also like the altitude select knob, and the knob that can set the IAS. I've had a look myself but it's so different from other aircraft I don't know what to do with it. Cheers
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correct as is Maverick boresight and parallax
jonsky7 replied to USA_Recon's topic in Bugs and Problems
I understand parallax error but Is it really that dumb? I would have thought that it is not beyond reasonable technological capability that if it knows what range it was bore-sighted at, it could calculate where it should be at any range, I mean it's only trigonometry. I guess DCS was doing this before, as it would always be correctly aligned. I have no idea if it knows what range the boresight took place. The TPOD would know if the laser ranging was active. It would also know the range if you were bore-sighting the maverick to the FCR (RAdio Detection And Ranging) All you're really doing is telling the aircraft how many degrees offset to use because of pylon/rack misalignment. That can't be that big, the bolt holes wouldn't line up. -
Actually I think you were correct, the map wasn't showing in mine, I don't often get that far in the knneboard. I've updated it. Should be ok now. It opens with a blank grey page. Not sure if that is standard or not, didn't test it with mod disabled, but it seems to scroll through the pages ok. Updated on first page also, cheers Kneeboard.zip
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Problem with mapping racing pedals to the rudder axis
jonsky7 replied to Ghostb3D's topic in Controller & Assignment Bugs
Wohooooo, -
Problem with mapping racing pedals to the rudder axis
jonsky7 replied to Ghostb3D's topic in Controller & Assignment Bugs
I'm dissapointed we haven't solved this problem yet I may have never met you, or talked to you before, but you are already my DCS friend . It is also very nice for the help to be appreciated. So you are very welcome. I wait with anticipation of a successful outcome! -
One button press and two commands
jonsky7 replied to bofhlusr's topic in Controller Questions and Bugs
Pretty sure it can yes. But the A10 has a dedicated control for this. It is a 3 position switch, aft on the switch is momentary, so you have to hold it until the speedbrake is in the desired position. Fwd is latched and stows the speedbrake. The centre position is just off, no command sent. There is also logic in the flight control computer that limits the amount of available speedbrake depending on your speed. So you don't brake the control surface or the wing. If you hold Aft, the speedbrake deploys further and further as your speed decreases. When you're finished with your dive you just click it into the forward postion and it stows fully. -
Problem with mapping racing pedals to the rudder axis
jonsky7 replied to Ghostb3D's topic in Controller & Assignment Bugs
Ok, I have seen something else! If your pedals sit opposite each other like this (or opposite), when they are both released. You might have to select "SUM" as the Mode in UCR -
Problem with mapping racing pedals to the rudder axis
jonsky7 replied to Ghostb3D's topic in Controller & Assignment Bugs
I've just watched Dan Suzuki's video, and can see what he did is the same as I wrote above. So I'm not sure what is happening with your pedals. When you look in windows game controllers for your pedals, do you have a full axis for each pedal? And with no press do they both at least sit at the top or bottom like my Z-axis and Z-rotation do here? (this is my twin throttle, but I would have thought your pedals should do the same) top picture throttles all the way back, bottom picture throttles all the way forward. -
Problem with mapping racing pedals to the rudder axis
jonsky7 replied to Ghostb3D's topic in Controller & Assignment Bugs
Ok, I have been trying too, and can see that it doesn't seem possible to invert 2 axis setup like above. Shall we give UCR and vJoy another try? From your first post it seems like you have UCR and vJoy installed. vJoy is at least present in your windows game controllers, correct? If so, on we go Open UCR, Click on create profile, you should be presented with this window. Give your profile a name, for input device select your pedals, output device is vJoy null Click on Axis Merger (1), you will be prompted to add a name for your axis. 2. Click on the Axis High Input, press your left pedal to bind it Click on Axis low button, press your right button to bind it. 3. You have to select an output Axis using the 3 ... button, I have X here, but Axes Z is a good one. The mode should be Average We will have to test the output, and maybe have to come back to change the Invert High, and Invert Low options 4. Press the play button > The profile should now be running. Go back to windows games controllers, select vJoy and select properties. Test your output by pressing each pedal in turn. This is where you may have to go back to UCR and play with the invert settings. You will need to close the above window when you make changes because it stops working. When you make changes in UCR, press the stop button [] 4, then press play again >. If inverting the High and low still doesn't work properly, Switch the left and right pedals between Axis high and Axis low (step 2) please work -
Problem with mapping racing pedals to the rudder axis
jonsky7 replied to Ghostb3D's topic in Controller & Assignment Bugs
@Ghostb3D What happens if you check the INVERT box for the left pedal? -
Cargo on and in trains and planes and helicopters
jonsky7 replied to Smallard's topic in Mission Editor Tutorials
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Will it be possible to export the fourth MPD from the backseat?
