-
Posts
11788 -
Joined
-
Last visited
-
Days Won
59
Content Type
Profiles
Forums
Events
Everything posted by Wags
-
Link 16 SPI sharing was implemented today. I think this will prove a very handy feature. With the HSD not SOI, pressing the COMM switch right (inboard) for greater than 0.5 seconds will transmit the player’s SPI to other Mission members. When a SPI message is sent, the XMT L16 label at OSB 6 will highlight for two seconds on the HSD. The sent SPI is based on the current SPI sensor track. If there is no SPI sensor track, then the current Steerpoint is sent as the SPI. When the SPI is sent, recipients see it as a large, white “X”, the same as a Mark Point. On the HUD, MKPT## will appear that assigns the SPI location to Steerpoints 71 to 70. “DATA” will be heard as a voice alert. As you can see, it is the same as receiving a Mark Point, but it based on a SPI location rather than a Steerpoint location. One difference is that if the SPI is created by the TGP or A-G FCR, there will be a lock line between the sender of the SPI (Mission members 1 to 4) and the SPI “X” symbol/location on the HSD. The line will disappear after 30 seconds or by pressing WARN RESET on the UFC. We look forward to adding this to an upcoming Open Beta. Also, to answer the posed question, yes, we plan L16 and IDM. Kind regards, Matt
- 120 replies
-
- 64
-
-
-
Much of our Viper work is now centered on the Link 16/IDM interflight datalink. This is a very important and useful element of the Viper, and currently, our highest Viper priority. With this feature in place, you will be able to: - Share Mark Points between flight members - Share SPI between flight members - Network the flight together for HARM HTS TDOA mode to more effectively triangulate emitter locations - Sending SEAD contacts between flight members - Assign air-to-air target sorting between flight members - Support Primary Datalink Track (PDLT) - CAS mission assignments and reception - Battle Damage reporting support We also wish to roll in EXP HAD and HSD support. As you might gather, this is a very complex task, and we don't have a delivery date at this time. We look forward to updating you on this task as it progresses. In parallel, other Viper items continue development such as the instantaneous turn rate / available G tuning, pilot model, bug fixes, and more. Kind regards, Matt
- 120 replies
-
- 73
-
-
-
About controls: With the release of the TADS Part I video, I’m seeing a lot of questions and concerns regarding controls. I can only speak for myself, but for the DCS: AH-64D, I use the Virpil Constellation stick and CM3 throttle (very versatile when developing a broad range of aircraft). This works exceptionally well, as I’m sure similar units from Winwing, Thrustmaster, VRP, and others will. We really are in a golden age of flight sim peripherals. When in the CP/G seat, I mostly just have the TEDAC controls bound. Given that the CP/G would generally only fly the aircraft if the pilot is incapacitated or eating a ham sandwich, you only need to really concern yourself with the TEDAC controls. When in the pilot seat, I just have the cyclic and collective controls mapped (no TEDAC in the pilot seat). As noted earlier, we have separate control binding groups for the CP/G and Pilot seat based on which you occupy. See attached. Kind regards, Matt
- 70 replies
-
- 56
-
-
-
TADS Part 1 is planned for Saturday. Kind regards, Matt
- 1349 replies
-
- 40
-
-
-
This is the cable I used: Amazon.com: StarTech.com 2m USB 2.0 A to Right Angle B Cable Cord - 2 m USB Printer Cable - Right Angle USB B Cable - 1x USB A (M), 1x USB B (M) (USBAB2MR) Mounting is only possible on the right side, but with sufficient bolt tightening, it worked out fine.
-
As an F-16 throttle, nothing else comes close.
-
For those interested, it is possible to mount the throttle to a MonsterTech desk mount. However, you'll need to purchase a different USB cable that has the 90-degree connector into the throttle.
