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Everything posted by Wags
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When there is news on the ATFLIR, we will certainly discuss. I think we've been pretty open talking about new Hornet features when there is news to share.
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Yes, this is what the AI will use in regards to bullseye. Mission designers should set this bulls as a waypoint in the sequence and note it in the briefing so the player can set the A/A waypoint to this waypoint.
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We are aware of thanks and will certainly be correct when released to Open Beta.
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Pylon drag is WIP.
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Later in early access.
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A busy day! GBU-10, GBU-12, and GBU-16 also became operational today in the internal build. After some more testing, we hope to bring these to an Open Beta soon. As with the laser-Maverick, we'll initially release these with off-board designation, like a JTAC. Once the ATFLIR is added, then self-designation will be possible. We will later add the GBU-24, but this requires some additional work as it has some significant differences from GBU-10/12/16.
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For one of the next Open Beta updates we will add the A/A Waypoint (bullseye) along with range and bearing to ownship and TDC from bulls is displayed. This can be set to any waypiont, and you'd want to have one waypoint at the same location as the bullseye set for the mission. Additionally, the Bearing Range and Altitude (BRA) of the TDC cursor to the player ownship is displayed. Please see the attached image. From the HSI/DATA/WYPT sublevel, A/A WP pushbutton (2) can be pressed to have the selected waypoint be the bullseye. When selected, the following happens: 1- The A/A WP legend is boxed. 2- A bullseye symbols will be shown in the tactical region of the AA radar display (RWS, STT, LTWS, and TWS). 3- When the bullseye waypoint is also the selected navigation waypoint, the symbol appears as a diamond with arrow point to north. 4- When the bullseye waypoint is not the selected navigation waypoint, the symbol appears as a circle with arrow point to north. 5- The arrow pointer on the bullseye symbols can point to either true or magnetic north, based on the HSI/DATA/AC sublevel selection. Bearing and Range of TDC and Ownship from Bullseye Indications Also note that when bullseye is enabled, that the bearing and distance of the player ownship from the bullseye is displayed in the bottom center radar display. The bearing and range of the TDC from the bullseye is displayed in the top left portion of the radar display. 015o/XX BRA Option From the radar DATA sublevel, the BRA option can be selected (boxed) at pushbutton 19. When enabled, BRA (bearing) / (distance in miles) of from the player to the TDC is displayed in the bottom left tactical area of the display. BRA 080o / 28
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More training lesson video replays. AIM-120B/C AMRAAM A/G M61A2 Gun Unguided Rockets
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Good video, thanks!
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Maverick Update In the previous Open Beta, we introduced a very early version of the IR Maverick for the Hornet. In the next Open Beta, we'll release the completed version. Of note, we will include the AGM-65F and not the AGM-65G. Although we found a couple of official sources that list the AGM-65G as a legacy Hornet weapon, we cannot find any evidence it was ever deployed to the fleet. So, the Maverick versions for our Hornet will be the laser-guided AGM-65E and the infrared-guided AGM-65F. I'll create an academic video for the AGM-65F this week to help you prepare. Thanks! Matt
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The switch has nothing to do with IR Maverick, only AIM-9.
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It's just a manual means of enabling seeker cooling. With this automatically done when an AIM-9 is selected, this switch has very little if any practical use in the game.
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One a final note: I've been watching a very bad trend over the last several months of Hornet pilots going online (here and on Youtube) to provide some insight into their profession and answer questions, but then badly mistreated. None of them did so out of compensation or any sort of obligation to anyone. All of them have a passion for naval combat aviation and want to share it. While the vast majority of enthusiast embraced and appreciated this, there is a small, yet vocal, set of individuals that have driven them away with nastiness and uncalled for suspicion. Three Hornet pilot friends of mine threw their hands up in frustration and disappointment. While I sincerely hope that Mover will sticks around to talk more about flight simulations compared to the real deal, I would not be surprised if he exits after his experience here. This post is not written to 99.9% of you. But for that .1%, I ask you to carefully review your posts before hitting that send button and put yourself in the recipient's shoes. Disappointed, Wags
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Correct, FM is still very much WIP. Our FM engineer is currently focused on the HARM and tuning the JHMCS. Actually, five engineers just working on cockpit systems (compared to two we had for the A-10C). There are many more staff members working on cockpit art, external art sounds, flight control system, A/G radar and FLIR rendering tech, effects, sounds, mission content, documentation, weapon art, skins, etc. There are MANY more than four people working on the Hornet.
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For the 5 December 2018 Open Beta, we plan to release 13 new interactive training missions for the Hornet to include: 1- IFR Airfield Landing 2- Carrier Taxi and Takeoff 3- Case I Landing 4- A/A Gun 5- AIM-9L/M 6- AIM-120B/C 7- A/G Gun 8- Rockets 9- CCIP Bombing 10- Manual Bombing 11- AUTO Bombing 12- High Drag Bombing 13- Canister Munitions Most of these are done, and just waiting on voice overs. As they are completed, I'll post them as videos to act as an initial test and also to provide a reference in case anyone gets a bit confused. IFR Airfield Landing https://www.youtube.com/watch?v=QbAnnNP618Y Carrier Taxi and Takeoff https://www.youtube.com/watch?v=hREnIUublLg Case I Landing https://www.youtube.com/watch?v=D33uM9q4xgA A/A Gun https://www.youtube.com/watch?v=kOa0kLMzHO0 AIM-9L/M https://www.youtube.com/watch?v=jpzND8uLU5U For the third set of interactive training missions, I plan: 1- IR Maverick 2- Laser-guided Bombs (JTAC Designation) 3- HARM 4- FPAS Page There are other lessons I'm waiting to create once the systems are complete like A/A radar and the AIM-7(HOJ mode).
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In case some of you may have missed it, there was a substantial update to the Hornet guide in the last Open Beta update. Many sections have been updated and several added like JHMCS, laser Maverick, AUTO-bombing mode, AIM-120, Time on Target programming, and others. You can find it at: C:\Program Files\Eagle Dynamics\DCS World OpenBeta\Mods\aircraft\FA-18C\Doc
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No, to those saying it is not a valid Hornet weapon.
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That is simply not true. We have several official documents listing the AGM-65G as a weapon in the Hornet's early years.
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Because we are trying to do most Hornet weapons from IOC to 2005.
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Please create a bug report in the Bugs sub-forum with a track and we'll take a look.
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DCS World 2.5.x Caucasus Terrain Textures
Wags replied to Mustang's topic in Texture/Map Mods for DCS World
No promises, but we've been working with Mustang and added a new noise layer to support his work. Yes, I've been using a great terrain mod he's created. -
This is an artifact of the ope beta and testing. They cannot be used at this time and will of course be removed for the Release update.
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Dear all, A big part of this open beta, and why we had no Release version update last week, was to put to bed the Hornet A/A radar issues. In particular, the dreaded 8-degree scan, wonky bar and azimuth settings in A/A mode, stuck B-Sweep, and bad-hair day ACM modes in some aspect angle conditions. We are eager to hear your feedback. We also want to hear your feedback on the new HMD radar information and HACQ/LACQ JHMCS features. Note, cockpit (not just HUD) blanking and out of gimbal indication will be in the next OB update. Thanks! Matt
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No, not the wrong development branch. Creating a new Open Release takes a couple of days to compile the code, create the branch, test for crashes, and send out to servers. The Open Beta today is simply based on the version from Monday when it was created. The video I created was from a slightly later version, after the Open Beta build went into creation. The IR Maverick is very much WIP in the Open Beta and should be cleaned up for the next Open Beta update. Thanks! Matt
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Correct.