jonsky7 replied to SilentSierra's topic in F-15E
If you're specifically about the F-15E, then we will have to wait and see how Razbam defines them in the lua files, and whether or not they will be auto-switching like in the AH-64D. But by default, most aircraft MFD's are defined as LEFT_MFCD and RIGHT_MFCD for export. A list of the ones I know are in the post below. -
Can speed brake work simultaneously with other actions?
jonsky7 replied to bofhlusr's topic in DCS: A-10C II Tank Killer
Just to elaborate a bit on what raz+r has said above. The CTRL, ALT, SHIFT, and WIN keys are classed as modifier keys. This is so you can have hundreds if not thousands more keyboard commands. As you can have for eg "B", LCTRL+B, LALT+B, LCTRL+LALT+B, LCTRL+LALT+LSHIFT+B etc etc etc. As raz+r has said, if you are holding CTRL to operate the speed brake, then when you are operating your POV hat, you are actually sending the command LCTRL+POV Hat, and not just POV hat which is the assigned command. You can however have multiple binds to do the same "action", so you could assign both POVL and LCTRL+POVL to look left. All you have to do is select the look left command in the joystick column, press LCTRL and POVL. You will then see two binds assigned to that action eg POVL, LCTRL+POVL. Then look left will work whether LCTRL is pressed or not. -
Just a niggle really, probably just bad timing. On RTB you are instructed to land on RWY16, unfortunately for me, Dodge 4-1 landed on RWY34 at the same time. RWY34 would be the correct runway with the prevailing wind set in this mission. Cheers
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I've just checked the files in the download, and they are exactly the same as the ones I'm currently using. It works for all aircraft except RAZBAM's at the moment, they aren't using the default kneeboard. The only difference is the position I use is not Line 33 says dedicated_viewport = {0,0,default_width,default_height} and that's only because as that edit stands, the kneeboard would open in the top left of the main monitor (or game resolution) at the default size. Mine says dedicated_viewport = {3750,0,1000,1440} Which opens on the right hand side-ish of my second large monitor, aligned at the top of the monitor, and it is 1000 pixels in width, and 1440 pixels tall. Just be aware, the mod DOES NOT REPLACE any files, it adds them.
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Problem with mapping racing pedals to the rudder axis
jonsky7 replied to Ghostb3D's topic in Controller & Assignment Bugs
Hey Ghost, If you haven't found out how to do already, then here goes. Open the "Axis Assign" part of Adjust Controls Menu. Double click on the rudder/yaw control box, in the column of your controller Assign your left pedal to the Rudder/Yaw by moving the left pedal. Click OK Double click the same box again, move your right pedal to assign it. You should now have 2 axis listed as rudder control. Now highlight that box and click the axis tune button on the bottom. You can now choose between your left and right pedal from the drop down menu, top right null Select your left pedal AXIS, you can tell which you have selected by moving the pedals one at a time, if the markers move, you have the correct one. If they don't, it's the other one. Set up your left pedal as above, 50 Y Saturation, SLIDER TICKED. You may have to invert the axis so the line matches above. What you are really after is that the BLACK BOX indicator at the bottom moves all the way to the left when you press the left pedal, and returns to centre when the pedal released. Next select the right pedal from the top right drop down select menu. Same again 50 Y saturation, SLIDER TICKED but have the line looking like this below. Again, main point, BLACK BOX is all the way to the right when pedal pressed and returns to centre when released. Again, you may need to Invert the axis to achieve the desired effect. That's it, press OK button, and you should now be able to test your combined axis in the menu. It looks a little odd at first. You will see half of the axis bar lit up when the pedals are released, but you will see that as each pedal is pressed the bar gets shorter towards the correct side. Left pedal almost all the way down, Right pedal almost all the way down Hope this helps. Regards Jon -
reported Ugly color banding on objects at low sun conditions (OB 2.8.2.35759)
jonsky7 replied to malarcky's topic in General Bugs
No, that's a separate "issue" to the shadow banding issue in the current patch. I've always had that "film" issue. -
Hi, Have all the advanced waypoint actions for trains been removed or am I not doing it right. I'm sure you could get a train to go back and forth along a track by selecting the switch waypoint command, and have it say hold in a station for a few minutes before setting off again. All I get now is "no option"
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reported Ugly color banding on objects at low sun conditions (OB 2.8.2.35759)
jonsky7 replied to malarcky's topic in General Bugs
I get that too, as if there is some sort of "film" or texture over the camera lens, really bugs me sometimes. -
You can get into an issue with the graphics card's maximum supported 3D application resolution You're trying to export a resolution of 8560x1440 which is now more than most graphics card can support. As a educated guess I'd say you're losing 880pixels off the edge. 3x1440p monitors are 7680x1440 eg GTX1080/RTX2080ti/RTX3090 Max res is 7680x4320 7900XTX max resolution is 7680x4320 In fact I can't find a single graphics card that will do more, seems to be a standard, equivalent to 2x4K displays.
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If you start on Land, you don't get the cue to set up your radios, I think this is required to get the messages.