-
Today we completed one of the biggest gating items for early access release, multi-crew sync. When in networked multi-crew, this is a critical feature that allows both crew members to set the Direct To location, set a Terrain Point, and set a Waypoint/Hazard/Control Measure/Target Point. As you will discover, this is a rather unique aspect of the AH-64D and really shines in network play. Work on the hold modes is going well, and heading hold us just about done. While you can certainly maintain a stable hover and very easily fly the helicopter without the attitude and altitude hold modes, the implementation of these will allow "hands free" operations and make concealed attacks that much easier. The cold start procedure is proceeding well, and we can already bring a cold and dark AH-64D to life. Most of the work is now focused on the correct ENG page indications and fire suppression arming and test system. Initial "George" as the CP/G is now integrated and undergoing initial tests. This allows the player to fly from the rear pilot seat and instruct "George" up front to search for and engage selected targets that it has located. These are probably the biggest four to-do items for the early access launch, and all are making good progress. Kind regards, Matt
- 70 replies
-
- 162
-
-
-
Dear all, Since I created the Viper ECM video, we have been able to enable separate SPJ responses for the XMIT switch in Position 1 and 2. We hope to include this in the next update, but it will depend on testing results. When XMIT is in Position 1 we have Radar Priority. When in Radar Priority and the jammer is transmitting and ownship radar and HARM/HTS performance is reduced by 40%. When XMIT is in Position 2 we have ECM Priority. When in ECM Priority, the FCR and HARM/HTS are silenced unless an AIM-120 is the active weapon. In this case, it behaves the same as Position 1. The overall jamming effect on hostile radars has also been substantially increased. We plan to also implement this for the Hornet's jammer, but I do not have a time estimate yet. Electonic attack will be playing a bigger role in DCS in 2022. Kind regards, Wags
- 120 replies
-
- 60
-
-
-
Dear all, In addition to the ECM pod functions coming to the Viper, we will also be introducing jamming effects on the FCR. When the FCR can generate azimuth, range, Vc, etc. data for a target and the target is jamming, a yellow double-chevron symbol is placed over the contact. If, however, range cannot be resolved due to jamming, a yellow, double-chevron symbols is placed along the top of the FCR page along the detected azimuth angle of jamming. The attached image shows examples of both of these conditions and a non-jamming contact. This is planned for January 2022. Kind regards, Wags
- 120 replies
-
- 45
-
-
-
As has mentioned a few times over the past few months, most of the team that were assigned to the Hornet have moved their focus onto the Viper. However, we’ve still have staff on the Hornet with the focus on completing the Automatic Carrier Landing System (ACLS) and correcting bugs. Please see our change logs for the long lists of corrected Hornet items. Following early access exit, development will certainly not cease. When development resources allow, we all plan some additional changes and improvements regarding: MSI tuning and some functions Radar tuning Flight model and FCS tuning ATFLIR tuning including offset logic HARM tuning Flight Director Mode Static MUMI Page GBU-24 auto-pilot TALD We also hope to add the Mk-77, Multiple Fuze Types, IAM Terminal Settings, Loft Mode IAMs, and GEN-X, but these rely on tasks outside of the Hornet.
- 226 replies
-
- 46
-
-
-
Edited first post: moved ACM Slew mode and a couple DED pages from 2022 to 2021.
- 216 replies
-
- 24
-
-
-
Dear all, Although the Viper Sustained Turn Rate Data document was included in a discussion thread, I thought it useful to include as a post here to make it easier to find. DCS_ F-16C Viper Sustained turn rate.pdf Kind regards, Wags
- 120 replies
-
- 32
-
-
-
Dear All, Time for a little update on the DCS: AH-64D. As you may have gathered from the videos, progress has been excellent, and we are well on track for both the pre-order and early access release this year. We hope you have been enjoying the sneak peek videos and Cato's fantastic show cases. These are created for the dual purpose of building customer awareness (one of our biggest challenges as a small company) and providing you a better appreciation of what you would be pre-ordering. An informed customer is a happy customer (generally). Although we’ve been able to show off quite bit, there is still much work to do before an early access release. Some of these items include: AI flight takeover AI command system Front seat/Back seat cooperative multiplayer synchronization Add attitude and altitude hold modes Tune flight model, SCAS, and SAS Radios and radio pages Damage modeling (art and systems) Complete all systems required for a cold start Voice message and tone alerts UI art Training, instant action, and single missions And more… So, while I understand many you are repeating the “release it now” mantra, I think you will agree that all the above items much first be addressed. No one wants a repeat of the Viper launch. Also, once the pre-order starts, I will pivot to the full-up training lessons to help prepare you for the early access release. Kind regards, Wags
- 70 replies
-
- 119
-
-
-
I thought some of you might like to see the full FLIR image behind the WPN/RKTS page. Kind regards, Wags
- 70 replies
-
- 48
-
-
-
Ah, NIIRS, brings back memories of my old NPIC days.
