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jonsky7

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Everything posted by jonsky7

  1. Sorry to say I'm with muniman69, his looks the same as mine and I don't have any issues launching chaff and flare.
  2. It is a long running issue when exporting MFDs that the exported displays can be a bit dim, and the cockpit displays become too bright. It has been suggested that when exporting, the display being copied also gets another layer (double output), making it bright. As I dont fly multicrew, what i do is export the co-pilot displayS. That way the pilots MFDs that are in my face are not effected, and the day/night/off button works as it should.
  3. GBU-31 V3 2000LB Penetrator bomb And GBU-24 laser guided JDAM
  4. You can bring up that F2 status bar in cockpit view LCTRL+Y Multiplayer servers have the option to disable it however. Or if you're doing SP missions, in the mission editor it is in the options menu (The Tick button on the left side panel) then the Overlays options from the bottom of the menu that opens on the right "Cockpit status bar". If the Enforce check box on the left is not checked, then you can have it on or off. If the Enforce box IS checked, then the right "value" box must also be checked. There is also a option in SETTINGS > MISC Cockpit status bar, bottom right of the page. If you check it, the status bar will be shown by default (unless prohibited) cheers Jon
  5. The time to waypoint seems to be bugged at the moment, since update before this one at least, seemed to work fine on initial release. At a constant speed, the seconds don't seem to count down each second. Quick bit of maths says the timer is half of what it should be 21.9NM at 101 knots should take 13:01 minutes. 21.9NM at 101 mph 14:58 Track distance time.trk cheers
  6. Credit where credit is due, Chinook is flying great right now!!!
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  7. There are two bindings for the AI panel, one is in the main controls menu, and another in the gunners menu. Bind the one in the main controls, the gunners one doesn't work for me either. As for quaggles and the Gazelle, the file structure changed for the gazelle. So for Quaggles InputCommands, the Gazelle folders should be SA342 > Input > then SA342_COPILOT SA342_CORE SA342_GUNNER SA342_PILOT then each one of those has a joystick and keyboard folder. SA342.zip
  8. If you made the mission, you can adjust the rope length in the Mission Editor armament screen, it's over on the right where you do the fuel slider.
  9. You don't have sideways controls for Bob at the moment, so if you are drifting sideways that is due to the wind, you need to command Bob to face directly into wind, then use small movements of cyclic to bring the speed as close to zero as you can get.
  10. In the search bar in controls menu you can search for "dispense", "flare" or "chaff" Cyclic Grip, FLARE/CHAFF Dispensing UP/DOWN
  11. In the changelog it says Fixed: Rearming causes the side door to be visually closed if it was open before that but logically it stays open and triggers cabin seal warning if not closed. While that issue may be fixed, it also makes a new issue. If you arm the door gunners in game using the re-arm menu, the door is not open, once armed, you cannot operate the door, and so the gun is sticking out through the closed door. https://forum.dcs.world/applications/core/interface/file/attachment.php?id=416335&key=243fa2e29fac6d8de756d5f3ea23959a
  12. Not fixed, not for me at least The door doesn't open automatically when loading in a gunner using the in game re-arming menu. door gunner.trk
  13. Oh, and I've just remembered after the update, you have to bind the SHOW/HIDE AI PANEL that is in the main controls, not the gunner controls menu, the gunner controls one doesn't work for me either.
  14. If monitor 1 is turning black when you run DCS and you don't want it to, another user found a setting in Saved Games > DCS > Config > Appsettings.lua You could try changing the X value at the top to = 1920
  15. Have you successfully moved the Huey crew indicator window? What does your screen layout look like?
  16. If monitor 2 is your main display then yes... probably. For most users, DCS counts the top left of your main display as the origin. I would however move monitor 3 over to the right hand edge. So you'll be able to at least see the kneeboard and some of the other little "windows" DCS has. If you have a specific problem let me know and I will try to help.
  17. Yeah, but there's about 14GB worth of liveries for the F14. Bit excessive really. I'm not sure what would happen if you delete some or all but one.
  18. This is not a master file no, just the file for the CH47. There are some other CH47 files in the directory too. Not sure why the module file structure has changed and why there's a whole separate folder for parts of the module. To move the whole thing: look for line 62 base.init_pos = {aspect + shift_X,firstLineY + shift_Y} I changed mine to {aspect + shift_X - 5.2,firstLineY + shift_Y + 1.6} --- adding negative offset values for X will make it go left, and for Y go down positive values for X go right, and up for Y It is set to appear on the bottom right of your resolution by default, so you'll have to work out which way to move it to bring it onto a screen.
  19. the file is located DCS > Mods > aircraft > GCBase > Cockpit > scripts > AI > ControlPanel > g_panel_page.lua
  20. Process is exactly the same my friend, the file is located DCS > Mods > aircraft > GCBase > Cockpit > scripts > AI > ControlPanel > g_panel_page.lua g_panel_page.lua look for the line 62 base.init_pos = {aspect + shift_X,firstLineY + shift_Y} I changed mine to {aspect + shift_X - 5.2,firstLineY + shift_Y + 1.6} --- negative values for X go left, and for Y go down positive values for X go right, and up for Y Worked for me anyway
  21. That should work, I havent tested it myself. See this post about making a displays table so your Windows "Main monitor" doesn't have to be top left. https://forum.dcs.world/topic/358020-how-to-make-a-displays-table-for-exports-for-monitors-left-ofabove-windows-main-display/
  22. NVM, just saw the changelog
  23. Did you re-copy "TheWay" folder into saved games/DCS/Scripts after doing the update? The files may look the same but have updates in them.
  24. Yes, delete the old line. The file for the crosshair is located in Saved games/DCS/scripts/TheWay Folder. Can you open the crosshair picture file and let us know if its the same?
  25. I think that's the main installation directory youve found there. Just put the folder "TheWay" that is inside the zipped folder into your saved games/dcs/scripts folder. The file you have in there currently, "TheWay.lua" is now inside "TheWay" folder, along with another few files. You NEED to update the line in the exports.lua file to pcall(function() local TheWayLfs=require('lfs');dofile(TheWayLfs.writedir()..'Scripts/TheWay/TheWay.lua'); end) Because this directs to the new location for TheWay.lua
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