-
Dear all, In an upcoming update, we will be introducing a Payload Restriction option in the Mission Editor. This will allow mission designers to restrict weapons to specific stations for both single- and multi-player missions. I am posting this here as we hope this will be a good solution for “HARMgate”. Based on further research, it comes down to a “it depends” situation. While some Viper units have had their HARM shooters wired for STA 4 and 6, other did not. This explains the conflicting SME feedback and mass-consternation and confusion. With the addition of the Payload Restriction option, we’ll let you decide. Kind regards, Wags
- 120 replies
-
- 90
-
-
-
Dear all, We plan M788 Target Practice and M789 HEDP. Kind regards, Wags
- 21 replies
-
- 12
-
-
-
In the words of on of our SME testers, flying the Apache should feel like cheating, it is so easy. Kind regards, Wags
- 104 replies
-
- 44
-
-
-
Starting today, we'll be talking a lot more about our DCS: AH-64D. This will be particularly true in upcoming newsletters. As I do for the Hornet and Viper, I'll also try to give some updates here. Our sprint goal is to have the AH-64D complete enough to create the pre-order launch video. Here is a general overview of where we are with our US Army AH-64D Mid-Block II (2005-2010): 1- The cockpit graphics are around 90% complete. Remaining items are behind the PLT seat (CB panels and other items), the rifles, cleaning up some temp textures, completing the compass on top of the PLT instrument panel, and few other items. 2- The external model is about 85% complete, with remaining work mostly on the animations, lights, skins, weathering, and damage model. 3- The flight model without SCAS is quite close to where it needs to be, so, much of the FM work is on SCAS and the hold modes. When complete and SCAS engaged, the AH-64D should be the easiest whirly bird to fly in DCS. 4- The cold start procedure is coming along, but it will probably be one of the last items we complete prior to early access launch. All of the sub-systems like the APU, engines, fuel system, electrical, etc. must first be complete. 5- AWS and rockets are nearly complete, with the bulk of the weapons work now focused on the Hellfire 2 (SAL2). 6- Defensive systems like the ASE and CMWS are complete. 7- Initial sounds are integrated, but much tuning and adding of VMU sounds remain. 8- MTADS, IHADSS, MPNVS are well underway with most of the work on clean up and adding some remaining display items. 9- TSD and navigation are complete and undergoing debugging. There are of course many other items that comprise the larger project, but I hope this will provide you a general overview of where we are in August 2021. Kind regards, Wags
- 70 replies
-
- 112
-
-
-
Dear all, At early access launch, the AGM-114K SAL2 will be included. Later, once the FCR is added, the AGM-114L will be added. Kind regards, Wags
- 16 replies
-
- 13
-
-
-
Dear all, While certainly not a Viper-only item, we've been making good progress on the AIM-120 INS guidance when the missile has no DL and out of HPRF seeker range. Added a new active seeker with physical signal calculations and doppler search/doppler tracking (velocity gate). We simplified the seeker gimbal model that results in a good improvement. Added a new guidance processor with Kalman filtering and optimal guidance law (to account for target accelerations, target inertia, missile control loop inertia, and missile x-axis acceleration.) Added datalink-aided INS. Added aircraft weapon control system emulator for initial missile targeting and datalink support. These changes will make the AIM-120 a much more lethal weapon for a Cheap Shot (ending support between HPRF and MPRF). Kind regards, Wags
- 120 replies
-
- 51
-
-
-
Dear all, In one of next Viper updates, we'll be adding the option to toggle between LAT/LONG and MGRS on the Steerpoint (STPT) page. This done through a DCS (dobber) right press and only for Steerpoints 21 to 25. While this may seem a bit odd, it is correct for a 2007 Block 50. Also, there is about a three second delay when converting from LAT/LONG to MGRS. Note that to toggle between MAN and AUTO Steerpoint sequencing, the MAN/AUTO field will need to be highlighted and then press M-SEL to toggle. The DEST page will also have this, when this DED page is added. Kind regards, Wags
- 120 replies
-
- 22
-
-
-
Dear all, Per the change log today, we continue to work on the Hornet, although the bulk of our modern day, fixed-wing aircraft dev resources are now on the Viper. The biggest tasks for the Hornet are ACLS and Approach mode ATC. Once these are further along, I look forward to providing an instruction video. Kind regards, Wags
- 226 replies
-
- 32
-
-